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The Beyond

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Everything posted by The Beyond

  1. That is much better to do with Javascript. I agree you can do it with javascript too. But do you really think its much better? I think the PHP functions are better for this purpose. And, I don't know javascript as well as I know PHP Just let me know if you need me...and it's also a challange for me to maken such a tool, never done anything before (have only made personal site's before) It's better to do things client-side(as long as there is no security risk), that way you save bandwidth and time(for the user).Edit: here is a great site for learning Javascript: http://w3schools.com/js/js_intro.asp Well I know some javascript, but not all 100%. And the bandwidth, i think that's not a reason why I should do it with PHP. That's so minimal it isn't a point But thanks for the message.
  2. That is much better to do with Javascript. I agree you can do it with javascript too. But do you really think its much better? I think the PHP functions are better for this purpose. And, I don't know javascript as well as I know PHP Just let me know if you need me...and it's also a challange for me to maken such a tool, never done anything before (have only made personal site's before)
  3. With the most used website-making technique (PHP, and I know pretty much about that language) you can do wonderfull things. My idea is: You get a form where you have to fill in some stuff (like in the excel sheet). When you press the "Generate" button, you recieve a personalized .map file. I can do that, I just need the theory
  4. Damn that stuff looks really nice. Maybe, could you explain the theory of the calculations, so I can make it to a web-based generator?
  5. Sup guys. Found this thread in the POTD reactions, and I thought about a map I made for Deathmatch. I made it for deathmatch purposes, but I didn't knew you could send it lol. The map is called Abandoned World. There are 5 groups of teams: Tourists (Hikers with backpacks), Farmers, Constructors, Gangmembers, and garage-mechanics. The idea of the map is some secret, hidden valley. There are some wrecked things to find, some small house, or some frames of old houses. Some pictures say more than a thousand words, so here you go: http://img120.imageshack.us/img120/4323/mtascreen0001qa5.jpg http://img286.imageshack.us/img286/4974/mtascreen0002sn3.jpg http://img291.imageshack.us/img291/7619/mtascreen0003wq2.jpg http://img183.imageshack.us/img183/4994/mtascreen0004ts7.jpg http://img286.imageshack.us/img286/1644/mtascreen0005jq4.jpg http://img219.imageshack.us/img219/2575/mtascreen0006wc4.jpg http://img88.imageshack.us/img88/9816/mtascreen0007qb5.jpg http://img88.imageshack.us/img88/8215/mtascreen0008go5.jpg http://img333.imageshack.us/img333/7272/mtascreen0009cj4.jpg http://img219.imageshack.us/img219/6820/mtascreen0010og7.jpg http://img88.imageshack.us/img88/2078/mtascreen0011gb3.jpg W00t, thats a lot of pictures. But I think you'll better notice how big the map is when you're playing it online (HINT HINT MTA Team: put my map online ) I'll upload the map right now. But I didn't knew how the positioning system works (yeah the positions are *hopefully* right, but the rotation is all pointed north. I hope the MTA team will fix that. C you around.
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