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wankawitz

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Everything posted by wankawitz

  1. Really? Wouldn't like an increase in bumping at all? It would make things funner. DM matches take too long as it is.
  2. DM in MTA usually is kinda boring. I think it'd be cool if there was an option to spice things up a bit. By having higher impact for collisions in DM, it would make things a lot funner. Right now to give anyone a good hit you need to gain a lot of speed, and even then they don't get thrown back too far. Would love to see around a 35% increase in car collision bouncing. Would be a lot funner, cars getting knocked back even with minimal speed gain, instead of two cars just grinding on each other. This would also help speed up a lot of DM maps. Sorry if it's been suggested before, if so, deal with it
  3. Well, admins get frustrated too, and when I renjoined I wasn't kicked again, so that was good i guess - But I agree, I don't think it should be a kickable offense either, but maybe that's just how the rules are at that particular server. If you want to crash out other people to get ahead, I think you should be able to. It's not a good way to make friends, it is a good way to make many enemies - Like I said I try and stay away from others as much as i can.
  4. This is somewhat of a rant...and probably already been brought up before, but I'm real tired of people in MTA:SA arguing over who crashed into them or 'rammed' them. First of all, isn't the game so out of sync with lag issues and such than no one can really successfully crash/ram anyone else persistently on purpose? I know people i've tried to send a few people swerving in the past, and just got spun out myself, happens all the time to me. I usually have under an 80 ping when I'm playing, and the majority of players are over 200 ping, but I still can't crash anyone on purpose. Which is why I try and stay as far away from everyone as possible. If anyone else runs into me just a little bit I'm pretty much screwed. Everytime I'm playing MTASA I see these arguments. People yelling at other people. It's like no one can accept that there are going to be many collisions in this game, and it's not all going to be easy driving. Do people think they're just going to log on and race the whole time without being touched? I get yelled at fairly often too. People saying I crashed them, when in fact I didn't even know they were anywhere near me. Then the road rage ensues. People try and crash people who they think crashed them earlier in the game, and then they come back and crash the other person, and so on. I was kicked from a server earlier because someone accused me of crashing them on purpose, while I had no idea this person was anywhere around me (the person started behind me actually, and I never looked backward the whole race) People are road rage crazy in this game. This isn't driver's ed. It's GTA racing. You will get hit, you may crash in a fiery inferno because of someone else's (intentional or unintentional) actions. I know it's frustrating, but you gotta accept it as part of the game. Is it even against the rules (specifically at gamersedge) to crash into other people on purpose to try and better your chances of getting a high finish position? Seems to me that should be a part of the game (if you could actually do it intentionally with any luck). Of course no one should intentionally try and block jumps or small paths, that's just being a prick Anyone agree with that? Sorry if I didn't make sense at times, it's really late Also, all these problems could be eliminated if my suggestion was implemented - http://forum.mtavc.com/viewtopic.php?t=18939
  5. I'd also like to mention how I envision this playing out; Everyone else's car would be about 60% transparent, while you can see your own vehicle normally (no transparency). That's just how I envisioned it. If the other cars weren't transparent, it would be easy to get mixed up with the other cars and be blinded. Making opponent cars transparent would solve that. By the by...any chance this could be implemented soon? What are the odds of it being implemented at all? Just curious. I really want to play a mode like this.
  6. No collisions at all does sound better than the time period at spawn idea. Although spinning out/crashing other cars should be a part of the game, the lag sync issues aren't good enough yet where you could strategically crash out another player. I try and crash someone else once in a while (i'll admit ) but it all depends on the lag whether I crash them out or spin myself out, it's too hard to judge with the lag/sync issues currently. Thanks for the feedback.
  7. Yes, some maps have better starting positions than others, but this doesn't solve everything. You can still have a large amount of players (15+) within the same vicinity of each other, and off-the-bat collisions still happen even if the spawn points are placed a good deal apart from each other. Since everyone wants to be in front of the pack, and everyone's going in basically the same direction. So while some map designers use better spawn points than others, there's still the problem of many people crashing and spinning out other players before you even go 50 feet. I guess the complete ghost race option is more liked than the purposed timed ghost vehicle start. That's fine by me - Though I just came up with 20 second rule as an example off the top of my head, now that i've thought about it more, 10 seconds would probably be better. 20 seconds seems like it might be too long. But I understand that would probably be harder to code, and there would probably be issues with cars coming out of ghost mode while in contact with other vehicles. Anyhow, I still like both of my ideas and would love to see either of them implemented. Whether or not they are possible is another question.
