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Jeremy

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Everything posted by Jeremy

  1. Jeremy

    Tag Detector?

    if (-]alw[-* iswm $mta.nick($1,$2)) { if ($readini(GEMTAusers.ini,$mta.nick($1,$2),admin) >= 1) { if ($readini(GEMTAusers.ini,$mta.nick($1,$2),baseip) == $gettok($mta.ip($1,$2),1-2,46)) { mta.pm $1 $2 Admin IP Validated } else { mta.pm $1 $2 $mta.nick($1,$2) - Invalid Admin IP Match! You have 10 seconds to login... $+(!.timerkick,$1,.,$2) 1 10 mta.kick $1 $2 } } }
  2. wrong. should be on *:SIGNAL:mta.command:{ If ($3 == !countdown) { !.timer 1 0 mta.say $1 Count Down!!! !.timer 1 1 mta.say $1 5 !.timer 1 2 mta.say $1 4 !.timer 1 3 mta.say $1 3 !.timer 1 4 mta.say $1 2 !.timer 1 5 mta.say $1 1 !.timer 1 6 mta.say $1 GO!! GO!! GO!! } ;add more commands here } on *:SIGNAL:mta.join:{ mta.msg $1 $2 Welcome to the server ;add more commands here }
  3. The scripts dont suck, if you think they do keep it to your self
  4. http://forum.mtavc.com/viewtopic.php?t=11562
  5. Jeremy

    MTA:MA Scripting

    on *:SIGNAL:mta.command:{ if ($3 == !blah) { mta.say $1 Blah } } on *:SIGNAL:mta.join:{ mta.say $1 Blah }
  6. Jeremy

    MTA:MA Scripting

    Because you arent closing the on *:SIGNAL:mta. {. It needs to be on *:SIGNAL:mta.command:{ if ($3 == !blah) { mta.say $1 Blah } } on *:SIGNAL:mta.join:{ mta.say $1 Blah } }
  7. Jeremy

    !givecash

    Haha, dont edit it to make me look like an ass, it was a complete mess before yes it was, i fixed it with your post thank you jax
  8. Jeremy

