There to busy with their new dm mod i think
Maybe i fix the mod to an 64 player MTA server ( gumball race mod ) just for fun
Nah i am to lazy for that , or maybe ...
I just want the bugs out
Greetz
I use hex editor , its opens dll's and exe's and edit them
http://www.hhdsoftware.com/Products/hom ... ditor.html
Its no hax
1.0...%u......I...I...............P...Suspected cheating..KICK: %s (%s) was kicked by anti-cheat (suspected cheating).....Unexpected packet data..KICK: %s (%s) was kicked (unexpected packet data).......vector too [email protected] not responding...KICK: %s (%s) was kicked (client not responding)....list too long....rb..r... .......WARNING: minimum duration time is 10 seconds (defaults to %u)...WARNING: invalid duration time set (defaults to %u).....duration...
Theres a big bug in MTA
Kicked by console ( client not responding )
It is not working like it should be , it kicks random people
So can i disable this cvar ? or edit some files to disable this
I hate to be kicked om my own server
Greetz
This i did for the MTA:sa general script , maybe it works for this to
Ok i founded a way to get around this bug.
This script does not allow more then ~450 maps on the server to work properly.
Greetz
Yo
I founded another bug:
There where like about 21 players racing and i left the server (quit) and everybody gets mega kicked when i left the server , 21 peeps in one sec kicked
So i deleted this script , it needs an update or something
http://forum.mtavc.com/viewtopic.php?t=15552
thats the one
it writes in the ini files to much "unknown" maps
like in stats
"unknown" is seen as a map it even gets score en record files