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About Obelix

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  • Birthday 30/11/1984


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    Belgrade, Serbia
  1. 1. When driving through space previously occupied by some buildings, other surrounding buildings, roads, objects flicker, disappear for short amount of time. I can't predict which buildings will flicker online, because none of that happens in Map Editor. Is there a way to prevent/cure that? 2. Some objects refuse to be removed, whether World Object Remover is being used or some script, removing all objects having same id from the map (LODs included). For example, those white rocks on the seabed near SF Downtown, around bridges. Solutions? Thanks in advance.
  2. Obelix

    Map Loading Problem

    I've deleted editor_dump folder and now everything works fine (fingers crossed). I've also deleted those peds, just in case they've been messing this up. The Latest News are still empty tho. Thanks. Pozdrav
  3. Obelix

    Map Loading Problem

    the Problem: Open -> map name -> "Are you sure...unsaved date would be lost" -> Yes -> Nothing happens The 'open map' pop-up screen stays there, allowing me to choose a map, but when I do, nothing happens, like if I didn't press open at all. New -> "Are you sure..." -> Yes -> "You cannot open a new map while other map is being saved or loaded" [Even if I've just started using the Editor] the Side effects: On MTA:SA welcome screen, where there would be Quick launch, Server Browser, etc. on the left and The Latest News on the right - there's nothing under The Latest N
  4. uhm, well, thanx...So, I got there not working link with probably bad named maps? lol
  5. Long time no see MTA. Now, where are the maps? I mean maps for race mod. Not mta:dm:race. The real Race 1.1.1. There were some mappers, whose maps I would like to re-collect, since my pc crashed and all good maps in my collection evaporated. So, can I find somehow The Big Blue Database?
  6. ...since, u can import non-gta objects in mtadm, like maps from other games, u probably can fix ur problem using some 3d modeling program, like max or rhino...like if u want to remove cpl of buildings and set open field, u copy whole area, import it in 3dstudio, remove buildings, set ground, copy back to mtadm and import it like new object...or make a map in hammer and export it to mtadm.... ...but, somehow, I think u want need that, cause old skool mappers will be overpowered by kids who will just convert cs:s, hl2dm and whoknowswhatelse maps to MTADM maps
  7. that is too large. without miniguns that would be terrorising players imo
  8. ye...maybe something like...if ur plane colour is blue u get blue smoke etc...so u could know what smoke u get. on other side....is it possible to make stuntplane's or cropduster's (maybe this 1 is better) smoke to a weapon? i mean like smoke grenade, grafitti spray, etc....something, when u fly low, above enemies' heads, to poison them.
  9. when game is released, will we upload maps here or in new map centre? probably in new centre. but, there will be mappers who dont know to script in lua. so my idea is, maybe you can make some subforum or a sticky thread in mapping or special area in map centre, where mappers would upload their maps and ask for scripts or scripters to finish them (the way mappers/scripters want). then, both would share credits. i think this will be needed.
  10. if he wants different handling on "his" server he can make new cars...like custom models....and give them handlings like he wants. so, when som1 comes on the server, and drives yosemite, he'll drive it like sandking....and every1 else in server....so there wont be cheaters, right? because, if its new car, cheaters dont have handlings for it....they can have handling for real yosemite, but on server, there is different vehicle with same name
  11. whats this? new mod? or just a map in race or dm mod?
  12. that means gta:sa ISN'T INSTALLED on your pc. so, install GTA:SA first, then install MTA:SA and then everything will be fine.
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