bartje01
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Posts posted by bartje01
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Sorry for double post. My internet crashed and doubled it for some reason
Sorry
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My pickups didn't work after I added the money part. What's wrong with it?
function armourBlock(pickup,dimension) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (pickup == pick1) then if (money > 500) then -- if money is more than 1000 setElementInterior ( source, 18, 1702.97,-1667.89,20.21 ) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick2) then if (money > 500) then -- if money is more than 1000 setElementPosition ( source,2189.42,-1705.63,96.37) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick3) then if (money > 500) then -- if money is more than 1000 setElementPosition ( source,2176.76,-1728.92,96.37) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick4) then if (money > 500) then -- if money is more than 1000 setElementInterior ( source, 0, 2176.47,-1729.39,96.37 ) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end end end end end end addEventHandler("onPlayerPickupHit",getRootElement(),armourBlock)
[2011-03-15 22:33:22] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:22] ERROR: zombies\zombie_server.lua:722: attempt to compare number with boolean
[2011-03-15 22:33:25] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:25] ERROR: zombies\zombie_server.lua:722: attempt to compare number with boolean
[2011-03-15 22:33:33] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:33] ERROR: zombies\zombie_server.lua:715: attempt to compare number with boolean
{/code]
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My pickups didn't work after I added the money part. What's wrong with it?
function armourBlock(pickup,dimension) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (pickup == pick1) then if (money > 500) then -- if money is more than 1000 setElementInterior ( source, 18, 1702.97,-1667.89,20.21 ) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick2) then if (money > 500) then -- if money is more than 1000 setElementPosition ( source,2189.42,-1705.63,96.37) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick3) then if (money > 500) then -- if money is more than 1000 setElementPosition ( source,2176.76,-1728.92,96.37) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end else if (pickup == pick4) then if (money > 500) then -- if money is more than 1000 setElementInterior ( source, 0, 2176.47,-1729.39,96.37 ) -- output this message together with the money else outputChatBox("You need at least $500 to use the door", thePlayer) end end end end end end addEventHandler("onPlayerPickupHit",getRootElement(),armourBlock)
[2011-03-15 22:33:22] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:22] ERROR: zombies\zombie_server.lua:722: attempt to compare number with boolean
[2011-03-15 22:33:25] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:25] ERROR: zombies\zombie_server.lua:722: attempt to compare number with boolean
[2011-03-15 22:33:33] WARNING: zombies\zombie_server.lua:712: Bad argument @ 'getPlayerMoney'
[2011-03-15 22:33:33] ERROR: zombies\zombie_server.lua:715: attempt to compare number with boolean
{/code]
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Works.
Merci
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Hey guys. Iwant a pickup inside an interior.
Do I need to add something extra? I want it in interior ID 18:
local pick4 = createPickup (1700.61,-1667.87,20.21,3,1272,0)
That's my line. Doesn't shows up.
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YEAZ IT WORKS> THANKYOU SO MUCH!!!
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I see. There is another function:
addEvent( "onZombieSpawn", true ) function RanSpawn_Z ( gx, gy, gz, rot) local safezone = 0 local allradars = getElementsByType("radararea") for theKey,theradar in ipairs(allradars) do if getElementData(theradar, "zombieProof") == true then if isInsideRadarArea ( theradar, gx, gy ) then safezone = 1 end end end if safezone == 0 then if table.getn ( everyZombie ) < newZombieLimit then if not rot then rot = math.random (1,359) end randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) locations = { {1676.63,-1717.06,13.54}, {1542.68,-1675,13.55}, {1676.63,-1717.06,13.54} } for i,v in pairs(locations) do local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), (v[1],v[2],v[3])) if zomb ~= false then setElementData ( zomb, "zombie", true ) table.insert( everyZombie, zomb ) setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped", chaseanim, -1, true, true, true ) end end, 1000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) end end end end addEventHandler( "onZombieSpawn", getRootElement(), RanSpawn_Z )
I added your part. Error + Warning on this line:
local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), (v[1],v[2],v[3]))
[2011-03-13 23:27:32] SCRIPT ERROR: zombies\zombie_server.lua:701: 'end' expected (to close 'function' at line 385) near '<eof>' [2011-03-13 23:27:32] WARNING: Loading script failed: zombies\zombie_server.lua:701: 'end' expected (to close 'function' at line 385) near '<eof>'
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locations = { {1542.68,-1675,13.55}, {1676.63,-1717.06,13.54} } for i,v in pairs(locations) do local zomb = createPed (v[1],v[2],v[3]) end
Only the first spawn works
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you must make differents locals whit different names and different locations...
That's what I mean. I can't do that. Because there are to many things I have to edit and suchs things.
