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Twig's Achievements


Poot-butt (14/54)



  1. If I was Apple I'd sue.
  2. Twig

    MTA Magazine Feature

    A small corner in the Total PC Gaming Magazine (UK) but got a place on there cover disk too. Nice [attachment=0]mtamagtpcg_s.jpg[/attachment]
  3. Twig

    Change login message

    I haven't looked so don't take my word completely, but I believe the text your looking for is in built into mta and you can't (at least in DP2) change it. Same with the join/quit messages. edit] If you find responses on here a little slow, I'd urge you to join the #mta.scripting IRC channel on GTAnet as you'd get much more input .
  4. It's the file named registry.db Usually located here C:\Program Files\MTA San Andreas\server\mods\deathmatch\.
  5. http://sqlitebrowser.sourceforge.net/ http://sourceforge.net/projects/sqlitecc
  6. That sounds like far too much work for only $50.
  7. Not sure what address that is but the proper one is http://www.vces.net/, and as it says on the front page we're updating it fairly soonish.
  8. Aren't the dimensions of the SA map 6000x6000?
  9. You could check their user name and serial against a list of authorised members data, also have an optional password in case their serial changes. That would be reasonably robust imo. edit/ you'd probably also want an addClanMember function to record any new members to the xml file (or whatever storage method you used)
  10. Twig

    SQLite help

    Those sounds almost identical to problems I had with it. As well as below: http://development.mtasa.com/index.php? ... teSQLQuery
  11. Twig

    SQLite help

    Use: http://development.mtasa.com/index.php? ... eSQLInsert & http://development.mtasa.com/index.php? ... eSQLSelect executeSQLQuery is screwed up, I've tried pointing it out but it's best just not to use it.
  12. You need to contact the owner of the hosting.
  13. Twig

    Bank Script Problems

    Somehow I don't think Mabako was asking a question. He is correct in what he says.
  14. local vrZ = math.rad(360 - vrZ) local offsetZ = pZ-vZ local offsetX = math.cos(vrZ)*(pX-vX) - math.sin(vrZ)*(pY-vY) local offsetY = math.sin(vrZ)*(pX-vX) + math.cos(vrZ)*(pY-vY) That works exactly as far as I've seen. Don't expect me to explain it to you If anyone has managed to produce some method of allowing the player to move while on the vehicle without them being thrown off it I'd appreciate a look.
  15. Trig isn't really the best way to understand what exactly sin and cos are.
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