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About Loendal

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  1. It's back from the dead! DA BUMP LIVES!!! Now.. What do we have to tie you down to to be assured you're not going to run your little laggy arse off somewhere again?
  2. The scavenger hunt idea is a good idea, but people tend to shy away from it. In Twisted Metal Black: Online, they had such a game mode. Noone ever played it. And talk about a cars with guns game? Twisted Metal is the original (Or at least, the first decent) video game that met the mark when it came to my expectations of a cars with guns game =) Especially online
  3. While I was lying in bed, slowly coming to conciousness this morning, I was thinking about my progress in SA's Car Collector missions. I've finished up two chalkboards worth, working my way through the third. I got to thinking about that crane and it's uses. This Gamemode will take some Modding and a bit of coding, but if Blue is all we're told it's going to be, this should be a possibility. I've actually got several ideas this morning, but I didn't want to post three times. We'll start here Hangman Required players: 2-4 (Depending on how it's coded up) Vehicles: 2 at a time, up to 6
  4. Being an old school Roleplayer, I figured I'd pop a few words in here. While SA does have some RPG elements (Weapon Skills, Functional Skills, Stats and Missions), it's basically a huge shooting gallery, which tends to break any Roleplaying one can attempt to do into two routes, kill or get killed. Hack and Slash is NOT Roleplaying, and from what I've seen of the MTA community, it's not roleplaying-focused. It's all about the kills, who you kill, how often you kill and what you kill them with. To impliment a fully functional MMO style game (Which is what I see your ideas being) would be a
  5. Always interesting to see a post like this. Yes, the new controls take some adaptation (Especially the driving) but you get used to it after a bit. I find myself turning the mouse to keep the camera going with me properly in Vice City now. Doesn't hurt anything, keeps me in tune with SA. Why do you need an auto-aim anyway? Right click, point and shoot.. Run to the side and get out of the way or behind a barrier if you're being shot at. You're going to get hurt one way or another, it's very difficult to get into a fire fight and come out unscathed. Not being able to back up while fightin
  6. Shouldn't that list be updated? Scribe is gone, LMDJ is gone, Dusty is gone, Heck; Myself, Firefox, You, Turbob and Marcel are the only ones I ever see anyway.
  7. alright. I will continue to keep this conversation free of spooky wares and I appreciate your feedback on which GTA I should buy. I always loved the city Liberty way better than Vice anyway. Hey, I have been wondering about this for a while and I just remembered it. Nothing against CJ, but not everyone is going to want to play as CJ, even if you can customize his clothes. Is it possible to change the skin of your character, while retaining the ability to change clothes? That way players could choose a skin, then customize their clothes, so in theory you could have an old lady with a do-rag
  8. MTA 0.5.5 (87%) MTA:Blue (70%) So much for .5.1 And we're at 87%, nice =)
  9. Speed: "If the bus drops below 50, it will explode..." nuff said.. Rewards Individuals only, and up to 1 passenger. And I don't think it has a destination, only a timer. Grand Theft Auto: Steal a Rival Gang leader's car. You'll get radar blips of the other gang cars, go steal one and take it back to your drop off point (Which is different for each team). Rewards entire team (I think. Could have sworn I picked up after someone else stole one sucessfully) Ransack: (??? I don't know the name of it, don't play it much): Go to the warehouse which will be highlighted in blue on your map. P
  10. * blinks * Where the hell you been hiding all this time!? I never see you anywhere since late .2 or .3!
  11. Nah, Cop Car handles like a dream in GTA III.. It's the one in Vice that's doesn't hold the road for squat
  12. Vice City: Admiral, Sentinal XL, Cuban Hermes (Ridin' in style!) GTA III: Stinger, Police Car, Columbian Cruiser
  13. Loendal

    MTA Cafe

    Neverwinter Nights
  14. I doubt that, simply because I've already lived through the initial inclusion of Portland GTA III and people still always used the shotgun, and the kill credit worked much better in .4. It still had issues, but not quite so many as .5's kill credit system. I'm thinking it's something to do with the GTA III Engine. I belive Kent mentioned it once when I caught him in a server. I'm hoping for a nice half-way point between what we saw in .4 and what we have in .5 SSV when .5.1 comes to light. The extra jump is good (Hinders those shotgun double kills and helps to avoid carkillers), the weapo
  15. SSV is designed as Team Based Gameplay... But nobody bothers. Everyone spawns as Yakuza and bounces around with shotguns Team play is perfectly possible now, with or without a script, but it takes practice to make sure you and your teammates are actually WORKING as a team.
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