    !givecash

    I never wrote that.
  9. Jeremy

    !givecash

    on *:SIGNAL:mta.command:{ var %a = $iif($4 == $null,$2,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4))) if ($3 == !givecash) { var %c = $readini(rpg.ini,cash,$mta.name($1,$2)) %c = $calc(%c + $5) !writeini -n rpg.ini cash $mta.name($1,%a) %c mta.say $1 $mta.name($1,$2) has added $5 to mta.name($1,%a) cash } if ($3 == !remcash) { var %c = $readini(rpg.ini,cash,$mta.name($1,$2)) %c = $calc(%c - $5) !writeini -n rpg.ini cash $mta.name($1,%a) %c mta.say $1 $mta.name($1,$2) has removed $5 from mta.name($1,%a) cash } }
  10. When 95% of the free world believes it was terrorist, the ratio isn't 1:1. I'm american but what happend on 9/11 wasnt "terrorsit" but only our own goverment check this website out it should convince http://www.reopen911.org...
  11. if you use GRS this would be the best way on *:SIGNAL:mta.command:{ if ($3 == !marketon && $mta.level($1,$2) = 5) { if ($4 != $null) { mta.say $1 Market Activated! !.timermarket 0 $4 rpg.pricechange $mta.active } else mta.say $1 prices will change every 5 mins !.timermarket 0 300 rpg.pricechange $mta.active } } elseif ($3 == !cp && $mta.level($1,$2) = 5) { if ($4 != $null) { mta.say $1 Prices Changed! !.timer 1 0 rpg.pricechange $mta.active } else mta.say $1 Error !cp } } elseif ($3 == !marketoff && $mta.level($1,$2) = 5) { if $mta.ip($1,$2) == IP HERE { mta.say $1 Market De-Activated! !.timermarket off } } elseif (!buywhore isin $3) { if ($rpg.area($1,$2) == Vercetti-Estate) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%whores = $rpg.whores($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) { if $4 <= 12 { if $rpg.whores($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Whore,Whores) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Whores $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores)+ $4) } else mta.msg $1 $2 You can only have 12 Whores! } else mta.msg $1 $2 You can only have 12 Whores! } else mta.msg $1 $2 You do not have enough cash to buy $4 Whores! } } else mta.msg $1 $2 You must be at Vercett-Mansion to Buy Whores! } elseif (!sellwhore isin $3) { if ($rpg.area($1,$2) == Escobar-International) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%whores = $rpg.whores($1,$2) if $rpg.whores($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Whore,Whores) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Whores $calc(%whores - $4) } else mta.msg $1 $2 You dont have any Whores! } } else mta.msg $1 $2 You must be at Escobar-International to Sell Whores! } elseif (!price isin $3) { mta.msg $1 $2 Whores: $ $+ $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice)) (Lowest: $ $+ 20000 Highest: 26999) mta.msg $1 $2 Vodka: $ $+ $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice)) (Lowest: $ $+ 12000 Highest: 19999) mta.msg $1 $2 Cigs: $ $+ $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice)) (Lowest: $ $+ 27000 Highest: 32999) } elseif ($3 == !mymrkt) { mta.msg $1 $2 Bank: $ $+ $rpg.bank($1,$2) mta.msg $1 $2 Market Items: Whores: $rpg.whores($1,$2) Vodka: $rpg.vodka($1,$2) Cigs: $rpg.cig($1,$2) } elseif ($3 == !mrkt) { if $4 != $null { mta.msg $1 $2 $mta.name($1,$mta.findid($1,$4)) $+ : Bank: $ $+ $rpg.bank($1,$mta.findid($1,$4)) mta.msg $1 $2 Market Items: Whores: $rpg.whores($1,$mta.findid($1,$4)) Vodka: $rpg.vodka($1,$mta.findid($1,$4)) Cigs: $rpg.cig($1,$mta.findid($1,$4)) } else mta.msg $1 $2 Bank: $ $+ $rpg.bank($1,$2) Market Items: Whores: $rpg.whores($1,$2) Vodka: $rpg.vodka($1,$2) Cigs: $rpg.cig($1,$2) } elseif (!buysig isin $3) { if ($rpg.area($1,$2) == Cherry-Poppers) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%cigs = $rpg.cig($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) { if $4 <= 12 { if $rpg.cig($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Cig,Cigs) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Cigs $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs)+ $4) } else mta.msg $1 $2 You can only have 12 Cigs! } else mta.msg $1 $2 You can only have 12 Cigs! } else mta.msg $1 $2 You do not have enough cash to buy $4 Cigs! } } else mta.msg $1 $2 You must be at Cherry-Poppers to buy Cigs! } elseif (!sellsig isin $3) { if ($rpg.area($1,$2) == Sunshine-Autos) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%cigs = $rpg.cig($1,$2) if $rpg.cig($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Cig,Cigs) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Cigs $calc(%Cigs - $4) } else mta.msg $1 $2 You do not have any Cigs! } } else mta.msg $1 $2 You must be at Sunshine-Autos to sell Cigs! } elseif (!buyvodka isin $3) { if ($rpg.area($1,$2) == Malibu-Club) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%vodka = $rpg.vodka($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) { if $4 <= 12 { if $rpg.vodka($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Vodka,Vodkas) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Vodka $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka)+ $4) } else mta.msg $1 $2 You can only have 12 Vodkas! } else mta.msg $1 $2 You can only have 12 Vodkas! } else mta.msg $1 $2 You do not have enough cash to buy $4 Vodkas! } } else mta.msg $1 $2 You must be at Malibu-Club to buy Vodkas! } elseif (!sellvodka isin $3) { if ($rpg.area($1,$2) == North-Point-Mall-(Vice-Point)) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%vodka = $rpg.vodka($1,$2) if $rpg.vodka($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Vodka,Vodkas) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Vodka $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka)- $4) } else mta.msg $1 $2 You do not have any Vodka! } } else mta.msg $1 $2 You must be at North-Point-Mall-(Vice-Point) to sell Vodkas! } } alias rpg.wprices !return $iif($readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice),$readini($rpg.dir $+ Prices.ini,WhorePrice,WPrice),0) alias rpg.vprices !return $iif($readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice),$readini($rpg.dir $+ Prices.ini,VodkaPrice,VPrice),0) alias rpg.cprices !return $iif($readini($rpg.dir $+ Prices.ini,CigPrice,Cprice),$readini($rpg.dir $+ Prices.ini,CigPrice,CPrice),0) alias rpg.whores !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores),0) alias rpg.vodka !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka),0) alias rpg.cig !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs),0) alias rpg.pricechange { !writeini -n " $+ $rpg.dir $+ Prices.ini" WhorePrice Wprice $rand(20000,26999) !writeini -n " $+ $rpg.dir $+ Prices.ini" VodkaPrice Vprice $rand(12000,19999) !writeini -n " $+ $rpg.dir $+ Prices.ini" CigPrice Cprice $rand(27000,32999) mta.say $1 Market Prices Have Changed. Go Shop! }
