CrazyDude69
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Posts posted by CrazyDude69
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Ok i fixed that problem, but i have a new... When i starting server i getting
ERROR: Could not start HTTP server on interface '92.63.107.70' and port '22109'!
If i use 0 server starting, but noone can connect it, because of file downloading error, someone help :3
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Hello, when i starting my server, i getting Segmentation fault error everytime! Can you help me? Thanks...
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Hello everyone, each time someone tries to connect my server, he gets that errors:
[attachment=0]error.PNG[/attachment]
Here is server config:
<config> <servername>XtremeX.tm Training Server^^</servername> <serverip>217.199.218.178</serverip> <mtusize>1264</mtusize> <serverport>22009</serverport> <maxplayers>25</maxplayers> <httpserver>0</httpserver> <httpport>22109</httpport> <httpdownloadurl></httpdownloadurl> <ase>1</ase> <donotbroadcastlan>0</donotbroadcastlan> <password></password> <logfile>../../../../mtaserver.log</logfile> <acl>acl.xml</acl> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <scriptdebugloglevel>0</scriptdebugloglevel> <htmldebuglevel>0</htmldebuglevel> <fpslimit>36</fpslimit> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <resource src="play" startup="1" protected="0"/> <resource src="race" startup="1" protected="0"/> </config>
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What's the point of this? Everyone can download wiki themselves.
Not everyone knows how
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Hello everyone! Yesterday, downloaded wiki.multitheftauto.com site to my computer, and now i can use it offline, i think it's allowed to post link to download wiki So you can download it http://depositfiles.com/files/oftx2selq
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Yea, but why here - https://wiki.multitheftauto.com/wiki/Vehicle
"health: the vehicle's health. A value of 1000 means completely healthy, although higher values are allowed."
And yes:
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Hello guys, i have a new problem...
I have clientside function:
function rendering() if (draw) then dxDrawImage(screenWidth/2-16,screenHeight/2-70,32,32,"data/cur.png") elem = getElementsByType("vehicle") for key,value in pairs(elem) do local veh = getPedOccupiedVehicle(player) if isElementOnScreen(value) and veh ~= value then local ex,ey,ez = getElementPosition(value) local px,py,pz = getElementPosition(player) local dis = getDistanceBetweenPoints3D(ex,ey,ez,px,py,pz) if dis < 50 and isLineOfSightClear(ex,ey,ez,px,py,pz,true,false,false,false) then local x,y = getScreenFromWorldPosition(ex,ey,ez) local hp = getElementHealth(value) if x and hp ~= 0 then hp = hp/10000 dxDrawRectangle(x-62.5, y, 125, 25, tocolor(0,0,0,100)) dxDrawRectangle(x-59.5, y+3, 119*hp, 19, tocolor(255,0,0,200)) end end end end end end addEventHandler("onClientRender", getRootElement(), rendering)
and i have:
function setHealthC(theVehicle) local vx, vy, vz = getElementPosition(theVehicle) local vrx, vry, vrz = getElementRotation(theVehicle) setElementHealth(theVehicle, 10000.0) military = createObject(3884, vx,vy,vz+1,vrx,vry,vrz) setObjectStatic(military, true) setElementCollisionsEnabled(military, false) attachElements(military, theVehicle) end addEventHandler("onClientPlayerVehicleEnter", getRootElement(), setHealthC)
So there is a problem: When i enter car, and looking how many my car have health, it's write's that i have 10000 health, when i exit, now i can see that car HP bar, and it shows that this car has about 1000hp, so hp bar is not full, also when i'm in car, and other players looking at my car HP bar, they see that thing too, that hp bar is not full, only 1 time, it showed me full bar, but when i rejoined from car, i again see, that hp bar is not full, i think the problem in desync with client and server, but maybe no? I hope u will help me!
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Lua is case-sensitive language. GetVehicleOccupant is not the same as getVehicleOccupant.
You should already know that.
Oh shit! Thank you very much, that was mistake
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Lua is case-sensitive language. GetVehicleOccupant is not the same as getVehicleOccupant.
You should already know that.
Oh shit! Thank you very much, that was mistake
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hey everyone again! I have one problem, i have client-side script, i created this function:
function isPedDriver( ped, vehicle ) local pedIn = GetVehicleOccupant( vehicle, 0 ) if pedIn == ped then return true else return false end end
This function checks, if "ped" sitting in "vehicle" as driver (driver seat 0), if yes, returns true, if not, returns false, and yes, before i using this function, i check if player in vehicle, so when i use it, i get that in debugscript:
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hey everyone again! I have one problem, i have client-side script, i created this function:
function isPedDriver( ped, vehicle ) local pedIn = GetVehicleOccupant( vehicle, 0 ) if pedIn == ped then return true else return false end end
This function checks, if "ped" sitting in "vehicle" as driver (driver seat 0), if yes, returns true, if not, returns false, and yes, before i using this function, i check if player in vehicle, so when i use it, i get that in debugscript:
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Oh, i get why keys don't binding, the problem in "play" gamemode, for let them bind, i must first die, and after respawn, everything will be ok
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Oh, i get why keys don't binding, the problem in "play" gamemode, for let them bind, i must first die, and after respawn, everything will be ok
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the code will not have problems, remember that it ClientSide (type="client") and this event is triggered when any player spawns and must have a function with projectile.
You can also use ServerSide which only activated for the player
onPlayerSpawn
I have function projectile, just don't posted it, this function works, so problem don't in it :\
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the code will not have problems, remember that it ClientSide (type="client") and this event is triggered when any player spawns and must have a function with projectile.
You can also use ServerSide which only activated for the player
onPlayerSpawn
I have function projectile, just don't posted it, this function works, so problem don't in it :\
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Hi everyone, look at my script: http://mta.pastebay.com/82749
Why the hell, when player spawns, keys not binding? If i trigerring this function with addCommandHandler, everything is ok, but if i trigerring this with addEventHandler, nothing happens, and this is client side script, and /debugscript 3 don't see errors or warning :\
And rootElement = getRootElement()
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Hi everyone, look at my script: http://mta.pastebay.com/82749
Why the hell, when player spawns, keys not binding? If i trigerring this function with addCommandHandler, everything is ok, but if i trigerring this with addEventHandler, nothing happens, and this is client side script, and /debugscript 3 don't see errors or warning :\
And rootElement = getRootElement()
Debian Segmentation fault
in Linux-Server
Posted
Sometimes still have "Segmentation fault"