bartje01
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Everything posted by bartje01
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@ Thekid Well I didn't really insult you. I asked if you can read. Not said that you can't read. I just think it's to easy to say to just send me the wiki link. It's just so you can get a post in my eyes I know the wiki link btw. Otherwise I couldn't have read it already. And yes, I did read it. I just didn't find it. @Solidsnake. Thanks. But why get lost? : o
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Thankyou CowTurbo It works perfect. Can I also make it replay after it's done?
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@ the kid. Can you even read? I told you guys that I've read the wiki but still didn't come out Where do I have to paste the code? In my Meta file? Or make a new file ?
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Ok thanks. But now I have a folder in my recourses called: 'race-turbo' In the folder are 2 programs: Meta and Turbo.map Do I need to make a client.txt or smthing?
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Hey guys. I have a race server. But how can I at music to a map? I readed the wiki and I saw sound effects. Didn't help me any further. Thanks it advance
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hmm. I can't find it. I did deifinitions. I added Race. And what to do after that? EDIT: AAH I SEE I found it out/. THanks for the help EDIT EDIT: I have NOS checkpoint and car change. But not repair?
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How to spawn race pickups? I can only find pickups like: Health Armor and weapons while I'm in the map editor
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Ow alright. Well. Can you explain me how to make repair pickups and nitro pickups?
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Wow. The drunk servers are yours? I really like them Alright I'm going to try if I can edit it too. Ty
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Hey all. I played a server called : Drunk Driver Club. You have to race over roads and loops and such things. When you fail you have to wait till the next round. The gamemode says: Drunk. Where to get something like this? I need to know. Thanks
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Don't see a zone with yours
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I have thisd now local hillRadar = createRadarArea ( 2037.30, 1701.82, 40, -40, 0, 255, 0, 175 ) It still is one line. Can someone please make a green zone at the pirateship? I will look at it and look how it's done
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Damn. still keep taking wrong cords.
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ye I know. I have to use X Y X Y or something. I'm taking the cords. Paste them in. and bwap. just 1 big line
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ye varex. I'm using yours now
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Hey guys. I'm trying to make a green zone @ the pirate ship. I just don't know how to get the right cords. local hillRadar = createRadarArea ( 1958.957, 1629.964, 40, -40, 0, 255, 0, 175 ) It's just one long line. I want to have a sqaure. please someone tell me how to make a good zone.
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NIICEEE IT works perfectly. Thankyou so much. Now one last question for today Can somebody give me a little tutorial wiki example or anything else about making a safe zone? It is so important for me at the moment. Thanks in advace.
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Hey. How to make a money drop script? Can anyone explain or give me the wiki page? I can't findit.
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ah yea I see. It works. Thankyou really muchj guys
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ye. but if I set the 0 higher people will get 1 ammo without paying
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With both of the codes if doesn't give me the weapon. the message does work though. This line probaly cause the problem. local aPickup = createPickup (420.14,-2537.42,32.30, 2, 24, 3000, 0 ) The last 0 is the ammo.
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Hey all. I'm trying to make a deagle pickup where you need 500$ to pick it up. I got some information from wiki. this is what I've got now. local aPickup = createPickup (420.14,-2537.42,32.30, 2, 24, 3000, 0 ) function pickedUpWeaponCheck ( player ) local money = getElementMoney(source) if (money > 499) then outputChatBox ( "You have picked up a Deagle for $500", player ) --Display this message in the chat box giveWeapon ( source, 24, 50 ) end end addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck ) It has no effect. No message, no deagle. I really can't see what's wrong. please help.
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Lol yea I failed I chagned it to Login and now it works fine. Thankyou really much
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ye I understand. As in my edit; I've got this: function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) setAccountData ( playeraccount, "savemoney.money", playermoney ) end end function onPlayerJoin ( ) -- when a player joins, retrieve his money amount from his account data and set it local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "savemoney.money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) just doesn't work.