bartje01
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Everything posted by bartje01
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alright. I'm going to try. I don't think I will succeed. I hope one of you can script it for me but I don't want to ask a to big question edit": found this somewhere. Doesn't work though function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) setAccountData ( playeraccount, "savemoney.money", playermoney ) end end function onPlayerJoin ( ) -- when a player joins, retrieve his money amount from his account data and set it local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "savemoney.money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin )
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Can anyone give me a little explain/example about how I can save money to accounts with setAccountDate? Zango thanks for reply btw.
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Hey guys. I searched on wiki already on how to save money. I found something like ACL save but that is not what I need. I want to know how to save player's money when they relog. Can someone give me an example or wiki page that I need?| Thanks
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OMG IT WORKS> THANKYU!!!!!!
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Hey guys. I'm trying to make deagle kills with one bullet. It's not working addEventHandler ("onClientPedWeaponFire",getRootElement(), function(weap,ammo,_,_,_,_,player) if isElement (player) and(weapon == 24) and (getElementType (player) == "player") then setElementHealth (player,0) end end) addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc ) I don't know what's wrong. it just has no effect. Please help
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Hey guys. I have a little problem at my gui. if (source == buyweapondeagle) then giveWeapon (getLocalPlayer(),24) outputChatBox ("You've bought a deagle!") end end addEventHandler ("onClientGUIClick",getRootElement(),guiClick) It only shows me the text but it's not giving me the deagle. HOw to fix? Yes this is client side.
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Hey guys. SOrry that I'm asking another question already. But I've searched Wiki and I already asked someone else buy he didn't come out either. if (source == buyweapondeagle) then givePlayerMoney ( getLocalPlayer (), -350 ) outputChatBox ("You've bought a deagle!") end end addEventHandler ("onClientGUIClick",getRootElement(),guiClick) The text: You've bought a deagle is working. But the money isn't working. I tried alot of things now. Please help
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Ye I am really sorry that I'm asking so many questions. But that is the way I learn the best. Tutorials have a low effect on me. Now I do understand that local didn't work. With that tutorial I shouldn't know that. Thanks very much.
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Now why doesn't this work? I want that when you click on the weaponx button the gui dissapears. addEventHandler ("onClientGUIClick",getRootElement(), function(button) if (source == buyweaponx) then guiSetVisible (buyweapon,false) showCursor (false,false) end end) No effect.
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No effect but no errors or warnings eitehr Without the buttons the menu will show up: function buyweapon(playerSource, commandName) local buyweapon = guiCreateWindow ( 0.3398, 0.2333, 0.3297, 0.6500, "Weapon Shop", true ) guiSetVisible ( buyweapon, true ) end addCommandHandler("buyweapons", buyweapon) But with the buttons nothing shows up
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This is my client.lua function buyweapon(playerSource, commandName) local buyweapon = guiCreateWindow ( 0.3398, 0.2333, 0.3297, 0.6500, "Weapon Shop", true ) local buyweapondeagle = guiCreateButton ( 0.2915, 0.0369, 0.4242, 0.0641, "Deagle", true, buyWeapon ) local buyweapontec-9 = guiCreateButton ( 0.2938, 0.1058, 0.4265, 0.0609, "Tec-9", true, buyWeapon ) guiSetVisible ( buyweapon, true ) end addCommandHandler("buyweapons", buyweapon)
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ERROR:freerpg/script/lua.133:attempt to call global 'guiCreateWindow' (a nil value)
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yours doesn't work either ?
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Hey guys. my gui is workign a bit now function buyweapon(playerSource, commandName) local buyweapon = guiCreateWindow ( 0.3398, 0.2333, 0.3297, 0.6500, "Weapon Shop", true ) local buyweapondeagle = guiCreateButton ( 0.2915, 0.0369, 0.4242, 0.0641, "Deagle", true ) local buyweapontec-9 = guiCreateButton ( 0.2938, 0.1058, 0.4265, 0.0609, "Tec-9", true ) guiSetVisible ( buyweapon, true ) guiSetVisible ( buyweapondeagle, true ) guiSetVisible ( buyweapontec-9, true ) end addCommandHandler("buyweapons", buyweapon) With only the guiSetVisible ( buyweapon, true ) it works But with the other two the gui won't show up anymore. Help please
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Hey guys. I have a marker and it shows a message. But I only want it to show it to the person that stands in the marker and not to everyone. local myMarker = createMarker( 1368.49, -1279.94, 13.54, 'cylinder', 2.0, 255, 0, 0, 150 ) function MarkerHit( hitElement, matchingDimension,player ) if getElementType( hitElement ) == "player" then outputChatBox ( "You have picked up a Nite Stick.", player ) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit ) Ty
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So with reading the wiki time after time I can be a pro scripter?
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eh. He shows his problem. He probaly doesn't know what's wrong with the code so the link you gave won't help him
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hmf. Alright
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I readed wiki days long -_-'
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I don't get it
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But what when I want a gui menu shows up when someone steps in the marker?
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Thaknyou :D:D It works fine now I will also use the other things you told me like debugging. Thanks in regards. Btw. is it hard to make this things client side? SO I can use it with GUI