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Zaya-Z

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Everything posted by Zaya-Z

  1. Zaya-Z

    Lowering Maps

    Search on this forum: mmove.exe If you made your map in MTA 1.0.x Editor, you have to 1. convert in to MTA Race format (old mta), 2. mmove 3. convert to MTA 1.0.x Use ConvertFFS.com
  2. Thank you for your response Zango. We can't upgrade it to Debian 5 because we also run Plesk on it, will get too complicated for just a VPS. The memory is fine, constant at around 500 MB with about 1500 MB free. We've been thinking about using a cron job, not yet integrated it, but it doesn't matter that much. It's just too bad when we have like 32 people in one of our servers (so the server is full) and it goes down, it'll take a few hours before it's full again and then a couple of hours later the server goes down again. We run with version 1854, I think we need to update it We will try later today.
  3. We run our servers on Debian Etch 4.0.
  4. Hello everybody, We are a known clan on MTA and we have recently moved our servers to a VPS. Unfortunately our servers crash after 12 hours (depending on how many players are in the server). So like with 20 people it even crashes after 8 hours! We have used the official serverfiles of MTA. Hopefully someone can help us out. Thanks in advance, Zaya
  5. New MTA editor have many bugs. If you want to start a map on a MTA 1.0.x server all will be converted correctly. But if you open same map in MTA 1.0.x Editor you will not see Nitro/HP/vehicles Pickups, Spawnpoints will be without rotation. And if on your map some objects have coordinates 8000+, u will not be able to play it in new MTA (use mmove.exe in this case). And surprise. It is not true that MTA 1.1.2 dont works on Windows Vista/7. It works, but only MTA 1.1.2(1) Editor and you have to rename client.dll to client1.dll in [MTA San Andreas\mods\race]. And when you will installing both MTA, dont forget to rename Install Folder of one of them. Good Luck
  6. Thank You AcidbRain, It really helped me to fix some maps! I have now new problem.. I need to convert maps from MTA 1.0.X to MTA Race 1.1.1. Its possible with web converters... But spawnpoints and pickups can not be converted... I really dont know why... ( Other similiar problem: Spawnpoints in maps in MTA 1.O.x format which were converted from MTA Race can not be seen in MTA 1.0.X Editor... But if play them on server - spawnpoints exist! O_o I am not lazy. But i need to add more spawnpoints to many maps and if I will add spawnpoints to maps without spawnpoints - it is really huge work...
  7. Thank you very much AcidbRain. But how to fix it? I heared that Object Mover exists. May be Move all objects in MTA Race format and After - convert ?
  8. Hello! The problem is in a converting maps from the old MTA Race to the new MTA 1.0.3. I tried all converters (from the wiki, ConvertFFS and another web-converter). And every time one result ... I have a minimum of 15 maps which can not be converted correctly. Objects after Convert become completely in other places and with other rotations, and the map become completely non-playable... Please, help to solve the problem. If it is not clear, I attach here examples of maps, as well as screenshots of Before and After the convert...
  9. Zaya-Z

    PRO Testrace

    Link dont works =( Pls renew someone
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