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S.Eagle

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Everything posted by S.Eagle

  1. I did that already, But that only gives me the blue boards. It doesn't include the words. http://dl.dropbox.com/u/15635035/letter2s.jpg I need the words. Edit: It has no collision, so I can't select it with the world object tool, not even by pressing E for sensitive selection.
  2. I've been looking to remove this traffic sign that tells you where you can go and which road leads where, but upon removing the blue thing the white letters are still there. I've been looking but I can't find it's ID or Name. http://dl.dropbox.com/u/15635035/letters.jpg Does anyone know it or how I can find it?
  3. Ah, like that! Okay, Thanks for the help guys
  4. Fantastic. It doesn't give the stripped ID. So anyone care to explain me how to make a script that gives me every NRG variant possible except for the stripped one?
  5. Then how come I have never seen this variant in the 2000 hours I played GTA:SA single player, MTA Race and MTA 0.1r through 1.1 and now suddenly it pops up 75% of the time?
  6. That just gets rid of the symptoms. Why is this model even in my game? It was never there before.
  7. I have never had this stripped NRG before. Not in Singleplayer, not in earlier MTA's. Yet now we keep getting this 'new' NRG which is fucking fugly as fuck. I tried reinstalling my server and MTA, yet it remains. How do I turn it off? http://bit.ly/wigFL2 <-- screenshot edit: It sometimes still gives us the normal NRG models, yet it seems to pick this new one at random, similar to how the FCR has different models too.
  8. Ok, so I have placed a few vehicles in a map file. Now, I only want one of them to spawn, randomly. How do I proceed?
  9. I tried to spawn vehicles at a random location using math.rand(a,b) , but I sometimes have the problem that the vehicles get stuck in each other. So I've chosen a few preset locations for the vehicles to spawn. But I have absolutely no clue how to make that the vehicles only spawn at those locations. I couldn't really find anything usefull. So how do I make a vehicle spawn at either location a or location b? Thnaks in advance.
  10. S.Eagle

    race toptimes

    Got a few cheaters in my toptime list of racemode. I want to remove them from the list, but I don't know where that list is saved. So my question is: In what file are the toptimes for race saved, coz I searched for them for quite some time now, but can't find them.
  11. Lol, the answer was so simple Thanks
  12. Whenever I press F11 to see the map, the map is invisible. I can see the blips of me, checkpoints, other players. Actually, I can see everything but the map itself. I've tried looking up the file radar.jpg and found it here: D:\Games\GTA San Andreas\MTA\MTA\cgui\images\ So the file is still there, but it's not visible ingame. What do I need to fix to make it visible again?
  13. It worked. But it also respawns vehicles that do not belong to the map.
  14. Something is not working yet. Is there anything I should change that I am not seeing?
  15. I've been searching, but could't find anything. So here's my what I have: I've placed a vehicle. <vehicle id="VehicleS1" paintjob="3" model="411" plate="S EAGLE" interior="0" dimension="0" color="3,126,0,0" posX="1512.2879638672" posY="-1473.4406738281" posZ="12.349999427795" rotX="0" rotY="0" rotZ="246.13220214844" upgrades="1008,1080" /> But how can I make it respawn? I know how to make vehicles respawn that are created using the createVehicle lua function, but not vehicles that are created with the Map Editor. Thanks in advance. S
  16. Hello When I was sleaping, some gamemode ideas popped up: 1: Dancing As in SP. But then a bit different, so you can make that you need to press 2 or 3 keys at the same time. 2: Hide and seek, I think this is pretty clear. 3: Footracing. Racing on foot. Or on foot and vehicles. For example: A triathlon. 4: I think this has been mentioned earlier, but I think this would be great fun: Co-op. Playing SP missions and user created missions against bots. Some stupid ideas But they still can be funny. S
  17. can you take a lantern pole down with ak47's or other guns that fire bullets?
  18. i know some sort of white fence, it can be found in the map editor. its pretty strong though, and i think you cant waste it by ramming it with a car. but i dont know what about gunfire. but it can be destrpyed by a big bang.
  19. S.Eagle

