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SDK

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    Planckendael (Belgium)

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  1. This should be in scripting, but you need to change the gamemode in the meta for the mode and the maps so mapmanager recognizes them as different
  2. Some suggestions I came up with that would be a big improvement over the default debug console: + reload log on join so you can see what happened before you joined or what happens on /reconnect + view the debug of other clients + toggle to prevent spam like suggested earlier
  3. Looks interesting, hope you continue working on it
  4. Tried something, not tested but hoping to give you a general idea. Arenas = {} Arenas.selected = nil -- ... addEventHandler("onClientRender",root, function() local isAnyArenaSelected = false for i, arena in pairs(Arenas) do local r, g, b = getColorFromString(getElementData(arena.Element, "color")) arena.Color = tocolor(r, g, b, 255) dxDrawRectangle ( arena.x, arena.y, arena.size, arena.height, arena.Color, true) local mx, my = getCursorPosition() hover = mouseCheck(mx, my, arena.x, arena.x+arena.size, arena.mo
  5. MTA's login system is built-in, there are no .lua files.
  6. Car health ranges from a little above 1000 to 250, between 250 and 0 the car is burning. To ignore the under 250 part you can use math.max(). So to get it in a percentage: carHealth = ( math.max(getElementHealth(vehicle) - 250, 0) ) / 7.5 Slap some rounding function on that and you should be good to go.
  7. I think you don't need to split it if you use this function: http://wiki.multitheftauto.com/wiki/Tri ... lientEvent Not sure, since I never used it myself before
  8. Some small mistakes fbi1 = createVehicle ( 596, -2429.7998046875, 515.2998046875, 29.700000762939, 0, 0, 215.99670410156 ) fbi2 = createVehicle ( 596, -2425.69921875, 518.5, 29.700000762939, 0, 0, 221.99523925781 ) fbi3 = createVehicle ( 596, -2422.3994140625, 521.599609375, 29.700000762939, 0, 0, 225 ) function lockfbi(player, seat, jacked) if (source == fbi1 or source == fbi2 or source == fbi3) then local skin = getElementModel (player) if ( skin == 100 or skin == 255) then cancelEvent() outputChatBox ( "Only FBI can enter this vehic
  9. You can delete all the files with fileDelete on onClientResourceStart or an other event.
  10. There's no real function for it yet, but there's an note here: http://wiki.multitheftauto.com/wiki/SetObjectStatic (replaced with setElementFrozen) So you could use onClientRender and isElementOnScreen to recreate the broken objects. As an extra you could run a timer which recreates every object every 5 seconds, depending on how important the objects are.
  11. SDK

    SQL question

    Yes, has been awhile since used sqlite im afraid The first query was wrong: "CREATE TABLE tempTable AS SELECT DISTINCT * FROM originalTable" "DROP TABLE originalTable" "ALTER TABLE tempTable RENAME TO originalTable" I tested it on a commandline and it worked, no duplicates.
  12. function killMe (thePlayer) if (thePlayer) then setTimer (killPed, 10000, 1, thePlayer) outputChatBox("You will be killed in 10 seconds.", thePlayer, 255, 0, 0) end end addCommandHandler ("kill", killMe)
  13. while not setElementModel (localPlayer,newSkin) do newSkin = newSkin + 1 end triggerServerEvent ("skin", localPlayer, newSkin) This will first find a skin to the left/right, and then send it to the server Edit: ninja
  14. SDK

    SQL question

    Another way is using SELECT DISTINCT, which only selects unique rows and skips the duplicates, to create a (fixed) new db. "SELECT DISTINCT * INTO newtable FROM oldtable" Then drop (delete) the original table "DROP TABLE oldtable" and rename the new table to the old one. "ALTER TABLE newtable RENAME TO oldtable" (Found this after some googling, I'd expect it to work, but didn't test it so make sure you backup your database first)
  15. You need to use setElementModel serverside, use triggerServerEvent in the gui script to send the skin to the server.
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