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Mount

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  1. Hello, this is my first mta script, and i wanna share it with you Its like the Dodo script in GTA3 U can see who's flying it and if it is at spawn. on *:SIGNAL:mta.disconnect: { !unset %heli1. [ $+ [ $1 ] ] !unset %heli2. [ $+ [ $1 ] ] !unset %heli3. [ $+ [ $1 ] ] !unset %heli4. [ $+ [ $1 ] ] } on *:SIGNAL:mta.enter: { if ($mta.vehicle($1,$2).name == Hunter) { mta.say $1 $+(',$mta.name($1,$2),') has got the Hunter! %heli1. [ $+ [ $1 ] ] = $2 } if ($mta.vehicle($1,$2).name == Maverick) { mta.say $1 $+(',$mta.name($1,$2),') has got the Maverick! %heli2. [ $+ [ $1 ] ] = $2 } if ($mta.vehicle($1,$2).name == Police Maverick) { mta.say $1 $+(',$mta.name($1,$2),') has got the Police Maverick! %heli3. [ $+ [ $1 ] ] = $2 } if ($mta.vehicle($1,$2).name == Sparrow) { mta.say $1 $+(',$mta.name($1,$2),') has got the Sparrow! %heli4. [ $+ [ $1 ] ] = $2 } } on *:SIGNAL:mta.part: { if ($2 == %heli1. [ $+ [ $1 ] ]) { mta.say $1 Hunter is available at spawn. !unset %heli1. [ $+ [ $1 ] ] } if ($2 == %heli2. [ $+ [ $1 ] ]) { mta.say $1 Maverick is available at spawn. !unset %heli2. [ $+ [ $1 ] ] } if ($2 == %heli3. [ $+ [ $1 ] ]) { mta.say $1 Police Maverick is available at spawn. !unset %heli3. [ $+ [ $1 ] ] } if ($2 == %heli4. [ $+ [ $1 ] ]) { mta.say $1 Sparrow is available at spawn. !unset %heli4. [ $+ [ $1 ] ] } } on *:SIGNAL:mta.exit: { if ($2 == %heli1. [ $+ [ $1 ] ]) { mta.say $1 Hunter is available at $+(',$mta.area($1,$2),'.) !unset %heli1. [ $+ [ $1 ] ] } if ($2 == %heli2. [ $+ [ $1 ] ]) { mta.say $1 Maverick is available at $+(',$mta.area($1,$2),'.) !unset %heli2. [ $+ [ $1 ] ] } if ($2 == %heli3. [ $+ [ $1 ] ]) { mta.say $1 Police Maverick is available at $+(',$mta.area($1,$2),'.) !unset %heli3. [ $+ [ $1 ] ] } if ($2 == %heli4. [ $+ [ $1 ] ]) { mta.say $1 Sparrow is available at $+(',$mta.area($1,$2),'.) !unset %heli4. [ $+ [ $1 ] ] } } on *:SIGNAL:mta.kill: { if ($2 == %heli1. [ $+ [ $1 ] ]) { mta.say $1 Hunter is available at spawn. !unset %heli1. [ $+ [ $1 ] ] } if ($2 == %heli2. [ $+ [ $1 ] ]) { mta.say $1 Maverick is available at spawn. !unset %heli2. [ $+ [ $1 ] ] } if ($2 == %heli3. [ $+ [ $1 ] ]) { mta.say $1 Police Maverick is available at spawn. !unset %heli3. [ $+ [ $1 ] ] } if ($2 == %heli4. [ $+ [ $1 ] ]) { mta.say $1 Sparrow is available at spawn. !unset %heli4. [ $+ [ $1 ] ] } } on *:SIGNAL:mta.command: { if ($3 == !heli) { mta.say $1 Hunter: $iif(%heli1. [ $+ [ $1 ] ] != $null,$mta.name($1,$ifmatch),Free!) $+ , Maverick: $iif(%heli2. [ $+ [ $1 ] ] != $null,$mta.name($1,$ifmatch),Free!) $+ , Police Maverick: $iif(%heli3. [ $+ [ $1 ] ] != $null,$mta.name($1,$ifmatch),Free!) Sparrow: $iif(%heli4. [ $+ [ $1 ] ] != $null,$mta.name($1,$ifmatch),Free!) } if ($3 == !info) { mta.say $1 Heli script by Mount! } } Good luck! greetings, Mount
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