mabako

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About mabako

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    Punk-@ss B*tch

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  1. Might want to try if the exception still happens with http://github.com/downloads/mabako/mta- ... er-1.6.zip - I never got those so I can't really reproduce it.
  2. I've updated it a bit here and there so if you have had problems with your router and this before, it should be (hopefully) fixed, I've updated the links in the first post. adamix ported it to Qt, but you better ask him as I do not have a download link for that.
  3. Just something small that lets you use the Game-Monitor.com server list without actually using Game-Monitor. It's pretty much self-explanatory, always ordered by max. players and can be searched by Name, IP, Map, Game Type and Players. The Windows version lets you connect to servers by just clicking the Server in the List, then clicking Connect. Windows includes Connect button, gtk+ and curl. Windows includes Connect button and curl. needs gtk+ - if you have no clue what that is, download the file including gtk+ Linux needs gtk+ and curl. Basically for people like me who're too lazy to go in-game and want to see the server stuff without opening Game-Monitor's site. It's actually useless for most of you but pssh...
  4. You need to cancel http://wiki.multitheftauto.com/wiki/OnPlayerChangeNick whenever the player is logged in.
  5. 1.0 Release is skipped, Work on 1.0.1 has begun and is expected to be complete due to 2012.
  6. We have 5 issues left! /me slaps Fenix with magic code fixing
  7. that seems to develop in a direction similar to php. Applications (resources) that are completely for a weird purpose, i.e. having RTS in a sandbox game (or for php, a webserver written in php)
  8. actually, I could bet not a lot of those buttons were working, i.e. the entity-tree etc. could've just been an empty form element wihtout any function.
  9. Are you sure about that? http://development.mtasa.com/index.php? ... oldid=6651 Now sure, that screenshot is showing the map editor at it's current state (tbh, it doesn't show anything map-editor related except a console window)... I believe it looks 'a bit other' now, where 2 years passed already.
  10. I've been asking whetever it'll get for ages, yet noone seems to do anything about it I doubt that'll happen before DP3's release, you haven't seen any screens of it yet, either.
  11. I still wonder in which direction people would like to use a 'phone'... just as sending messages to people on the SAME server? or yet again on all "connected" servers (which wouldn't make sense with the buy-phone thing)
  12. And herein lies the problem. DP3 isn't released, noone (appearantly) intends to create a working serial generator for DP2.1.
  13. Work of two days, I might improve it later if I see a lot of people use it... It's pretty easy, since it's only 4 keys and some mouse buttons. To get an object, simply press F2 and click at some place at the screen, the model-menu will pop up, select a model and double-click. Features: complete ingame editing using 1+ key on your keyboard, the mouse buttons + the scrollwheel loading of objects and vehicles from all (not running) resources creating, teleporting, rotating, model-changing of entities GUI-based selection menus, object/vehicle-selection, information about current object etc. time is always around 12:00 to 13:00 you can't take any damage every entity is processed client-side and regulary updated to the server, so everyone should have the same map Please make sure you read the included 'README'. Thanks to arc_ for providing his freeroam GUI-script, of which the 'gui.lua' and 'utils.lua' have been used (and partially extended). I'm not aware of anyone's other work used here. The objects.xml contains all elements with IDs and IDE names, based on the categories chosen in MTA:Race (which I converted myself) Never forget to make backups, It's not my fault if you ruin your maps. Some screenshots: Viewing an object in editor mode Changing model (or if none selected, create one) community.mtasa.com download Loading/Saving the map
  14. Work of two days, I might improve it later if I see a lot of people use it... It's pretty easy, since it's only 4 keys and some mouse buttons. To get an object, simply press F2 and click at some place at the screen, the model-menu will pop up, select a model and double-click. Features: complete ingame editing using 1+ key on your keyboard, the mouse buttons + the scrollwheel loading of objects and vehicles from all (not running) resources creating, teleporting, rotating, model-changing of entities GUI-based selection menus, object/vehicle-selection, information about current object etc. time is always around 12:00 to 13:00 you can't take any damage every entity is processed client-side and regulary updated to the server, so everyone should have the same map Please make sure you read the included 'README'. Thanks to arc_ for providing his freeroam GUI-script, of which the 'gui.lua' and 'utils.lua' have been used (and partially extended). I'm not aware of anyone's other work used here. The objects.xml contains all elements with IDs and IDE names, based on the categories chosen in MTA:Race (which I converted myself) Never forget to make backups, It's not my fault if you ruin your maps. Some screenshots: Viewing an object in editor mode Changing model (or if none selected, create one) community.mtasa.com download Loading/Saving the map