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About Majkeswe

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  1. I hope you don't mind me asking, but will there be a fix for 1.1 with this feature included, or will we have to wait for 1.2?
  2. Haha, I was just going to suggest that, and I think that is better too.But I think 5 seconds seems a little harsh, I'd say make it 10 seconds or something, but that's not a big deal. All I care about is that this issue will be addressed as soon as possible. Hopefully it's not that difficult to add this function to the code.
  3. I tried the 1.1 release yesterday and I have got mixed feelings about it. Much has improved, and the new functions adds a great deal to the game. There is one thing that needs to be fixed urgently though. We need some kind of spectator mode, or a command like "Spectate". As an admin I'm in for a hard time because I can't spectate the players like I used to. Now I just respawn. I know that you can disable respawning on the maps, but it's a nice feature and I want to keep it. All I need is a command like /spectate. I think that many share my view on this, at least on the servers that I have pla
  4. I'm sorry to hear that. It's a very strict and exclusive server, but if you (are able to) follow the rules, it's one of the best you can find. Read all of the rules here: http://mta.mictech.org/server_rules.phpSee you there. EDIT: Usual Suspects1 has been updated. Here's what's changed: Updated to work with MTA:SA 1.1. No respawns. Fixed the garage where suspects spawn since a Police managed to get in there. The checkpoints now point to the next checkpoint. Download the new version here.
  5. That might be the case, yes. But from my experience this measure, 600x600, seems to be a rather large area anyway, how large I don't know.
  6. If I don't remember wrong, you can see that the sea in SA is divided into squares. If it's that square size that you can see in the ocean, then 600x600 would be a very large area.
  7. Usual Suspects2 released. The Usual Suspects2 has been released and you'll find the link to it at the very top of this thread. I've used the same concept as I used when I made Usual Suspects1. US2 also features 24 spawnpoints, but this time it's located in Los Santos. The whole region has been carefully blocked off and the Suspects have got some new cars to master. The spawn order is identical to US1 and all the changes that were made in US1 version 2 has been implemented in US2. Time to put the pedal to the metal and see if you got the skills you need to evade the cops. Or if you got the w
  8. Version 2 of Usual Suspects1 I have released a second version of Usual Suspects1 (link at the top of this thread). I have made two changes. There is now a vehicle change pickup at the roof just in front of where the Maverick spawns. This pickup is only accessable by the helicopters. I added it since some people have felt they can't contribute as much as they want to in a Maverick. Therefore they can now choose if they want to be the "all seeing eye" as the Maverick, or assist as a Police Car on the road. The second change I have made has to do with the checklpoints. Now there is only one ch
  9. Thanks for the great response and like Strepto said, playing this map over LAN or over Ventrilo/TS makes for a greater experience. Nevertheless I hope that you have had some fun with it. I am currently working on Usual Suspects2 and it is coming along nicely. The concept is the same but the location has changed and new tactics by the police may be needed. If you liked the first one, you will like Usual Suspects2 aswell. In any case, that is the target.
  10. I'm sure I missed a bunch in the description. But yes, it's only the robbers that can take checkpoints (the first one is only accessable by the robbers). And the ratio is such as it is always more cops than robbers, 6 to 18 on a full server is correct. As far as the different vehicles in the game being boring, alot of thought has gone into that too. For instance, the barracks and rhino will only spawn if there are 23 respective 24 players on the server. The whole police spawning routine is inspired by the game's star levels. If there are few suspects, then there are only cruisers, and if the
  11. The Usual Suspects series The Usual Suspects maps are Cops and Robbers maps where you as a Suspect need to make it to the hideout while avoiding the Law represented by the San Andreas Police Force. Due to the use of checkpoints the Suspects now have a goal, and due to the placement of the checkpoints, that denies the Police from reaching them, it's still a Cops and Robbers map, and not a race. The layout of the maps encourages teamwork, but do not demand it. Enjoy! Links to where you can download the maps: Usual Suspects1: The first version of Usual Suspects1 The second version of Usual
  12. Uploading a map works like a charm for me. But when it comes to updating that same map, it gets troublesome. This is how I try to update my map using mozilla version I login at the center. I press the link to upload a map. I choose a map that I've updated using the browse button. I get this message: "The file you are uploading is an updated map. Please enter the changes in the box below." I write a few lines what's changed (have tried to leave it blank aswell). I press upload and get this error: "The uploaded file was not recognized as valid XML. Please try again" I have also tried
  13. Is there anyone out there who has a fix for this, or is it really impossible atm to update your maps? I too am in need .
  14. Yes, there are easy ways to get around it, however it's still a bug.
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