Pinda
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Everything posted by Pinda
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aw okay,, well thanks for the help !
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hello ppl ! i have a quick question about createWater.. i'm trying to create a surface of water in the air (not really big) so i created 4 markers at each end of the square, and filled the cordinates in the script: createWater(4745,-1735,441,4685,-1737,441,4688,-1817,441,4746,-1816,441) but nothing apears.. the script loaded though is it possible that you can't create water outside of the map ?
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Hello ! i got a little problem and i dont know how to fix it ! i was starting a new map, but i accidentaly saved it on my map that was almoast finished ! is there any way to restore the map i overwrited ? Thnx in advance !
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https://forum.multitheftauto.com/viewtop ... sa#p280260 COUGH & https://www.youtube.com/watch?v=_5jKrw7a ... re=related
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Jep there already is one. and press CTRL+X (or wazevah your hotkey is) to go to the ingame browser so you dont have to minimize your GTA/MTA Game.
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do you actually know what to do with that script karlis made for you ?
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but i dont want it to rotate, I just want that it is tilted
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maybe i need to write out the lines (0.000000)
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yes i know its weird and if i use the cordinates ingame it dont rotates but it is in a wrong position, if you want i can make a screen
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ja hij gaat omhoog en omlaag zoals het hoord maar hij draaid rondjes en dat hoord niet
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zoals ik de cordinaten nu heb, gaat hij rondjes draaien, maar dat wil ik helemaal niet en ik snap het ook niet want in moveObject zijn de rotatecordinaten het zelfde als in createObject
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i dont want it to rotate, i want it in a certain position
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it works, but i have problems with the rotation cordinats:( should i get it from the .map file ? i now have 4729, 463.294220, -1991.257324, 6.6171760, 0, 0, 110.007896665118 the map file give other cordinates then ineditor <object posX="479.228333" posY="-1991.240234" posZ="6.620041" rotX="0" rotY="0" rotZ="110.007896665118" model="4729" id="object6" />
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function resource_starts () object1 = createObject ( 4729, 463.294220 -1991.257324 6.617176 ) move1_1 () end addEventHandler ( "onResourceStart", getResourceRootElement(), resource_starts ) function move1_1 () moveObject ( object1, 5000, 463.294220 -1991.257324 10.267131 ) setTimer ( move1_2, 10000, 1 ) end function move1_2 () moveObject ( object1, 5000, 463.294220 -1991.257324 6.617176 ) setTimer ( move1_1, 10000, 1 ) end /debugscript 3 sais : kutbord.lua:2: ')'expected near '6.617176 but i already have ) near 6.617176 ?
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i try'd to change the textures from a MTA:Race map but it failed here is what i got Meta <?xml version="1.0" encoding="utf-16"?> <meta> <info type="map" gamemodes="race" name="Assassin door rije kut aap me hond is dood" /> <script src="kuthond.lua" type="client" /> <file src="billbrd01_lan2.txd" /> <map src="Assassin door rije kut aap me hond is dood.map" /> <settings> <setting name="#respawn" value="timelimit" /> settings> meta> .lua addEventHandler( 'onClientResourceStart', getRootElement(), function() objectSkin = engineLoadTXD( billbrd01_lan2.txd ); engineImportTXD( objectSkin, 4729 ); end ); and the billboard --> [attachment=0]billbrd01_lan2.rar[/attachment] <---
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sorry my mistake here it is
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ow wait sorry i uploaded the wrong .zip
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yes i checked the cordinates a few times too, here is the spawning place.
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well if i debug no error message appear, seems that MTA cant find my resource
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I debugged it several times but nothing seems to help, what do you suggest, re-write the script?
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dont work either : i will post my meta with it but i dont think thats the problem <?xml version="1.0" encoding="utf-16"?> <meta> <info type="map" gamemodes="race" name="Assassin door rije kut aap" /> <script src="kutaap.lua" type="server" /> <map src="Assassin door rije kut aap.map" /> <settings> <setting name="#respawn" value="timelimit" /> settings> meta>
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i already /debugscript 3 i will test your line now
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download the resource, and set the cordinates in the xml
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function resource_starts () object1 = createObject ( 8838, 3408.680664, -2106.466064, -4.48817, 0.015000, 1.500000, 0.000000 ) move1_1 () end addEventHandler ( "onResourceStart", getRootElement(), resource_starts ) function move1_1 () moveObject ( object1, 5000, 3408.680664, -2106.466064, -8.38814, 0.015000, 1.500000, 0.000000 ) setTimer ( move1_2, 10000, 1 ) end function move1_2 () moveObject ( object1, 5000, 3408.680664, -2106.466064, -4.48817, 0.015000, 1.500000, 0.000000 ) setTimer ( move1_1, 10000, 1 ) end it doesnt even create the object