Smepy

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About Smepy

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    Square

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    DRuG
  1. Smepy

    [mission] Freefall

    Nevermind, Finally got it.
  2. Smepy

    [mission] Freefall

    At one time I swear I went thru the red ring, But for some reason the game didn't registered it.
  3. Smepy

    [mission] Freefall

    So im having trouble with this mission, No matter at what height I am flying or how close I am, I can never catch the bloody plane, I turn quickly but it's just too fast, How do you catch it?
  4. I was just thinking of gta4, And what it would need to have and the amount of work, They would have to re-create entire cities with high-poly next gen detail for each building indoors and outdoors, Plus make more features and minigames than in SA and more sophisticated, integrate a better physics system with ragdolls and exc., Make much more detailed characters with facial animations, An island bigger than SA, and things like that, Well the point i'm trying to make with all this rambling is: How do you think Rockstar North will manage all those tasks? If you have ever modelled of mapped anything you would know that even small things take time, They need to do so many things that the task seems borderline impossible, How do you think they will go around this?
  5. I am at the mission "Amphibious Assault" With Woozie I have finished all the others with toreno, Zero, Jizzy etc. I need maximum swimming skill to do this mission, But I haven't upgraded my skill at all, And I don't want to spend a lot of time in the water to earn that, So is there any cheat code or anything I can change in the game files to make my swimming skill rise? I have already searched in the internet for codes but haven't found anything.
  6. Smepy

    Could it be possible?

    You mean in mta:sa race mode? I was talking about DM but ill give her a try. I haven't tried this MTA because i'm still not done with singleplayer and don't wan't to spoil anything.
  7. Smepy

    Why not regular deathmatch?

    Yeah exactly, What I meant by finding a player was getting to them, And walking around for minutes just detracts a bit from the gameplay, I think mta: san andreas should be divided into sections (i.e., Mount chiliad, country side, Los santos city, desert, etc.), even half a city is too big. And correct, I said mta:vc is team deathmatch because you work alongside a team taking on other teams, But most people spawn-kill anyway. And to add to what error said, Another solution would be some sort of teleport system (would look weird in the GTA genre) So how about some sort of little airport/seaport system like in SA? You wouldn't have to drive, Just a little cut scene and you appear there.
  8. Smepy

    Could it be possible?

    I know it isn't in the game unless you use a cheat code, But it would be super cool if you could fly the andromada plane in mta:sa: http://img234.exs.cx/img234/1517/andromada7zb.jpg http://www.gtawh.com/images/sa/car/andromada.jpg So could it be included?
  9. Smepy

    Patching your 1.01 or 2.00 version of gta_sa.exe

    It couldn't even run the installation setup, And was nowhere to be found in add/remove programs...Anyway I seem to have fixed it now, However, Your patch does have problems.
  10. Smepy

    Patching your 1.01 or 2.00 version of gta_sa.exe

    I CAN'T REINSTALL. The whole DVD ****** up.
  11. Smepy

    Patching your 1.01 or 2.00 version of gta_sa.exe

    It was working for me, But it recently gave me serious graphical errors and now I can't even run the game at all, Now ill have to buy it again, thanks a lot. Next time make sure you fix everything. Sorry if im being rude, But im VERY pissed off.
  12. Smepy

    Patching your 1.01 or 2.00 version of gta_sa.exe

    I'm gonna buy gta:sa USA version v.2.0 tomorrow, If you fixed the patch, You rock man.
  13. Smepy

    Why not regular deathmatch?

    Still getting to them would take a long time.
  14. Smepy

    Why not regular deathmatch?

    Another thing that bugs me about mta:vc is that vice city is too damn huge for 20 players, Lots of running around, It would need more than 100 players to keep the action going on, Or close 2 of the cities (people wouldn't like that). How would the team go around this? Now imagine 20 players deathmatch in the whole san andreas open, Finding a player would be like finding a needle in a haystack, literally.
  15. Smepy

    some things i want to see in MTA SA dm

    Another thing that bugs me about mta:vc is that vice city is too damn huge for 20 players, Lots of running around, It would need more than 100 players to keep the action going on, Or close 2 of the cities (people wouldn't like that). How would the team go around this? Now imagine 20 players deathmatch in the whole san andreas open, Finding a player would be like finding a needle in a haystack, literally.