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DazzaJay

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Everything posted by DazzaJay

  1. I seem to be forgetting a lot of stuff latley, how again do you ban subnets? i have searched the wiki, but 0 results for "ban" and 0 results for "subnet" __________
  2. Oh Wha, i havnt even heard of that one Thanks, iil look into it.
  3. our server has collision off, but it seems to apply it AFTER race start. so cars have collision Before the green light, which is when Spawn Stacking can hurt cars. Thanks for that tho, im sure that all the info i need to make this work properly.
  4. Realy quick question.. im trying to make a script for my server to combat spawn stacking in race gamemode. Basically, as you all know If the map has less spawnpoints than players, some cars get stacked on others, causing rippin damage to the stacked cars, and quite often deaths on start of map. and because most maps have only 32 spawns cos they were made with old race map editor. i have come to a great idea. at the start of any map i want to run a timer, that will keep cars at 100% health for a total of 15 seconds at start of race. (using a stopwatch i found that the first 10 seconds is loading the map and the count, then another 5 seconds after map starts of invincibility) this will make sure that if spawn stacking occours no damage will be done to the cars involved. So basically, all i really need to know is for a scrit, what the "onrecourcestart" or whatever command is, that is triggered on ALL recource loads. (as this will be the lazyest way of doing the script as in my server when its running the only recources that start / stop are the maps)
  5. I am working on Fixing Votemanager. there are a coupple of other bugs i would also like to correct.... (But im crap at LUA, so im asking for help (mainly just a pointer in the right direction) (We have already widened the votemanager so that most map names are no longer cut off.)(and a few other adjustments hae allready been made so it links to a few scripts that Mvol have made, such as ChatSpam protection of votes, (so people dont spam 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 and so on) and a lot of other things.) and I vote for 7 And then Jason Votes for 5 (In MTA:Race this would dictate that in Voting Nomination 2 the maps that would appear would be like this: ) But with the Votemanager in DM, the second page would instead take the top maps from the first... so Vote Nomination 2 would look like this: Causing the chat to be somthing like this... Jason: What the Funk? i didnt vote for either of them [PS]DazzaJay[AU]: Yeah, the votemanager is rigged. Basically, i would like it to act more like the Classic Votemanager in the sence of Vote nomination 2 goes to the maps that were voted in nomination one. So if anyone knows what to do to make these adjustments / fixes happen, please tell. and iil put it all together.
  6. Ah shit. That was deffinatley the issue, thanks man! The server is now saving times for anyone that has NOT got DP2.3 again
  7. Well, its trying to get the Username that they log into mtabeta.com with, not their Nick. the reason we decided it would be best to save by Username, is because 1. its password protected at mtabeta.com and 2. it WAS UNIQUE (dill DP2.3 came along and boned everything up) and 3. it was so that Users tiem could be set without them havint to /register and /login with server. (So more like the Classic Simplicity of MTA:Race) So What exactly does getClientName return? their Nick or their mtabeta.com username?
  8. Basically, we have a Script that works alongside a customised version of DM Race. This script is a RaceRanks script. saving race times. It saves by Username (which untill DP2.3 was UNIQUE) But because DP2.3 users all share the same account and crap serial, we have had to make a slight change to the script, so it dosent bother saving times for prople with DP2.3 as their username. however there is a problem with the script now. and i have no bloody idea how to fix it (i didnt write it) i would like to post more of the code, but the creator dosent want it released just yet, so heres only a small snippet of the problem area. addEventHandler ( "onPlayerFinish", getRootElement(), function ( time, player ) if ( getClientUsername(player) == "DP2.3" ) then return false end local rankinfo2 = getRank ( 1 ) rank = checkRank ( time, player ) if( rank ) then There is somthing wrong with this line: if ( getClientUsername(player) == "DP2.3" ) then return false end The error that is returned whenever ANYONE finishs the race (Even Prople Pre DP2.3 with PROPER UNIQUE USERNAMES) is this: ERROR: rank_server.lua:646: attempt to call global 'getClientusername' (a nil value)
  9. im on the way out now, iil make the changes when i get back, and iil test it. and after 25 days if it fix's it, iil post it in the recource center. :::EDIT::: Removed my Next post as im putting it in the correct section. ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  10. Well, i think the bug starts after 24 days, but i usually let it go another day to see if it fixes itself, and it dosent. I just realised, my Dynamic Weather script isnt affected after 25 days. it seems that Only votemanager gets affected. ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  11. EVERY TIME the Box itself is on for 25 days. Dosent matter if the MTA server is running for only half that. it still happens. ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  12. Ah, Bugger. well, thanks for your help, iil post back here if i have any more questions about this or related things.
  13. but can u get the exact part somehow? ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  14. what about from use with onClientPlayerShoot ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  15. Is it possible to determine which part of the body or which part of a vehicle a person has shot at? If not,will it be possible in future versions? ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  16. ***I was unable to find the Report a Bug section so i posted here*** Here is a Bloody annoying bug that happens on my Dedicated servers (all 6 of them) I call it the 25 Day bug. After 25 Days of Server Uptime (Not nessacarrly the MTA server, it could be on for a few days total out of this) But the actual Server PC. if it has 25 Days worth of Uptime. The Votemanager in MTA will Start showing the same 8 maps in every vote. No errors will appear in console or anything, it will just show the same 8 maps every time. The only way to fix this is to reboot the entire box. as restarting and even Reinstalling the MTA server on it Changes Nothing. This bug has happened Numours times over the past 6 months. (probably even earlier but back then the server was rebooted often) Every time 25 days passes, without fail, this bug will occour. ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join!
