somethings wrong :the ipl's in the game have this format
ammun4, 48, 1, 271.977, -147.912, 997.08, 321.869, -122.254, 1010.18
ammun5, 48, 1, 269.769, -173.992, 997.274, 326.533, -155.365, 1007.27
STORE, 54, 1, 195.959, -115.936, 1002.7, 220.53, -93.2475, 1012.7
but this object converter haves this
CreateObject(944, 1552.505859375, -1321.2706298828, 22.328454971313, 0.000000, 0.000000, 0.000000); //
CreateObject(944, 1556.4541015625, -1320.7891845703, 20.342023849487, 0.000000, 0.000000, 0.000000); //
CreateObject(944, 1556.8287353516, -1317.6302490234, 17.815044403076, 0.000000, 0.000000, 0.000000); //
CreateObject(3570, 1543.9301757813, -1321.9144287109, 24.430406570435, 0.000000, 0.000000, 180.63012695313); //
1523); //
is that why it crashes my game (those were just examples) .
Am i missing something? also i dont use the map in samp i need it in singleplayer for creating new cities