  12. this is a bit of fixed version on *:SIGNAL:mta.command:{ if ($3 == !marketon) { if $mta.ip($1,$2) == IP HERE { if ($4 != $null) { mta.say $1 Market Activated! !.timermarket 0 $4 rpg.pricechange $mta.active } else mta.say $1 prices will change every 5 mins !.timermarket 0 300 rpg.pricechange $mta.active } } elseif ($3 == !cp) { if $mta.ip($1,$2) == IP HERE { if ($4 != $null) { mta.say $1 Prices Changed! !.timer 1 0 rpg.pricechange $mta.active } else mta.say $1 Error !cp } } elseif ($3 == !marketoff) { if $mta.ip($1,$2) == IP HERE { mta.say $1 Market De-Activated! !.timermarket off } } elseif (!buywhore isin $3) { if ($rpg.area($1,$2) == Vercetti-Estate) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%whores = $rpg.whores($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) { if $4 <= 12 { if $rpg.whores($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Whore,Whores) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Whores $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores)+ $4) } else mta.msg $1 $2 You can only have 12 Whores! } else mta.msg $1 $2 You can only have 12 Whores! } else mta.msg $1 $2 You do not have enough cash to buy $4 Whores! } } else mta.msg $1 $2 You must be at Vercett-Mansion to Buy Whores! } elseif (!sellwhore isin $3) { if ($rpg.area($1,$2) == Escobar-International) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%whores = $rpg.whores($1,$2) if $rpg.whores($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Whore,Whores) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Whores $calc(%whores - $4) } else mta.msg $1 $2 You dont have any Whores! } } else mta.msg $1 $2 You must be at Escobar-International to Sell Whores! } elseif (!price isin $3) { mta.msg $1 $2 Whores: $ $+ $readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice)) (Lowest: $ $+ 20000 Highest: 26999) mta.msg $1 $2 Vodka: $ $+ $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice)) (Lowest: $ $+ 12000 Highest: 19999) mta.msg $1 $2 Cigs: $ $+ $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice)) (Lowest: $ $+ 27000 Highest: 32999) } elseif ($3 == !mymrkt) { mta.msg $1 $2 Bank: $ $+ $rpg.bank($1,$2) mta.msg $1 $2 Market Items: Whores: $rpg.whores($1,$2) Vodka: $rpg.vodka($1,$2) Cigs: $rpg.cig($1,$2) } elseif ($3 == !mrkt) { if $4 != $null { mta.msg $1 $2 $mta.name($1,$mta.findid($1,$4)) $+ : Bank: $ $+ $rpg.bank($1,$mta.findid($1,$4)) mta.msg $1 $2 Market Items: Whores: $rpg.whores($1,$mta.findid($1,$4)) Vodka: $rpg.vodka($1,$mta.findid($1,$4)) Cigs: $rpg.cig($1,$mta.findid($1,$4)) } else mta.msg $1 $2 Bank: $ $+ $rpg.bank($1,$2) Market Items: Whores: $rpg.whores($1,$2) Vodka: $rpg.vodka($1,$2) Cigs: $rpg.cig($1,$2) } elseif (!buysig isin $3) { if ($rpg.area($1,$2) == Cherry-Poppers) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%cigs = $rpg.cig($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) { if $4 <= 12 { if $rpg.cig($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Cig,Cigs) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Cigs $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs)+ $4) } else mta.msg $1 $2 You can only have 12 Cigs! } else mta.msg $1 $2 You can only have 12 Cigs! } else mta.msg $1 $2 You do not have enough cash to buy $4 Cigs! } } else mta.msg $1 $2 You must be at Cherry-Poppers to buy Cigs! } elseif (!sellsig isin $3) { if ($rpg.area($1,$2) == Sunshine-Autos) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%cigs = $rpg.cig($1,$2) if $rpg.cig($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Cig,Cigs) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,CigPrice,Cprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Cigs $calc(%Cigs - $4) } else mta.msg $1 $2 You do not have any Cigs! } } else mta.msg $1 $2 You must be at Sunshine-Autos to sell Cigs! } elseif (!buyvodka isin $3) { if ($rpg.area($1,$2) == Malibu-Club) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%vodka = $rpg.vodka($1,$2) if (%cash >= $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) { if $4 <= 12 { if $rpg.vodka($1,$2) != 12 { mta.msg $1 $2 You have bought $4 $iif($4 = 1,Vodka,Vodkas) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash - $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Vodka $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka)+ $4) } else mta.msg $1 $2 You can only have 12 Vodkas! } else mta.msg $1 $2 You can only have 12 Vodkas! } else mta.msg $1 $2 You do not have enough cash to buy $4 Vodkas! } } else mta.msg $1 $2 You must be at Malibu-Club to buy Vodkas! } elseif (!sellvodka isin $3) { if ($rpg.area($1,$2) == North-Point-Mall-(Vice-Point)) { if (($4 isnum) && ($4 > 0)) { var %cash = $rpg.cash($1,$2),%vodka = $rpg.vodka($1,$2) if $rpg.vodka($1,$2) >= 1 { mta.msg $1 $2 You have sold $4 $iif($4 = 1,Vodka,Vodkas) !writeini " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc(%cash + $calc($4 * $readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice))) !writeini " $+ $rpg.dir $+ Market.ini" $mta.name($1,$2) Vodka $calc($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka)- $4) } else mta.msg $1 $2 You do not have any Vodka! } } else mta.msg $1 $2 You must be at North-Point-Mall-(Vice-Point) to sell Vodkas! } } alias rpg.wprices !return $iif($readini($rpg.dir $+ Prices.ini,WhorePrice,Wprice),$readini($rpg.dir $+ Prices.ini,WhorePrice,WPrice),0) alias rpg.vprices !return $iif($readini($rpg.dir $+ Prices.ini,VodkaPrice,Vprice),$readini($rpg.dir $+ Prices.ini,VodkaPrice,VPrice),0) alias rpg.cprices !return $iif($readini($rpg.dir $+ Prices.ini,CigPrice,Cprice),$readini($rpg.dir $+ Prices.ini,CigPrice,CPrice),0) alias rpg.whores !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Whores),0) alias rpg.vodka !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Vodka),0) alias rpg.cig !return $iif($readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs),$readini($rpg.dir $+ Market.ini,$mta.name($1,$2),Cigs),0) alias rpg.pricechange { !writeini -n " $+ $rpg.dir $+ Prices.ini" WhorePrice Wprice $rand(20000,26999) !writeini -n " $+ $rpg.dir $+ Prices.ini" VodkaPrice Vprice $rand(12000,19999) !writeini -n " $+ $rpg.dir $+ Prices.ini" CigPrice Cprice $rand(27000,32999) mta.say $1 Market Prices Have Changed. Go Shop! }
  13. what does this have to do with MTA:SA server problems? you may wanna try here http://forum.mtavc.com/viewforum.php?f=30
  14. Plz dont bumb old topics.
  15. Jeremy

