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Twig

MTA Contributors
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Everything posted by Twig

  1. You need to change your settings in single player. If they are already it shouldn't be making you fly by mouse, could be a bug.
  2. lol yes that's my fault, but they deserve it. tbh I just wanted something that meant my SQL db wouldn't be full of people called 'Player', also I presumed it'd make people want to set themselves proper names. Originally it was just to clean out those nasty characters but what the hey
  3. I found you tend to get a strange blue shade on your screen with high values, at 255 it basically just tinted your screen blue over a set speed for me..
  4. I have a resource which changes players names to remove the characters ' and " from names as they mess up SQLite. Also It changes 'Player' to N00B plus some random integer. Don't kick people just because they're new, but mock them by all means. for example: local oldName = getClientName( source ) math.randomseed( getTickCount () ) math.random(100); math.random(100); moo = math.random(100) newName = string.gsub( newName , "Player", "N00B"..tostring(moo)) setClientName( source, newName ) Oh and trust me, people will come back over and over and over again. Take it as a complement
  5. http://www.megaupload.com/?d=E5Y73RHP I exported it as a dff on it's own and as a col, just try the dff on it's own though.
  6. Isn't there a tick box to 'Skip Col' ? I have that, if you want upload the model somewhere as .3ds and I can try saving it for you.
  7. Have you considered using SQLite for this? it's probably better suited than an XML file.
  8. You don't need a collision file or a txd, you can import a dff on it's own creating an untextured model. Hoss this is very strange because I've recently created a model in gmax, not got 3DS yet , and used Kams scripts and it worked fine....
  9. lol sorry I mean to do it the other day but the pastebin was down =C . http://mta.pastebin.com/m262e2672 That's a completeish list of all the functions, Also save them as lua.api within the folder C:\Program Files\Notepad++\plugins\APIs\ and when you press Ctrl+space you have auto complete
  10. Increase the height of the label.
  11. The only thing I can think of is that the model is unusually complex, try the same thing with just a box.
  12. I never claimed to give the final answer, I just point people in the right direction Also I know it's not that easy but tbh it's not really very hard either.
  13. http://development.mtasa.com/index.php? ... actElement Get the position of that element and the player etc. etc.
  14. Diable their acceleration control along with the engine if you want to stop them, covers all bases.
  15. This occurred on the SAES server under high load, the server was actually eating up 200+mb of RAM for most of the day and seemed rock solid until I restarted on a rather processor hungry (but only at startup) resource which essentially refreshes the vehicles in the map, all the vehicles are removed then re-added this is done with about 300+ vehicles. I often restart this resource and this is the first time it has caused or seems to have caused a server crash. http://www.pinkboxstudio.co.uk/server_02012008_2257.dmp
  16. I have a great sense of humour, i.e .... your face! hahahahah
  17. Twig

    Resource center

    It's the latest version of Firefox 2.0.
  18. Twig

    Resource center

    I presumed the link which states 'Download', would actually download something, maybe not. In the admin download : http://mtabeta.com/index.php?p=resource ... includes=1 forwards me to http://mtabeta.com/modules/resources/do ... =admin.zip Which is a blank page, for me anyway.
  19. Twig

    Resource center

    None of the downloads work, pretty major bug
  20. Look closer, or tbh just read it properly. The while starts at 40 counting backwards in steps of i - 1, till i would equal less than 0 and it'd stop.
  21. you can customise the highlighting in notepad++ for lua, take a snoop around the settings. EDIT: someone made an api extension to notepad++ including all the functions for autocomplete, you can use that along with copying all the functions into the style configurator, I forget where it is, I can upload it if need be.
  22. atm you can do it manually and it isn't hard to do either but still...
  23. It would be useful for certain things to have gui positions relative, but the size in pixel values. Things such as static images which are a predefined pixel size but you want to places relative to the screen size.
  24. http://www.pinkboxstudio.com/server_01272008_1309.dmp [13:09:42] WARNING: * : Bad argument @ 'getPlayerOccupiedVehicle' - Line: 1 [13:09:42] WARNING: * : Bad argument @ 'setVehiclePanelState' - Line: 1 [13:09:42] ADMIN: [sAES]Twig[Working] executed command: setVehiclePanelState ( getPlayerOccupiedVehicle ( getPlayerFromNick("[sAES]Twig") ), 4, 1 ) I was testing setVehiclePanelState and it threw out this. I don't think it's related as I was actually using the wrong name And another : http://www.pinkboxstudio.com/server_01272008_1319.dmp [13:19:43] ERROR: not enough memory This seemed a bit unusual or random as there was no real reason for it.
  25. Twig

    SQLite query

    No, I'm pretty sure that doesn't work, however I've solved it in another way so there's no problem now.
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