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Everything posted by Twig

  1. If I was Apple I'd sue.
  2. Twig

    MTA Magazine Feature

    A small corner in the Total PC Gaming Magazine (UK) but got a place on there cover disk too. Nice [attachment=0]mtamagtpcg_s.jpg[/attachment]
  3. Twig

    Change login message

    I haven't looked so don't take my word completely, but I believe the text your looking for is in built into mta and you can't (at least in DP2) change it. Same with the join/quit messages. edit] If you find responses on here a little slow, I'd urge you to join the #mta.scripting IRC channel on GTAnet as you'd get much more input .
  4. It's the file named registry.db Usually located here C:\Program Files\MTA San Andreas\server\mods\deathmatch\.
  5. http://sqlitebrowser.sourceforge.net/ http://sourceforge.net/projects/sqlitecc
  6. That sounds like far too much work for only $50.
  7. Not sure what address that is but the proper one is http://www.vces.net/, and as it says on the front page we're updating it fairly soonish.
  8. Aren't the dimensions of the SA map 6000x6000?
  9. You could check their user name and serial against a list of authorised members data, also have an optional password in case their serial changes. That would be reasonably robust imo. edit/ you'd probably also want an addClanMember function to record any new members to the xml file (or whatever storage method you used)
  10. Twig

    SQLite help

    Those sounds almost identical to problems I had with it. As well as below: http://development.mtasa.com/index.php? ... teSQLQuery
  11. Twig

    SQLite help

    Use: http://development.mtasa.com/index.php? ... eSQLInsert & http://development.mtasa.com/index.php? ... eSQLSelect executeSQLQuery is screwed up, I've tried pointing it out but it's best just not to use it.
  12. You need to contact the owner of the hosting.
  13. Twig

    Bank Script Problems

    Somehow I don't think Mabako was asking a question. He is correct in what he says.
  14. local vrZ = math.rad(360 - vrZ) local offsetZ = pZ-vZ local offsetX = math.cos(vrZ)*(pX-vX) - math.sin(vrZ)*(pY-vY) local offsetY = math.sin(vrZ)*(pX-vX) + math.cos(vrZ)*(pY-vY) That works exactly as far as I've seen. Don't expect me to explain it to you If anyone has managed to produce some method of allowing the player to move while on the vehicle without them being thrown off it I'd appreciate a look.
  15. Trig isn't really the best way to understand what exactly sin and cos are.
  16. It is, I play at 1680x1050 among other resolutions in windowed mode. Remember that at the moment you have to set your video settings in single player.
  17. It still seemed wrong even in that case when I used it. Like say you jumped on the front of the car it'd glue you a metre off the left of it or something similar. I fixed it by changing the math used but it's strange no-one else has mentioned it.
  18. Twig

    Brake lights

    I don't think SA differentiates between tail/running lights and brake lights.
  19. Last time I checked AlienX's server the script being used calculated the offsets wrong, I can't believe nobody's mentioned this.....
  20. Twig

    shooting from heli

    Have them stood on the stantions maybe.
  21. Twig


    there are messages sent by the mta team to all server admin's i think. Not sure though. Wrong. Players can type /report, which brings up a dialogue for reporting cheaters or problems etc. An it is to do with scripting to some extent, admin being just a script.
  22. Twig

    GUI stuff

    Look at the wiki examples, it's relatively simple. Create a window with a name i.e myWindow = guiCreateWindow( etc. then add some control such as buttons while (usually) making the buttons parent 'myWindow'. Any clicks on the GUI trigger the onClientClickGUI event which can be used to then perform whatever function you need that particular GUI element to do.
  23. Please use the search, this has been discussed already.
  24. I used gmax to do that along with kams script, all I did was assign the GTA material included with kams and export it with the 'ignore col' box ticked. cba to do a picture tutorial....
  25. You'd probably have to script your own camera.
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