You probably did not understand me.... Its not client resource. Its client script.
core_s.lua:
addEventHandler ( "onPlayerJoin", getRootElement(),
function()
triggerClientEvent ( source, "selTeam", getRootElement(), source)
end
);
core_c.lua:
function sel_team(source)
for i = 1,20 do outputChatBox(" ") end
outputChatBox('lol')
fadeCamera(true)
end
addEvent("selTeam", true)
addEventHandler("selTeam", getRootElement(), sel_team)
meta:
<meta>
<script src="core_s.lua" type="server" />
<script src="core_client.lua" type="client" />
<file src="teams.xml" />
</meta>