Jump to content

Capsinurass

Members
  • Posts

    47
  • Joined

  • Last visited

Posts posted by Capsinurass

  1. I think we haven't got all the info out of the paste bin text.

    this is completely out of my depth, but a lot of the sounds im getting from the image sound quite a lot like the sounds used on the party rabbit video

    perhaps someone who knows what they are doing could give it a go :P

    What have you been using to get sound out of the picture?

  2. lol the Morse code says "the competition is over" hmmm i guess I'm a bit late on this hunt. (for the white rabbit :D)

    the Morse code could say something else if i made a mistake. But its my best guess..

  3. Well after much wtf'ing at this page i found out a few things first off

    "P3Y9eUxOcTdTOUtjSFUj" are all in bold

    "B64" is in italic

    B64 means Base 64 so decode the top string from base 64

    "?v=yLNq7S9KcHU#"

    Looks a bit like a youtube link to me :wink:

    i guess you can do the rest

    if you to lazy

  4. I updated the permissions, BBCode should work now

    Yay!! Its working now!

    As for MTA 0.5, please tell me there's a chance for a comeback on this still. Users have been neglected on this for years, and I've repeatedly posted this about it:

    http://www.petitiononline.com/mtab1u3/petition.html

    Please, make MTA 0.5 also open source and continue work on it. If you guys are currently too focused on MTA:SA versions, why not atleast create another additional team to work on MTA 0.5 and get it running perfectly again...

    I'd be willing to work on 0.5 SCM-wise, but I would need some C++ people to handle the client. First thing I'd do (assuming I got someone to work on the client) is fix the server browser, add my VC SCM update, add Steam's version of VC/GTA3 support (somebody said this was a simple check of the game .exe version before I believe so that should be easy), and release that after further testing. Then we'd go from there.

    Of course, a VC module for Blue would be a significantly better option in the long run but until somebody decides to undertake that, then 0.5 seems to be our only short-term option.

    Yeha i would be nice to have and upto-date MTA Blue core working with VC. But that would be no easy task, although most of the code could be used from SA you would have to find the Mem Adresses and crap like that for VC.

  5. This is both good and bad news, this means increased development and better releases, but the bad is, with anything open source means that the hackers can view the source code and make it easier to find security holes. Do you guys (MTA Team) have a plan on how to keep these hackers under control?

  6. Why isnt there a client side event for hitting a marker, you can create a marker but not check if someone hits it.....

    So this is a request to have it put in or if someone can tell me another way of doing it.(but i realy dont want to have to put a col shape were the marker is to check if it is hit.)

    Also how do you allow people that dont have a serial into your server? i coundnt find anything on the wiki or forums for eather of there issues..

  7. OK so what happens is when i try to save a sizable chunk of info to an .xml file, it saves.. but when i try to load the file that i just saved, it will not load it again.... even though the file is there it wont load. You can see this with the following code... use the command "savecar" twice, you will see that when you first use the command it will create the file "Car.xml" and save some info into it. When you use the command a second time it will not load the file but create it again.

    Does anyone know how to get this to load the file again?

    (There are chat outputs to show this.)

      
    local saveTheCar = function ( player ) 
      
        local vehicle = getPlayerOccupiedVehicle ( player ) 
         
        if ( not vehicle ) then 
            outputChatBox ( "You Are Not In A Car!" ) 
            return 
        end 
        local XML = xmlLoadFile ( "Car.xml" ) 
         
        if ( not XML ) then 
            outputChatBox ( "Car.xml Not Found!" ) 
            XML = xmlCreateFile ( "Car.xml", "cars" ) 
            if ( XML ) then 
                outputChatBox ( "Car.xml Created!" ) 
            end 
        end 
         
        local vehicleName = getVehicleName ( vehicle ) 
      
        carNode = xmlCreateSubNode ( XML , "car" ) 
      
        xmlNodeSetAttribute ( carNode, "name", vehicleName ) 
         
        local vehicleID = getVehicleID ( vehicle ) 
        xmlNodeSetAttribute ( carNode, "id", vehicleID ) 
      
        local vehicleHealth = getElementHealth ( vehicle ) 
        xmlNodeSetAttribute ( carNode, "health", vehicleHealth ) 
         
        local paintNode = xmlCreateSubNode ( carNode , "paint" ) 
         