  17. The way i see it, with the unique username, (Pre DP2.3) they have to Install the game With the username and Password, then its locked to that PC. and without the password, its pretty much impossible for another player to fuck with it. Unless they go thru the Registry security hole, which also needs to be looked at. Like why go thru all the extra work of making people /login or setting coocies n stuff, when there is an eaisier and better system right there. On player join, check Username. Simple. as the username is allready password protected at mtabeta.com __________
  18. Well, because its a Race gamemode running on DM, we wanted it to be just like Classic race, so Lots of work has been done on the gamemode and the RaceRanks script. In classic race, you didnt have to /register, so you dont in our server. Its saved in the MySQL database under the Players Unique username, you know, thwe one they signed up to mtabeta.com with. But, since DP2.3 EVERYFUCKINGONE is named "DP2.3" Which means everyone using DP2.3 shares the same stats in the server, causing lots of server instability when it tries to load / save times by people with DP2.3 Also, other scripts like "PlayerNameChanger" no longer work properly. Which was designed o change their name from "Player" to their username on join, because most people are complete morons and ask "HOW I CHANGE NICK?" then dont understand when you tell them how to do it by the Menu -> settings, concidering its the only fucking thing to change on that page. or they respond with ??? when you tell then to /nick newname. So we had the server change it to their unique name, apun join, this also stopped a lot of newbies from not being able to connect due to "NICK IN USE" Now, we have gone back to our older system, of just Kicking people by the Nick of "Player" AND "DP2.3" with the message "Change your name before rejoining" but it takes most of them like 8 rejoin attempts before they just give up, or get the hint. And i quote: The Unique username is also what we were going to use for our RP project, to save everything from cash to stats, but yet again, same problem, and its called, DP2.3 __________
  19. But that brings me to another Downfall of MTA. Wrong Name. think about this, whats any random who's never heard of MTA going to enter into google to find a Multiplayer mod for GTA SA? Logic dictates that "San Andreas Multiplayer" would be the Keywords entered into google. Which means New Randoms who have never heard of "Multi Theft Auto" would be a LOT less likley to enter "Multi Theft Auto" into google as they would enter "San Andreas Multiplayer" So sadly, i would have to say, thats another big factor in why SAMP has more players. because it has a Better name. Kind of like if i was to make an app, lets say, a Sticky Notes style app. it would be smarter to call it "Note Taker" Than say, "Note-a-sauraus" __________
  20. IF DP3 is ever released. which is dobtfull, as everyone has gone to The other Mutiplayer mods. and MTA has just had Failure after failure, after issue in GTA SA. __________
  21. Now, i know that the serial system shutting down was out of the MTA teams hands, so im not going to bitch about that too much. But the main question is, WHY did you get rid of the User Accounts that went alongside it. now everyone using DP2.3 has the same username (DP2.3) its causing a LOT of problems, My DM server runs a highly modified version of race script. which also has a ranks system, you know, top times. Back when this was made on DP2.0 Everyone had a Unique username, locked into their PC's registry. So, Mvol, the creator of raceranks, Decided to use that username to store the ranks, as we figured, that it would be a Unique name, the only person who could sign up with the name, and so on. so, this was a verry successfull system. But now, with all the Dp2.3 users joining with the same username, its proving to be very hard on the server, it will lagg up all the time due to trying to save times for hundreds of people which it belives are the same person, due to the same username. But the no usernames / serials also makes it hard to ban cheaters, as most of them were idiots that didnt know they could eaisially change that info in their registry (Which is a massive security hole IMO. it should have been saved on the net, not in the registry) would have been completley stuffed by a serial ban, or a Username ban (as we have that system in a script) Either way, If only one of these features was to come back, at least make it the Unique Usernames. if you cant do serials, Usernames with info saved on the site, not the registry will be better than nothing. Untill then i am debating on banning the serial 0000-0000-0000-0000 in all my servers, as IP bans are useless, and most cheaters have moved on to DP2.3 as it takes all of 15 seconds to avoid an IP ban by restarting the modem. I am still yet to Downgrade to DP2.3 from DP2.1 as i would rather have my username and serial unique, so that servers like mine can save my stats properly. __________
  22. Well, now i know what the function is called, i was able to Find it on the Wiki. and i added this: setObjectScale(object, 2.0) Into The Pickup section of Race Gamemode, bringing the Pickup's Visual sise to that of Classic MTA Race 1.1.1 Which means the Pothole DM Server has Checkpoints 1 sise bigger than Race 1.1.1, Pickup Radius a little bigger than Race 1.1.1 AND Visual Pickup Sise As large as 1.1.1. Fun
  23. From what ive heard, Some Script commands and such only work on a ceartian side. Like the one that displays Images, only works Client Side.
  24. Uh, can i please get Clarification on what you said there, as you say its Client Side only, but then you say it would be nice for a Client Side version of the command. (Simple typo, i type stuff like that all the time) But yeah, is it Client Sided or Server Sided?
  25. Now, im not sure if ive only heard that this is possible, or if the screenshots in the POTD are lying to me. But is there a way to change the sise of a custom model, Like say, make the Repair / nitro pickups Twice as big (VISUALLY) Thru LUA, so not having to Model edit them in 3dsmaxx or somthing. i have checvked the Wili for all the inportDFF stuff and i could find nothing about changing the model sise. but ive heard its possible.
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