DazzaJay

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About DazzaJay

  • Rank
    Homie
  • Birthday 08/01/1985

Details

  • Gang
    [PS] PotholeStudios
  • Location
    Shepparton, Victoria, Australia
  • Occupation
    CEO of Daniel J. Personal Computers & Technology
  • Interests
    tits

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  1. DazzaJay

    [HELP]Replace car paintjobs?

    You want huge chunk, the Initial D server we have yet to update, now that's a huge download, 14 custom high poly cars, 2 ENTIRE MOUNTIAN racetracks, that's 130MB. Some people can download it in a matter of seconds, some people cant. Don't worry about the size, well, do worry about the size, but try to keep it under 5MB. - even then some impatient 13 year old ADHD sufferers will still bitch about it taking so long, but that's their problem.
  2. DazzaJay

    [HELP]Replace car paintjobs?

    Not by default, but there are mods about, some on gtaworldmods.de that have paintjobable cars, but thats a dff replacement.
  3. DazzaJay

    [HELP]Replace car paintjobs?

    *Waits to see someone make a rusty car script, where the rust is actually rough by way of bumpmapping
  4. DazzaJay

    [HELP]Replace car paintjobs?

    Replacing the paintjobs does work, subenji99 did it. HOWEVER the paintjob id's are NOT the vehicle ID's. You need to use the new replacing shader functions. for the life of me i dont know how its done, (benji did it) but i do know our textures are just .png images. For example "elegy2.txd" as its called in the gta3.img, with just the texture extracted to .png is: elegy2body256.png then you replace "elegy2body256" with that somehow in shaders (someone who knows will be able to help you with that) and TADA! custom paintjob. Doing it this way ONLY replaces the SINGLE paintjob. Not all 3.
  5. DazzaJay

    Handling Line to LUA Converter!