        local color1, color2, color3, color4 = getVehicleColor ( vehicle ) 
        xmlNodeSetAttribute ( paintNode, "color1", color1 ) 
        xmlNodeSetAttribute ( paintNode, "color2", color2 ) 
        xmlNodeSetAttribute ( paintNode, "color3", color3 ) 
        xmlNodeSetAttribute ( paintNode, "color4", color4 ) 
         
        local vehiclePaintjob = getVehiclePaintjob ( vehicle ) 
        xmlNodeSetAttribute ( paintNode, "paintjob", vehiclePaintjob ) 
         
        local upgradeNode = xmlCreateSubNode ( carNode , "upgrade" ) 
         
        for i = 0, 16 do 
            local vehicleUpgrade = getVehicleUpgradeOnSlot ( vehicle, i ) 
            if ( vehicleUpgrade ) then 
                xmlNodeSetAttribute ( upgradeNode, getVehicleUpgradeSlotName ( i ), vehicleUpgrade ) 
            end 
        end 
      
        local stateNode = xmlCreateSubNode ( carNode , "state" ) 
      
        local vehicleDoorState = getVehicleDoorState ( vehicle, 0 ) 
        xmlNodeSetAttribute ( stateNode, "hood", vehicleDoorState ) 
         
        vehicleDoorState = getVehicleDoorState ( vehicle, 1 ) 
        xmlNodeSetAttribute ( stateNode, "trunk", vehicleDoorState ) 
         
        vehicleDoorState = getVehicleDoorState ( vehicle, 2 ) 
        xmlNodeSetAttribute ( stateNode, "front left", vehicleDoorState ) 
         
        vehicleDoorState = getVehicleDoorState ( vehicle, 3 ) 
        xmlNodeSetAttribute ( stateNode, "front right", vehicleDoorState ) 
         
        vehicleDoorState = getVehicleDoorState ( vehicle, 4 ) 
        xmlNodeSetAttribute ( stateNode, "rear left", vehicleDoorState ) 
         
        vehicleDoorState = getVehicleDoorState ( vehicle, 5 ) 
        xmlNodeSetAttribute ( stateNode, "rear right", vehicleDoorState ) 
         
        local wheel1, wheel2, wheel3, wheel4 = getVehicleWheelStates ( vehicle ) 
        xmlNodeSetAttribute ( stateNode, "wheel1", wheel1 ) 
        xmlNodeSetAttribute ( stateNode, "wheel2", wheel2 ) 
        xmlNodeSetAttribute ( stateNode, "wheel3", wheel3 ) 
        xmlNodeSetAttribute ( stateNode, "wheel4", wheel4 ) 
         
        for i = 0, 3 do 
            local vehicleLightState = getVehicleLightState ( vehicle, i ) 
            if ( vehicleLightState ) then 
                xmlNodeSetAttribute ( stateNode, "light" .. i, vehicleLightState ) 
            end 
        end 
         
        for i = 0, 6 do 
            local vehiclePanelState = getVehiclePanelState ( vehicle, i ) 
            if ( vehiclePanelState ) then 
                xmlNodeSetAttribute ( stateNode, "panel" .. i, vehiclePanelState ) 
            end 
        end 
        xmlSaveFile ( XML ) 
        outputChatBox ( "Car.xml Saved!" ) 
        xmlUnloadFile ( XML ) 
    end 
      
    addCommandHandler ( "savecar", saveTheCar ) 
    

  8. Hence the

    i hear that window mode can do some weird things.

    I know that window mode has some crazy bugs in it, and that it only meant for scripting. i just wanted to tell someone about it because it is so unexpected!

    Just thought you would want to know about it. as this is the Bug section, isnt it?

  9. You should not play mta with window mode, it's only been implemented for scripters.(at least yet)

    hence the

    And i was in a server by myself.

    i was scripting

  10. This bug is so weird, i hear that window mode can do some weird things.

    If you are in window mode and enter a car a passenger (with no one driving), then you minimize the MTA window. You will hear someone get into your car.... And even the sound of you car driving, If you then open the MTA window again there will be no one in the drivers seat but you will have moved! Some one is driving you car around! But when you look they are not there.... And you stop moving. The car just drives around the streets like a NPC does!

    (I found this but while in a banshee, i dont know if it does it in other cars. And i was in a server by myself.)

×
×
  • Create New...