Jump to content

Somaro

Members
  • Posts

    21
  • Joined

  • Last visited

Everything posted by Somaro

  1. MTA-SA. Not SA. Completely different. I wish MTA would just work for 1.01
  2. Deathmatch has not been released. The netcode for on-foot sync was to show everybody how the progress on Deathmatch is. It seems to be coming along great. But it's not available, yet. so just wait.
  3. This is awesome! Thanks a lot, guys. This was unexpected, but needed as I've refreshed daily to see not much change on the frontpage. Very surprising. Thanks, and keep up the fine work!
  4. Can the voting keys be changed from the number keys to F keys, or the SPECTATOR camera keys be changed to F keys? sort of annoying that everytime i vote my spectator camera changes
  5. the map timelimit should over-ride server time limit. If there's no limit, the server time limit takes over. hold map creators responsible for producing problematic maps
  6. I talked to DoomSwitch, and he said it's working now. He changed the subnet mask of one computer to 255.255.255.1 and the other to 255.255.255.2 or something like that, and it allowed him to connect? I don't see how that would make a difference, but I can confirm he can now connect flawlessly from two computers
  7. any server. full, empty, passworded.. few people..
  8. I found something interesting.. At around 4pm Eastern Standard Time, I get very frequent time-outs. It takes FOREVER to join a server. However, early in the morning, or late at night, it's perfectly fine. I can connect everytime. It seems like the master server, or something is overloading. Since 4pm is around the time kids start getting home from school, for example.. This is the second or third time i've tried to connect at 4pm, and timeouts galore.
  9. Couldn't find anything on forum or Wiki about this, and I think it's gotta be a common problem (one other person has mentioned something similar in-game). Sometimes when driving around, randomly a waypoint will not register as being touched. You can spin around the waypoint as long as you want, and it just won't complete it. This happens randomly, in different spots each time, and is semi-rare. Someone said it's related to blue waypoints? Has the problem been discovered yet, and is there a fix coming in the next patch?
  10. Getting stuck in the ground/lamppost, etc. probably occurs because an object is pushing you, or you are going into a certain direction, but the collision detection doesn't run every millisecond. So during the time the collision detection isn't running, or isn't running fast enough, it's possible to go through objects.. then you end up getting stuck in them, and collision detection kicks in and says, hey.. you can't go forward or backwards because there is an object you'd collide with.. (the light pole would intersect your car) so you can't do that. Even though it's IN your car already.. I imagine it's something like that. It's more rampant in MTA because the game is running slower usually (more shit on the screen to render), and because there are other cars that can produce a FORCE on you. Earlier today a bulldozer was driving into me. It ended up driving ontop of me, and I was forced INTO the ground. It's possible to get out again, you ahve to keep trying to move and you can possibly lift yourself up, or someone has to help force you out again.
  11. Horsepower? nah he means Health points (the health of players) in spectator mode, it wouldn't matter really.. and while you're playing it wouldn't matter (why look at health when you're in a race, etc?) sort of an "eh" thing no real reason for it
  12. That would be cool as hell. the author/s name and map title for the server stuff, perhaps having commands? such as /server -- it would give name and IP/port /map -- curent map /nextmap -- next map in lineup (if there's no vote) etc. Basically like Half life does it. It would also be useful for commands like maps a -- would show you all the maps that begin with "A" maps 1 -- would show you the first 25 maps ("page 1").. maps 2 would give you the next 25, etc.
  13. It's destruction derby. Not, hide in the garage and come out at the end.
  14. That seems like a good idea, however.. MTA isn't really designed that way, currently.. As I understand it.. you can make ANY gametype, really. So unless the MTA redesigned prefixes each time a new game type is thought of.. then it's sort of useless
  15. I'm assuming the maps that were officially released in MTA:SA will still be looked at and updated. Make suggestions for map-specific changes here. My suggestion is for Bloodring. The garages need to be blocked off. A flat entitiy (such as a sign or something that won't allow movement) needs to be placed infront of the openings to block them off
  16. So your solution is for a certain amount of players to have to request a vote without seeing eachothers votes in order to make a vote possible? I don't think it'd do anything to solve the problem, as there can be a lot of childish players doing skip votes just as they do change votes now. And what's the point in having a seperate skip race vote when it can be a regular change race vote? They are both used for the same ultimate purpose.. to start a new race. The reason is because we want the map votes to change the map AT THE END of the current map. We can't have that all the time though because maps like Freeroam, Stunt, etc. cannot ever "end" really... So you need a skip vote in order to change the map --right then and there--.
  17. Yeah, it should be map specific. You don't want people flipping back over in destruction derby. But for things like STUNT, and FREEROAM.. it would really be welcomed
  18. A server-variable or so to allow or disallow cars to be flipped back over. Such as "R" could be bound to RESET the car, to flip it right-side up. To use it, you can't be moving, and/or have to be on the ground (so planes can't use it).. and you can only use it if you are indeed upside down (and only once every 10 seconds or so), to prevent exploits and getting to weird places
  19. Is it possible to alter vehicles with maps, such as the speed of vehicles and such? Or do you need to make a mod for this? If so, is it possible to have a map load a specific mod, so the mod is only activated when a map takes advantage of it?
  20. You're onto something. I've used the connect button twice in a row and it connected fine.
  21. I changed my name a few times, with no change in result. Whenever I try to connect to a server (doesn't matter the ping.. anywhere from 20 to 100), with anywhere from 0 to 16 players currently playing (out of 16 slots)... I will pick a server and try to connect. 80% of the time I get a CONNECTION TIMEOUT error. Occasionally I will get a "SERVER IS FULL" error, probably 15% of the time.. The problem is I get this even if servers have 0/16 players, 12/16 players.. it doesn't matter. I have tried connecting DIRECTLY to a server IP that I know works. (The partyserver 1 server). I can try to connect directly, andI get more server is full messages, but still a lot of connection timeouts. Again, the server isn't full. (a friend of mine could join flawlessly and would tell me when people left. at one point 12/16 players were in the server and I still couldn't get in) I have managed to play the game a few times though.. I've had a few weird crashes, but when it works it works. It's random luck that I have been able to connect a few times. I have no firewall software running (not even Windows XPs' built-in firewall). I have hardly anything else running in the background, and I have forwarded ports on my router (just for dumb luck maybe.. but nothing). I can refresh servers and they all ping/show up fine. I have uninstalled both SA and MTA, and reinstalled without any positive effect. PS: my original account for this forum is MasterEvilAce. I couldn't login (forgot password), and retrieving of password did NOT work. I keep getting an Invalid Session error... might be something to look into.
×
×
  • Create New...