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Martz

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About Martz

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    Advanced Member

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  • Gang
    xHoTx
  • Location
    Manchester, UK
  1. Will it be possible to remove all the vehicles someone has spawned if they get kicked? Say for instance a spammer were to spawn a load of tanks and when they get vote or admin kicked for doing so, all the tanks will dissapear. I think this will be quite useful so if you manage to figure out how to set the timer on any spawned vehicle then could you try and do something along the lines of this? Maybe going too deep, but it'd be awesome if someone manually quits or times out then their vehicles get put on the timer instead and taken off if they rejoin, but this looks like a hell load of work.
  2. I agree with the frame limit, it will reduce lag alot. Though if it's possible then I'd love to see the framerate set to at least 30fps, it's only 20% more but looks so much smoother and also personally to me, as a console gamer and FRAPS user who is almost always recording at 30fps (thus playing at that speed), it's very natural.
  3. There's already a thread with the same issue, he managed to get it working. http://forum.mtavc.com/viewtopic.php?f= ... 13e9a197f0 (last post)
  4. Hey, I'm Enigma's friend and he managed to get it working. He downloaded, but forgot to install the downgrader patch and that's why it wouldn't start up. If someone's having the same problem and have the latest version of SA then use this and it should fix it.
  5. No PC version has been confirmed, but it's not just for PS3, not only that but it's also coming for 360 at the exact same time as PS3 and will have exclusive content via Xbox Live. Multiplayer has been announced but they're not going for a large number, there'll probably be some deathmatch type gamemodes or perhaps co-op, nothing has been announced on what multiplayer modes are, only that there will be multiplayer and that there won't be a big number of players. They haven't mentioned PC at all, if it does come, it'll be a long wait. Oh and for the original poster, do some research, stuff w
  6. Martz

    Crackdown

    In the demo, there are only 10 songs, I personally think they all suck and I turn them off and either have it with no music or stream my own music from my PC (well, not my music, but what I like). Voice acting is pretty good, while playing, you're given advice all the time about stuff, the guy who says all that stuff I think has a good voice and he often says funny things, but can get a little repetitive (in the demo, because he says stuff you've already heard the last time you played) so I sometimes turn the voice off too, peds talk to each other and to you like in GTA, I don't think you can
  7. Martz

    Crackdown

    Crackdown on Xbox 360 is a free roaming shooting/driving game, like GTA but is set in the Future and your character has super powers! You upgrade your powers as you go along by collecting things such as agility orbs found on rooftops and hard to reach places that make you run faster and jump higher, you can do stunts, jump through specially place hoops and run enemies over in your car to gain driving skill and you can throw things into enemies or beat them up to grow stronger. You can also get better at using weapons by shooting enemies and get better at using explosives by blowing them up.
  8. Martz

    Drifting

    The recorder should have followed in a first person view, you could hardly see anything in the video.
  9. When you see the server list, what are the pings like there? try to join servers with less than 100 ping, location has alot to do with ping also, if there's a server in the UK then you'll mainly see people from the UK in it, so they'd all have low pings where as you may not.
  10. I thought it was quite bad at first as your landings were terrible, but then it got much better and I enjoyed watching it in the end, they started to look more and more cooler.
  11. Oh, so they've gone off C++ and onto Lua? maybe I should actually learn it, I was thinking about it because of Garry's Mod using it, but never got round to ever even starting to learn it. Hopefully MTA using it will motivate me.
  12. NOO!!! then if you're a bit sick of racing and you join a DM server, if it changes to race you'll be pissed and you'll go out and pop some kid's ball and throw their icecream at someone's car and make them apologise to the owner for the mess.
  13. I think it would be best if by default they would be full, or whatever most people prefer, but when writing the script you can change them. Even better if you could add and save someone's current skill for next time they login (registration on servers is inevitable, the SDK uses C++, when SAMP's gamemode coding is done from PAWN, which is a dubbed down version of C++, most SAMP servers have registration so I can only assume it'll be a big thing in MTA:DM)
  14. Them being synced is good news however, most GTA weapons are unbalanced (as they weren't designed for online) so unless everyone spawns with them or has easy access to them will they be good things in a match (IMO!).
  15. Garry's mod is all about playing with Half Life 2's physics, which are very, very good, unlike GTA's, there are only a few objects in San Andreas that have any physics, so what would you be expecting to do in San Andreas with something like Garry's mod? On the map editor of MTA you can experiment with San Andreas' physics (or at least what there is of them), by getting things like wooden crates and stacking them up or whatever, I made this a while back, and I've added more onto that and started new projects similar to it, but haven't recorded them yet. I think you'll just have to stick to Ha
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