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local zomb = createPed (1542.68,-1675,13.55) local zomb = createPed (1542.68,-1675,13.55)
Won't work
and if I do
local zomb2 = createPed (1542.68,-1675,13.55)
I will have many things to edit
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Well the only locations where the zombies spawn is 1542.68,-1675,13.55.
I want to make them spawn on different places. how
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Race. But I also tested it on a empty server mode.
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Hey guys I have this line
local zomb = createPed (1542.68,-1675,13.55)--spawns the ped
But I want more locations for it
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Hey guys. I have a script and it should change your name color with /namecolor [1] [2] [3]
But my name keeps being white.
it's only colored in death list
function nametagColorChange ( thePlayer, commandName, r, g, b ) if r and g and b then setPlayerNametagColor ( thePlayer, tonumber(r), tonumber(g), tonumber(b) ) else outputChatBox("If you want to change your name color use /namecolor [color1] [color2] [color3]", thePlayer, 111,111, 111) end end addCommandHandler ( "namecolor", nametagColorChange)
please help
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Je parles un peu de français.
Is that a right sentence?
Sorry for offtopic. Just having fun here
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Oh I understand it noW
Thankyou very many. LOl many
Mercii!!!!
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Hey thanks for helping. I do understand the code. But I don't understand that the script is all different
Can you give a little explain of that?
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Wow thanks. That looks awesome
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Hey guys. I made a gui window with stats myself. It works by the way. Just one problem
I want that it shows up with /stats. That works But I also want that it closes with /stats once it is visable
function playerStats ( ) triggerServerEvent ( "onShowStats", getLocalPlayer()) end addCommandHandler ( "stats", playerStats ) addEvent( "SendAccountData", true ) addEventHandler( "SendAccountData", getRootElement(), function(cash,deaths,adminlevel) outputChatBox ( "Money: ".. tostring( cash ) ) outputChatBox ( "Deaths: ".. tostring( deaths) ) outputChatBox ( "Adminlevel: ".. tostring( adminlevel ) ) local statWindow = guiCreateWindow ( 0.3367,0.0391,0.3352,0.3018, "Stats", true ) guiCreateLabel(0.0676,0.1327,0.0956,0.0550, "Money:", true, statWindow) guiCreateLabel(0.1702,0.1359,0.2153,0.0518, tostring( cash ) , true, statWindow) guiCreateLabel(0.0676,0.2104,0.0956,0.0583, "Deaths:", true, statWindow) guiCreateLabel(0.1725,0.2104,0.1538,0.0550, tostring( deaths ) , true, statWindow) if ( guiGetVisible ( statWindow ) == false ) then guiSetVisible(statWindow, true) else guiSetVisible(statWindow, false) end end)
I addedthis part
if ( guiGetVisible ( statWindow ) == false ) then guiSetVisible(statWindow, true) else guiSetVisible(statWindow, false) end
But then it doesn't show at all
Please help
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Ah great it works. Now I understand it
Thankyou very much
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I'm trying to make /stats now /greet
So I can see my stats in client side. If that works I can go futther and use it for GUI
Could you please fix it the right way?
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erroors
serverside
function greetingHandler ( message ) account = getPlayerAccount(thePlayer) local cash = getElementData ( account, "data.cash" ) local deaths = getElementData ( account, "data.deaths" ) local adminlevel = getElementData ( account, "data.adminlevel" ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", getRootElement(), greetingHandler )
clientside
function greetingCommand ( sourcePlayer,cmd,who,amount ) triggerServerEvent ( "onGreeting", getLocalPlayer(), "Hello World!" ) account = getPlayerAccount(sourcePlayer) if not isGuestAccount ( getPlayerAccount ( sourcePlayer ) ) then outputChatBox ( "Money: ".. tostring( cash ) , sourcePlayer ) outputChatBox ( "Deaths: ".. tostring( deaths ), sourcePlayer ) outputChatBox ( "Adminlevel: ".. tostring( adminlevel ), sourcePlayer ) end end addCommandHandler ( "greet", greetingCommand )
[2011-03-09 16:39:03] WARNING: testmode\server.lua:146: Bad argument @ 'getPlayerAccount' [2011-03-09 16:39:03] WARNING: testmode\server.lua:147: Bad argument @ 'getElementData' [2011-03-09 16:39:03] WARNING: testmode\server.lua:148: Bad argument @ 'getElementData' [2011-03-09 16:39:03] WARNING: testmode\server.lua:149: Bad argument @ 'getElementData'
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Yohohooo. It works fine ! Thankyou very much.
I tried anything except this
It is so obvious too. Ty
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Yes. but when I do + it increases. I want to set it.
So when I do /makeadmin player 10 he is admin level 10
and then when I do /makeadmin player 4 he is level 4.
Pickuup problem again
in Scripting
Posted
Thankyou, it works fine