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norby89

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Everything posted by norby89

  1. norby89

    Parody

    What's this I don't even
  2. Don't forget you have to declare the function before the handler, else it won't work.
  3. No thread is deleted without a reason, yours was moved simply because it didn't really fit this section. You were just talking about a co-op feature in MTA, this subforum is for people who need help or have problems with the client.
  4. norby89

    Resources help

    https://forum.multitheftauto.com/viewtop ... 05&t=28825
  5. I just knew it! >_> * norby pokes MeKorea
  6. It's called Assault, check it out. https://wiki.multitheftauto.com/wiki/Resource:Assault
  7. There should be some guidelines for posting in there, cuz some ppl just don't know how to advertize their server. Something like this: Topic title has to be the name of the server. Small description of the server/gamemode that's running on it. An IP address. Optional but recommended: List of things that make the server unique and why people should play on it. More detailed description about the features on the server. Screenshots, videos if possible.
  8. I think the food was fine, the organizers were very careful about lots of stuff, they even made everyone hand over their keys when they came in the door.
  9. First line, change "medic" to "heal".
  10. norby89

    Ryan's Maps)

    No it's not boring. These aren't your regular Destruction Derby maps where to only point is to push/kill others, here you're testing your driving skills and if you're fast enough you may kill the others but only at the end (usually with the Hunter). It would be annoying to get pushed off the map at the beginning of a race when there are 32 players on the server cuz these maps tend to be long. This way each player has an equal chance of winning the map since it removes the luck factor.
  11. All in all not bad but there are some parts that perhaps need some tweaking and that I find a bit weird. I'm talking about the part at the end where you hit a brick wall after the wallride, I'm sure it will cause a lot of headache lol. The final jump at the very end seems a bit rushed too and maybe it's just me but the loop at 1:15 looks a bit small which can easily kill you if you're not careful. I give it a 3/5, mainly cuz it doesn't really contain anything original that would make it stand out, this doesn't mean it can't be fun.
  12. norby89

    Invalid Nick

    What's your nickname ingame?
  13. He did mention it's a test server and that downloads aren't available yet (maybe soon).
  14. lol if it really bothers you, I can move your thread back. I don't think you got my point though. It seemed to me that you were just advertising your server, that's why I thought that the 'Servers to play on' section suits it better. You didn't mention anywhere that you plan on making your resource public (if that's your intention then say so). it's not nice showing off something and keeping it to yourself, forcing people to join your server if they wanna see it. That's advertising and imo 'Resources' isn't a place for that.
  15. The other member provided a test server so people can see the resource while it's being created. Ok lemme ask you, are you gonna release the script or not?
  16. If we lived in a perfect world where people posted their threads in the right section every time and always followed the rules, there would be no need for moderators. Since we don't, you guys will always make mistakes and it's our job to correct it. Discrimination? We sometimes move 10+ threads a day, because they're posted in the wrong place. In fact, I'm going to move this thread too, because it has absolutely nothing to do with resources. Now if you're wondering why your thread was moved, it's simple. The other member posted about his WIP resource (Work In Progress) with plans to release it to the public when it's done, whereas you were simply advertising Your resource on Your server which naturally fits the 'Servers to play on' more than 'Resources' section.
  17. That is not just a script, it's a custom model/texture. You can ask the author to send it to you, or create your own (which isn't easy if you don't know what you're doing).
  18. You better contact the author so he can include your fix in his next version. https://forum.multitheftauto.com/viewtop ... 08&t=27577
  19. You cannot 'miss it on purpose', it's a required parameter. You can only leave out optional parameters which are marked with [] brackets but this is not the case. If you think about you will see it makes no sense, how would the handler know what to do when the event is triggered if you didn't tell it to do anything. I'm not quite sure what you're trying to achieve, but if you want the 2nd addEventHandler within the first one, then here goes: addEvent("playerNotChatting", true) addEventHandler("playerNotChatting", root, function() addEventHandler("onPlayerQuit", root, function() triggerClientEvent("updateChatList", root, source, false) end ) end )
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