    Benji (or subenji99 as he's known here) has created a great little javascript page for converting lines of handling.cfg into MTA LUA code. (Yes, I know that hedit can import handling lines) But this page is more aimed at scripters wanting to convert an entire handling line straight into a script in Notepad++ (or whatever) Either way, it should make converting Handling Lines to LUA easier for some of you! Try it out! It does have some issues with some browsers, if it doesn't work, there are 3 browsers that we tested with that work, Firefox, Opera and Chrome. Click the button:
  6. Confirmed, Reinstalled GTA SA from the disc and now it works. I will experiment with the gta3.img file and tell what does it. :::EDIT::: Confirmed Working GTA San Andreas\models\generic\vehicles.txd editing works fine. (Not the cause, Trying something else) Blacktop Roads (TXD Change) (Not the Cause) Admin Paintjobs (TXD change) (not the cause) :::EDIT::: Possible Causes Yep, changed out my gta3.img with the old one, and sure enough same error. so its deffinatly a change in my gta3.img only had 5 specific changes done to it. Better Reflections on cars (Probably the cause, involved changing EVERY cars .dff file with ones that had edited reflection maps) SPC Wheelpack (.dff change) and then the hi poly guns, also a .dff change. (Not visible in image)
  7. Abort, Retry, Ignore, MTA closes with all 3 and no dump is written. Benji has suggested that it could be my road textures. (in my forums) So I will remove my Epic roads and HD Guns and give it a shot on a blank install. will reply back if its fixed afterwoods. ======================================== Looks like i'm not the only one with this problem, this person asked Microsoft, and needless to say they were... useless. http://answers.microsoft.com/en-us/wind ... d6ff7fd392 Read it to lol at MS's responce about "Internet Explorer"
  8. I have followed Towncivilian's instructions here: http://forum.multitheftauto.com/viewtop ... 78be830855 And none of which solve the issue (no d3d9.dll in game folder, deleting .set file did nothing, directX installer said up to date or newer already installed, and am using latest patch that he linked.) ------------------ System Information ------------------ Time of this report: 9/3/2011, 19:44:07 Machine name: DAZZAJAY Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 1 (3790.srv03_sp1_rtm.050324-1447) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-790FXTA-UD5 BIOS: Default System BIOS Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz Memory: 6142MB RAM Page File: 2301MB used, 5488MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.3790.1830 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Radeon HD 4800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x9442) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9442&SUBSYS_E810174B&REV_00 Display Memory: 512.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: ati2dvag.dll Driver Version: 6.14.0010.7171 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 3/9/2011 14:48:00, 507392 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: ati2mtag.sys Mini VDD Date: 3/9/2011 19:14:18, 7881216 bytes Device Identifier: {D7B71EE2-D702-11CF-F868-1AC8A1C2CB35} Vendor ID: 0x1002 Device ID: 0x9442 SubSys ID: 0xE810174B Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: Realtek HD Audio output Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A102&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKHDA64.SYS Driver Version: 5.10.0000.5964 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 10/22/2009 00:29:02, 5628928 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 8000, 192000 Static/Strm HW Mix Bufs: 33, 32 Static/Strm HW 3D Bufs: 33, 32 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, Yes Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run --------------------- Sound Capture Devices --------------------- Description: Realtek HD Audio Input Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKHDA64.SYS Driver Version: 5.10.0000.5964 (English) Driver Attributes: Final Retail Date and Size: 10/22/2009 00:29:02, 5628928 bytes Cap Flags: 0x41 Format Flags: 0xFFF Description: Realtek HD Digital input Default Sound Capture: No Default Voice Capture: No Driver Name: RTKHDA64.SYS Driver Version: 5.10.0000.5964 (English) Driver Attributes: Final Retail Date and Size: 10/22/2009 00:29:02, 5628928 bytes Cap Flags: 0x41 Format Flags: 0xFFF ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\etc\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Registry: OK Test Result: Not run ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: USB Gaming Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC042 FF Driver: n/a Device Name: USB Gaming Mouse Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC042 FF Driver: n/a Device Name: Logitech Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC221 FF Driver: n/a Device Name: Logitech Gaming Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC221 FF Driver: n/a Device Name: G15 Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC222 FF Driver: n/a Poll w/ Interrupt: No Registry: OK ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x1002, 0x4399 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Vendor/Product ID: 0x046D, 0xC221 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x046D, 0xC222 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + HID Keyboard Device | Vendor/Product ID: 0x046D, 0xC232 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Logitech HID-compliant G3 Laser Mouse | Vendor/Product ID: 0x046D, 0xC042 | Matching Device ID: hid\vid_046d&pid_c042&mi_00 | Upper Filters: LMouFilt | Lower Filters: LHidFilt | Service: mouhid | + HID-compliant mouse | Vendor/Product ID: 0x046D, 0xC231 | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ---------------------------- DirectPlay Service Providers
  9. DazzaJay

    server changed

    Thanks for merging the post Towncivilian. did a preview just then and I don't see any errors.
  10. DazzaJay

