Jump to content

rllercstr7

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by rllercstr7

  1. The radio looping and temporary freeze only happen in servers with a lot of players. The only time I have won a race was when everyone else died and I won by default. Usually everyone speeds ahead of me at the start and I never catch up. I tested my connection and got 4662 kbps down and 359 kbps up.
  2. I have noticed that when starting a race some players seem blast off of the starting line while others accelerate slowly and get left in the dust. It seems like everyone should start out even since they are all in the same car type. Sometimes my game stops responding for a few seconds and the radio station goes into a loop. Eventually once everyone has sped off my game recovers and my car moves again. This issue has occurred in almost every race that I have played and I only have trouble with the games responsiveness if there are a lot of players. I have close all the background apps that I can and it still occurrs. I have also noticed other people mentioning this and accussing those that start out fast of cheating, although I don't think they are. Is this caused by the performance differences in each players PC? PC Specs: P4 - 2 Ghz 768MB RAM Radeon 9600XT Broadband
  3. Sorry about that Kent! I had no idea all that map editor documentation even existed. Also I have a map saved in which this bug occurrs and is perfectly repeateable. If you would like me to send it to you to find the problem I would be happy to. Thanks
  4. I just finished making a few maps with the editor and all I can say is WOW! Its an amazing piece of work. It would be nice if when you select an object from the elements list such as a checpoint for the editor to automatically focus on that object. This way if you are at the end of the race and want to get back to edit checkpoint 1 you can just select it from the elements list and you will automatically be taken to its coordinates on the map. An undo button would also prove very helpful. I also came across a bug while moving the order of the checkpoints around. After switching the order of a few I noticed that some of the checkpoints names in the elements list did not match with the text displayed on the checkpoint itself. For example I had checkpoint 13 selected from the elements window list, but for some reason the red arrow appeared above the checkpoint labeled checkpoint 14. Thanks for all the hard work guys!
  5. First of all I apologize if this has been mentioned before, but I didn't see any similar posts. Does the team have any plans to open a new website for the community to exchange their custom race maps? I expect that the mod will automatically transfer maps from the server during gameplay from comments made in the blog, but it would still be nice to have a place where maps could be submitted, downloaded, and rated. I expect something like this will pop up after the official release, but I was just wandering if the MTA Team themselves would implement this.
  6. I can see how this might get annoying if you have played the race sevral times. Maybe in the vote process there could be some option to request a preview. Also even if it were to play at the beging of every race it would only be like 30 seconds or so depending on the length of the route.
  7. I have an idea for the next release of the race mod that would be a really great feature to have. In Burnout 3 when you play crash mode there is a short clip before the round starts where the camera pans over your route to give you an idea of where you are going. I think this same method would work very well in MTA if each player got a quick runthrough clip of the route of the upcomming race so they have some idea of what to expect and where to go. What do you guys think of this?
  8. As someone else aked earlier, what is going on with MTA: VC? I know the team has stated they are focusing on San Andreas at the moment, but wasn't the blue core being developed with Vice City for like a year before San Andreas even came out? Thanks!
  9. Sometimes the weather can get kind of annoying. I like the fog and night changes, but they change too quickly and too often. I would like to see an iterface that allows the server admin to specify the weather to be sunny 65%, night 25%, and foggy 10% out of 100 minutes. This way users can easilly define how drastically this effect is put into use directly from the server options.
  10. With the current MTA you can also just have everyone start in one place and do a free race to a certain location. As long as you get there first you win no matter what way you went to get there. It would be nice to have both types of races, because you can take shortcuts with a free roam race. Maybe turismo will be back in .5 soon.
  11. I really like your spawn locations Ransom. The only other thing I would suggest is to maybe give the crusader or some character a spawn at the army base. There are already a couple vehicles there so it shouldn't effect the limited number of cars much. I disapprove of the character that can choose any weapon they want unless it is limited to the bloodring. Good work!
  12. sorry eAi it is there I just had to take a second look. Whoops
  13. eAi forwarding that port did solve the problem. This might be a good thing to add to the manual. One thing I still notice is that 75% of the servers are now scanned with the proper server information, but the last 25% still are listed as unscanned. Is everyone elses like this? Is there a way to fix it? Thanks!
