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bartje01

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Everything posted by bartje01

  1. bartje01

    Music

    @ Thekid Well I didn't really insult you. I asked if you can read. Not said that you can't read. I just think it's to easy to say to just send me the wiki link. It's just so you can get a post in my eyes I know the wiki link btw. Otherwise I couldn't have read it already. And yes, I did read it. I just didn't find it. @Solidsnake. Thanks. But why get lost? : o
  2. bartje01

    Music

    Thankyou CowTurbo It works perfect. Can I also make it replay after it's done?
  3. bartje01

    Music

    @ the kid. Can you even read? I told you guys that I've read the wiki but still didn't come out Where do I have to paste the code? In my Meta file? Or make a new file ?
  4. bartje01

    Music

    Ok thanks. But now I have a folder in my recourses called: 'race-turbo' In the folder are 2 programs: Meta and Turbo.map Do I need to make a client.txt or smthing?
  5. bartje01

    Music

    Hey guys. I have a race server. But how can I at music to a map? I readed the wiki and I saw sound effects. Didn't help me any further. Thanks it advance
  6. bartje01

    GM qustion

    hmm. I can't find it. I did deifinitions. I added Race. And what to do after that? EDIT: AAH I SEE I found it out/. THanks for the help EDIT EDIT: I have NOS checkpoint and car change. But not repair?
  7. bartje01

    GM qustion

    How to spawn race pickups? I can only find pickups like: Health Armor and weapons while I'm in the map editor
  8. bartje01

    GM qustion

    Ow alright. Well. Can you explain me how to make repair pickups and nitro pickups?
  9. bartje01

    GM qustion

    Wow. The drunk servers are yours? I really like them Alright I'm going to try if I can edit it too. Ty
  10. bartje01

    GM qustion

    Hey all. I played a server called : Drunk Driver Club. You have to race over roads and loops and such things. When you fail you have to wait till the next round. The gamemode says: Drunk. Where to get something like this? I need to know. Thanks
  11. Don't see a zone with yours
  12. I have thisd now local hillRadar = createRadarArea ( 2037.30, 1701.82, 40, -40, 0, 255, 0, 175 ) It still is one line. Can someone please make a green zone at the pirateship? I will look at it and look how it's done
  13. Damn. still keep taking wrong cords.
  14. ye I know. I have to use X Y X Y or something. I'm taking the cords. Paste them in. and bwap. just 1 big line
  15. Hey guys. I'm trying to make a green zone @ the pirate ship. I just don't know how to get the right cords. local hillRadar = createRadarArea ( 1958.957, 1629.964, 40, -40, 0, 255, 0, 175 ) It's just one long line. I want to have a sqaure. please someone tell me how to make a good zone.
  16. NIICEEE IT works perfectly. Thankyou so much. Now one last question for today Can somebody give me a little tutorial wiki example or anything else about making a safe zone? It is so important for me at the moment. Thanks in advace.
  17. Hey. How to make a money drop script? Can anyone explain or give me the wiki page? I can't findit.
  18. ah yea I see. It works. Thankyou really muchj guys
  19. ye. but if I set the 0 higher people will get 1 ammo without paying
  20. With both of the codes if doesn't give me the weapon. the message does work though. This line probaly cause the problem. local aPickup = createPickup (420.14,-2537.42,32.30, 2, 24, 3000, 0 ) The last 0 is the ammo.
  21. Hey all. I'm trying to make a deagle pickup where you need 500$ to pick it up. I got some information from wiki. this is what I've got now. local aPickup = createPickup (420.14,-2537.42,32.30, 2, 24, 3000, 0 ) function pickedUpWeaponCheck ( player ) local money = getElementMoney(source) if (money > 499) then outputChatBox ( "You have picked up a Deagle for $500", player ) --Display this message in the chat box giveWeapon ( source, 24, 50 ) end end addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck ) It has no effect. No message, no deagle. I really can't see what's wrong. please help.
  22. Lol yea I failed I chagned it to Login and now it works fine. Thankyou really much
  23. ye I understand. As in my edit; I've got this: function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) setAccountData ( playeraccount, "savemoney.money", playermoney ) end end function onPlayerJoin ( ) -- when a player joins, retrieve his money amount from his account data and set it local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "savemoney.money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) just doesn't work.
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