  8. When I speak of spawning I meant primarily the initial spawn at the beginning of every race. I don't know if they'll want to completely take out player contact, or else it's not exactly an ideal 'multiplayer' game, taking out all of the player to player car collisions might not be the best way to do it. However, I'd definitely rather see that happen rather than how it is currently. Plus with the sync issues, crashing into other people without intent is easy to do, and it's hard to strategically block someone or crash someone else out to get ahead in the race, since some players lag more than others, it's difficult to predict where they actually are as opposed to where you see their vehicle. Still, those things are important in any race. So I would still rather see something like the proposed 20 second rule rather than completely eliminating collisions of any kind. But, I would be happy with either of my suggestions were adopted. Thanks for the comment.
  9. Hiyas...first post here in a long while, I got a suggestion. I think one of the biggest problems with MTA SA is in races, it's way too much reliant on how you spawn. Do you get lucky and spawn in front or get unlucky and spawn in a big cluster of all the other players that all crash into you or turn you around? This all factors in way too much into the results of the race. What I suggest is having a time period at the beginning of all races (not Car DM matches) where all the players can't hit eachother. Say make it 20 seconds, that gives everyone a good chance to get off to a good start and clear out of eachother's way. This would make the game much better/funner. How you perform in a race shouldn't be so heavily dependent on how/where you spawn. So what if cars are still touching each other at the end of the 20 second "rolling start" period? That's the tricky part, I would just assume they would crash, which would still be more fair than how it is now. 20 seconds gives people a lot of time to space out from eachother, and if they can't do by the time 20 seconds is over, then they collide with eachother. Another tricky aspect of this is how would it be enabled on races and not car DM matches? Having a 20 second time period in Car DM matches where no one can hit eachother would definitely be annoying. I hope the devs can overcome these things, if they even consider my suggestions. I would really love to see it happen, or at least give admins the option of doing it. Also what might be neat is a ghost race option, where players can't collide with eachother the entire race, that would also be real cool, and the races would be based much more on skill than luck. I'm not saying all the races now are determined by luck, but it certainly plays a bigger factor than it should. Anyone like these ideas? It might of been mentioned before or some sort of variation of it. I really enjoy MTASA online but think these options would make it much better. Thanks.
  10. Talking about MTA San Andreas. I think it would be really cool if the crash impact could be adjustable by server admins. Right now when one car hits another, even if going real fast, it doesn't really send the other car flying, infact it doesn't move too much at all really. What would make derby maps 10x funner whas if they all had 3x the impact power, or at least 2x...but maybe it would be optional by server admins. Now tell me that wouldn't make derby maps funner What i would really prefer is if all derby maps automatically raised the level of impact when the server plays them, they have it go back to normal for race maps, but that would be hard to program. Anyhow, that's my idea, is it possible? Sorry if it's been suggested already.
  11. I think it would be great to have respawn points for all races in MTA, or at least make it an option for the server admin. There would be no respawn in derby matches obviously, but for race i think there definitely should be respawn points. It's so boring watching other people race for 5-10 minutes, that's not what GTA online should be about, that's my feeling anyways. Maybe this is already planned for the full release though, i dunno. I hope it is.
  12. I think Gang Wars could definitely be a great thing to adapt to Multi Theft Auto. In the game, there are different gangs, and each gang has their own territories, sometimes a certain gang tries to take over another gang territory, and the other gang would have to try and defend it. Sounds like that would be a GREAT mode for MTA:SA - Perhaps which ever gang gets all the territory first wins, or whichever gang had the most territory and the end of a specified time limit wins. I really like that idea, maybe it's already been mentioned before a bunch, but i really think it's vital to add it to the next MTA. I registered here just to suggest that. Also i would like to see some sort of cops vs robbers mode. I'm sure that's been mentioned before.
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