    LR-yoyo maps

    there really good, only 2nd is boring.
  20. S.Eagle

    MTA:MA Scripting

    okay, im working on some stuff that has to do with oranges, turds and dung. i got them all 3 working, so thats not the problem. my problem is: the orangeplantation. every 10 minutes you earn some bananas from your orangeplantation. but i cant seem to combine the !writeini stuff with the !.timer stuff things i tried: !.timer 1 600 !writeini -n " $+ $scriptdir $+ mta.rpg.ini" FRUITS $mta.ip($1,$2) $calc($s.fruits($1,$2) + 50) !.timer 1 601 mta.text $1 $mta.nick($1,$2) has received 50 oranges from his/her orangeplantation! !.timer 1 602 mta.pm $1 $2 You will receive more oranges in 10 minutes! this worked at me, only bad... you do get the oranges, but at the next thing: !.timer 1 1200 !writeini -n " $+ $scriptdir $+ mta.rpg.ini" FRUITS $mta.ip($1,$2) $calc($s.fruits($1,$2) + 25) !.timer 1 1201 mta.text $1 $mta.nick($1,$2) has received 25 oranges from his/her orangeplantation! it will change the earlier given 50 oranges in 25 oranges so if you started with 10 bananas, and then received 50 bananas, you then have 60 bananas. but when you receive 10 minutes later another 25 bananas, you dont have 85, but 35 bananas then. so i did something else: instead of setting the amount at 25, i changed it to 75. wich is 50 + 25. but it doesn't. it just does: the amount of oranges you had when you typed "!spreaddung" + the amount of oranges you get. so if i had 100 oranges and then i typed !spreaddung. it would wait 1 minute. then i get 50 orange, i then have 150. and later i get 25 more, and have 175. that all goes fine. but when i do something that will cost me for example 10 oranges, it doesn't do 100+50=150-10=140+25=165 but it does: 100+50=150-10=140+25=175 (175 because of 100 + 50 + 25) it just doesn't notice that i (or somebody else) did -10 oranges. so i tried another thing, !.timer 1 10 { mta.text $1 $mta.nick($1,$2) has received 50 oranges from his/her orangeplantation !writeini -n " $+ $scriptdir $+ mta.rpg.ini" FRUITS $mta.ip($1,$2) $calc($s.fruits($1,$2) + 50) mta.pm $1 $2 you will receive more oranges in 10 minutes! } !.timer 1 20 { mta.text $1 $mta.nick($1,$2) has received 25 oranges from his/her orangeplantation !writeini -n " $+ $scriptdir $+ mta.rpg.ini" FRUITS $mta.ip($1,$2) $calc($s.fruits($1,$2) + 25) it doesn't work though, as i expected. it just gives me all bananas directly after i typed !spreaddung. i'm totally stuck, can you help me? thank you S.Eagle
  21. i cant get on http://www.vces.net/info/index.php where do i find a list of skin ids. and not in the peds.ide because that one doesnt give good information.
  22. is it still posible to use checkpoints?
  23. i want my map in one of the interiors, and i wanna know what interiors are in the other thing. maybe a trick to remove the object limit or something. edit @ aeron. how do i know where the objects of an interior stops and where the next interior begins?
  24. that coordinates in the screenshot is te position off the camera or the checkpoint? i will see if i can do something with it. thanks man. cam direction i will find out. edit: the beyond said something, and i thought it was something else, but i found out that it is the same place something like that. here is a screenshot: click you see 3 orange things, one in the foreground, one in the background, and one in the middle. letts talk about the foreground, and the background. the camera in the map editor is something near the foreground ball. it aims at the background ball hidden behind the sattelite dish, you can see it if you look good. im now gonna find out, if this is exactly the same in a server. so you hear from me soon. oh yeah: the coordinates are: foreground ball: -2374.779053 -1635.063965 699.544556 background ball: -2348.042236 -1612.895142 698.544556 i edit this post in about 10 min. edit: okay, the angle in the ingame is a little different. as you can see on the picture (click) you see some pillars and stuff. the camera aims at the way those pillars point. so if you see the pillar where the background ball lays on, if you imagine the pillar you can see in the building is the camera, the camera aims at that ball. i think it was south, but im not exactly sure. edit: its east. the camera stands near -2374.779053 -1635.063965 699.544556 and it aims east. problem solved.
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