    server changed

    Looked around, guessed here in Development was the best spot. Either way, trying to log into Mantis and its throwing an error. Figured you guys should know. also, I'm using Firefox 3.6.3 (not sure if that has anything to do with it) SYSTEM WARNING: mysql_connect() [function.mysql-connect]: Access denied for user 'mta_wsandra'@'localhost' (using password: YES) SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /var/www/bugs/core/error_api.php:166) APPLICATION ERROR #18 Page redirection error, ensure that there are no spaces outside the PHP block (<?php ?>) in config_inc.php or custom_*.php files. Oh, and as i went to Post Preview, the forums are doing it also. Loading languageLoading language[phpBB Debug] PHP Notice: in file /includes/functions.php on line 4505: Cannot modify header information - headers already sent by (output started at /includes/geshi.php:505) [phpBB Debug] PHP Notice: in file /includes/functions.php on line 4507: Cannot modify header information - headers already sent by (output started at /includes/geshi.php:505) [phpBB Debug] PHP Notice: in file /includes/functions.php on line 4508: Cannot modify header information - headers already sent by (output started at /includes/geshi.php:505) [phpBB Debug] PHP Notice: in file /includes/functions.php on line 4509: Cannot modify header information - headers already sent by (output started at /includes/geshi.php:505)
  11. Sorry, Mar decided to delay the championship a day, so instead of Saturday the 11th. its been moved to Sunday the 12th. Sorry for any inconvenience.
  12. The 12th in the New Series of TDSA Races! 11th December 2010 6:00AM US Cent. 7:00AM US East. 12:00PM (Noon) London. 1:00PM Amsterdam. 1:00PM Berlin. 11:00PM Syd/Mel (a Flash Countdown is here: http://www.potholestudios.com/Content/pid=3.html ) The race will be held in our Championship server! mtasa://mta.potholestudios.com:22005 The championship is Open to anyone who wants to turn up! Just join the server 15 mins before the start to make sure you don't miss the start of the race! (as there will be a download, custom car and such) The Vote has ended, and the selected vehicle is the Porsche 997 Turbo The Porsche is in the server Now! and the server is open for practice! As the scoring system is too large to list here neatly, the following link will take you to it. http://www.potholestudios.com/Content/pid=3.html And, as always, In the Event of a Draw, a winner will be determined by Secondary Scoring Regulations (SSR) Stage Respawn time is set to 15 seconds, So a Death will more than likely result in a loss. - End Race Timeout will be 5 minutes, to give everyone a chance of finishing though. all previous championship results are listed in the Hall of Fame! Click the button below to be taken to the results! The tracks are set up as Sprint Races, Point A to Point B, sort of like a Tarmac Rally Street Sprint. Each stage takes about 8 Minutes to complete. Click for larger maps: Weather: Clear Sky In Game Time: 0700 Respawn: On Weather: Overcast In Game Time: 1800 Respawn: On Weather: Overcast In Game Time: 0400 Respawn: On Weather: Overcast In Game Time: 1600 Respawn: On Weather: Clear Sky In Game Time: 0400 Respawn: On Weather: Clear Sky In Game Time: 1600 Respawn: On Weather: Clear Sky In Game Time: 1600 Respawn: Off
  13. The Fifth in the New Series of TDSA Races! 21st August 2010 6:00AM US Cent. 7:00AM US East. 12:00PM (Noon) London. 1:00PM Amsterdam. 1:00PM Berlin. 9:00PM Syd/Mel (a Flash Countdown is here: http://www.potholestudios.com/Content/pid=3.html ) The race will be held in our Championship server! mtasa://mta.potholestudios.com:22005 The championship is Open to anyone who wants to turn up! Just join the server 15 mins before the start to make sure you don't miss the start of the race! (as there will be a download, custom car and such) The Vote has ended, and the selected vehicle is the Holden Monaro / Pontiac GTO. The Holden Monaro was built in Australia by General Motor's Australian Division (Holden) and was Exported to the UK as the Vauxhaull Monaro, and America as the Pontiac GTO. As the scoring system is too large to list here neatly, the following link will take you to it. http://www.potholestudios.com/Content/pid=3.html And, as always, In the Event of a Draw, a winner will be determined by Secondary Scoring Regulations (SSR) Stage Respawn time is set to 15 seconds, So a Death will more than likely result in a loss. - End Race Timeout will be 5 minutes, to give everyone a chance of finishing though. all previous championship results are listed in the Hall of Fame! Click the button below to be taken to the results! The tracks are set up as Sprint Races, Point A to Point B, sort of like a Tarmac Rally Street Sprint. Each stage takes about 8 Minutes to complete. Click for larger maps: Weather: Clear Sky In Game Time: 0700 Respawn: On Weather: Overcast In Game Time: 1800 Respawn: On Weather: Overcast In Game Time: 0400 Respawn: On Weather: Overcast In Game Time: 1600 Respawn: On Weather: Clear Sky In Game Time: 0400 Respawn: On Weather: Clear Sky In Game Time: 1600 Respawn: On Weather: Clear Sky In Game Time: 1600 Respawn: Off
  14. The Kwacka won the vote, and is in the server now for practice.