  14. I have had this unscanned server problem since .5 came out and recently figured out what is going wrong. For me it was cause by a router setting. For Linksys routers type the router IP (192.168.1.1) into internet explorer. Then after loging in look for a tab labeled DMZ Host. Then fill in the IP address that the router has assigned to the computer you want to use MTA on. If you don't know how to find this IP: in Windows XP open My Network Places then from the side bar select view network connections. Double click on the Local Area Connection and the internal IP is listed under the support tab. I hope this helps others with this problem get it working!
  15. I have experienced this same problem and I have never used a trainer. I find that it only happens when I play as vice city crusader. Possibly the extra body armor makes it seem you are cheating. I would like to thank the MTA team for the best release yet. I have played all night without one crash or problem!
  16. If it is possible to spawn players in cars it would be cool to have a "No Brakes" mod where you can't exit the car at all and the car is stuck going full speed. Then the last person to blow up their car would win. Its a nice change from deathmatch.
  17. eAi I understand what you are saying, but I am still not clear on one thing. Will we be able to combine addons and use them in the same game without actually having to write code. For example developer a creates an addon to enable the bomb shops and developer b creates an addon to enable gun shops. Will it be possible to load them both up so you have working gun and bomb shops?
  18. I don't think it is such a good idea to have such nitpicky little things like this as addons. Instead it would be easier if there was like a server setup window where you could enable or disable such basic options as the gun shop. (At least I consider this a basic and would assume the team would include it since it is a single player feature) I am not sure I quite understand how the addons are going to work out. Will we be able to use multiple addons at the same time? For example if someone wants to have a server with antigravity addon, gun shop addon, and rocket launcher addon all at the same time; will that be possible? If it is basics like enable disable the rocket laucher, or gunshop seem essential. It will be hard to match configurations otherwise. If you have MTA fans creating mods certainly there will be different versions of them as they work out bugs etc... This could make it hard to figure out exactly what addons a server is using and what version of each also. Not to mention the fact you could have two different people creating a gun shop addon. How are people going to figure out which one the server is using. It seems like it could become a headache just installing the same configurationas a server is runing unless the are very very specific with a urls or something to the addons. For this reason I believe you have to draw the line somewhere and include the basic options in blue as options so players have a part of the configuration identicle and only have to worry about getting one or two addons off the internet.
  19. How is anti-cheat handled with individual mods? In one mod say someone wants to do something like antigravity, but in another mod someone else makes, this would be considered a cheat. Will every mod have to have its own anti-cheat code, because it seems like the same anti-cheat methods won't work for every one because the mods are each going to allow different things?
  20. Once the blue core is finished will there be an immediate release or will you then have to build new versions off of it. For example as .4 was built off of the .3 core, will there be a .5 built off the .4 "blue" core? Hope you guys understood what I meant. Looks Awsome!
  21. Tubbie, make sure you have your frame limiter on in the display menu. That problem is always a lot worse for me when it is off, but it still sometimes happens.
  22. I think this would make an awsome game mode within stunt mode. When first entering the game instead of choosing a player model like normal, you would choose a car to use. The first player to enter the game would also choose a rooftop location to play on. (The team could have several to choose from such as the opening in the skyscraper, etc...) The joining player's cars would then spawn on the rooftop choosen. When everyone is in, the game would start and when a player's car falls off the edge their car would explode. (They would then spectate the remaining players) When there is only one player left obviously they win. That person would then get the priveledge of choosing the next location of play and so on... What do you guys think about this
  23. I have kind of a made up gamemode in which it would be really nice to have cars that don't explode. It basically envolves getting two or more players with cars on a rooftop somewhere and seeing who can stay on the longest without falling off (Kind of like bumper cars). My problem is that most of the time the cars explode before anyone falls off defeating the whole purpose. I refuse to support any cheats or modded clients so please don't even suggest that. Is there anything I can do to stop them from exploding. I would assume this is something the team might have to implement to make possible. This might also be nice for people really into the stunt mode. Thanks!
  24. rllercstr7

    Teaser

    Wow! .4 just released and already looks like a lot has been done for the next version. Looks great
  25. I have had this same problem, but have never installed GTAT. The effects such as opening and shutting a car door are very faint to the extent I can barely hear them at all. In SP they work just fine for me, so I assumed it was something with MTA. I have tested it on a Sound Blaster Live Value card and Turtle beach Santa Cruz card, with the same result on both cards. The only way I can get it to sound decent is to turn the radio almost all the way down and the sound FX all the way up.
×
×
  • Create New...