    race record script

    Yes, I've seen it its [uVA]'s Script.
  16. Damn admins dont like to be killed... Its only one mod MTA... the time went crazy like the color. also BTW when i died everything went back to normal.
  17. After being kicked from a server and comming back in i get this.... Anyone ever get this
  18. Jeremy

    MTA:MA Scripting

    on *:SIGNAL:mta.command: { var %a = $iif($4,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4)),$2) if ($3 == !skin) { if (%a != $null) { mta.say $1 $mta.name($1,%a) Skin: $mta.skin($1,%a).name } else { mta.say $1 Error, ID Not Present! } } } on *:SIGNAL:mta.command: { var %a = $iif($4,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4)),$2) if ($3 == !skin) { mta.say $1 $mta.name($1,%a) Skin: $mta.skin($1,%a).name } } or just ^^.
  19. Jeremy

    Help

    Lets see your !cash script its most likely the mistake has to do where its writing.
  20. http://forum.mtavc.com/viewtopic.php?t=15552
  21. Jeremy

    Admin System

    Hello, Over the weekend i worked on this script, its a small admin system. Ill add some more stuff soon. Have fun! Nickserver commands /msg register /msg login Pm commands /msg away /msg back Commands !hp !loc !car !in !out !list in/out !lag !ping !skin !level !timer !weather !afk !away !info Admin commands !setlevel = 5 !ban = 4 !kick = 3 !ip = 3 !kill = 3 !ip = 3 !sun = 2 !cloud = 2 !rain = 2 !dawn = 2 !noon = 2 !night = 2 !midnight = 2 Download Here http://files.filefront.com/Admin_Systemmrc/;4844242;;/fileinfo.html
  22. Jeremy

    Mta.data.ini

    Stop bumping old topics plz.... its almost a year old!
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