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ProGamerX

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    Russia, Lubertsy

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  1. It's failed. http://forum.knights1.com/viewforum.php?f=3 - no new posts about a month.
  2. Captain Obvious: The results on the screenshot is 4-3 Ukraine winner
  3. Сообществу на этом форуме делать нечего - убогие рейсеры и неудачники-скриптеры в силу своей ущербности никогда не поймут, почему оказались вне сообщества. И будут до последнего качать права, считая что они правы.
  4. Игра глазами скриптера) Умение грамотно шмалять врагов в игре как бы должно быть по дефолту. И никакие навороченные скриптерские проекты-сервера-говномоды-прочее не заменят мне старый добрый BaseMode и мясорубку 5х5.
  5. The registration is closed, good luck to accepted teams.
  6. Russian MTA League: Join us! "Hello, this is Gta-Rating.ru portal and organizers of Russian MTA League. We prepared a lot, the goal was to make League without any limitations for teams. We want to figure out which clan out of former USSR is the best of all. The rules are easy: if your clan is more than 3 months old, you can be compitive to our well-known and succesful teams. Do you want to hear about yourself like an idol? So join our League." Buttons: "WTF is this? For what?" - http://gta-rating.ru/forum/forumdisplay.php?f=109 "Discussions" - http://gta-rating.ru/forum/showthread.php?t=2188 "They are already with us" - http://gta-rating.ru/forum/showthread.php?t=2183 "MTA Russian league - Rules" - http://gta-rating.ru/forum/showthread.php?t=2180 "We want to join" - http://gta-rating.ru/forum/showthread.php?t=2179 ***by Easterdie on Mon Nov 29, 2010 3:14 pm*** This is the second season of tournament that had a great success in russian community. The first season lasted for 2,5 months with 8 matches every week. The number of teams was 18, the results are: U1tra - 1st, Fired_uP - 2nd and Bpb*> - 3rd (for 1st division) and SET - 1st, TSA - 2nd and TBF - 3rd (for 2nd division). Now we got the big experience in holding similar events. These are the requirements for non-russian clans to join: "2.2. Only russian-speaking clans can be admitted (the responsible person should freely know the russian lang). " //Excuse me for weak english.
  7. I mean to make my custom objects(map) viewable from map editor thx a lot)
  8. Hi all I succeeded at importing Source engine map, got 4 parts replacing standart objects (using engineLoad script). But it works only when connecting to server, I cant see custom objects in MTA Map Editor. Question: Is there any way for me to add spawnpoints, pickups, etc. to my custom map without replacing the files in gta3.img? Thx in advance
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