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s0beit

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Posts posted by s0beit

  1. i told SA-MP to use ID3DXLine to make a fillrgba function with D3D...would have worked on the 9200 so HAH!

    anyway, they could have also used one of GTA's FillRGBA functions....i assume it has at least one function like this.

  2. oh...well at least not for me they don't..thank u comcast!

    if you host a 24/7 game server, comcast will probably ask you to stop.

    this happened to a friend of mine, same ISP, same server (MTA)

  3. sure its possible, pretty simple to find as well.

    its as simple as creating a ped with SCM, tracking his HP, then when you find it set a breakpoint.

    then, get in a car and do a driveby...

    it should look something like mov[esi+0x540],eax

    the value of EAX is what MTA needs to change...

    but of course, they know that..but i hope they implement it :)

  4. Hey

    I've been playing MTA since the beginning, but took a long break. Now I'm back, but i have some questions.

    1) Is MTA still "laggy" as it was?

    2) Does MTA still block cracked versions?

    3) Do anybody still play MTA:VC?

    1. the older versions still are laggy, blue isnt that bad.

    2. no, but they dont support it...dont ask questions like these.

    3. some do, yes.

  5. there is no way to stop trainers in a free mod in reality..even though the SA-MP thinks thier' anti-cheat will be better then most multi-billion dollar companys.

    trainers and patches and injections can be detected, and then circumvented.

    its a never ending battle, that will last as long as there are people to use the cheats programmers create.

  6. wont there be an SDK?

    there should be a feature to disable certain types of drivebys imo.

    int DBM_DRIVER_WINDOW = 0x1;
    int DBM_DRIVER_SIDE = 0x2;
    int DBM_DISABLED = 0x3;
    
    core->SetPlayerDrivebyMode(DBM_DRIVER_WINDOW); //cheat style
    core->SetPlayerDrivebyMode(DBM_DRIVER_SIDE); //normal gta style
    core->SetPlayerDrivebyMode(DBM_DRIVER_WINDOW); //all the way disabled
    

  7. yeah there is no more coords in the new admin....no weapon data or any kind of ingame data really unfortunatly...

    thats what the SDK is for but until then you could probably mess around with the freeze function :S

    maybe !gamble (random integer between 1 and 3, if it lands on 1 freeze name u specify, if it lands on 3 freeze a random ID, if it lands on 2 FREEZE YOU!)

    fun things could be made, IRC echo etc...

    but the SDK would really be nice.

  8. well with a SDK comes a whole new level of cheating that i think few are acually capable of.

    so dont expect any good cheats for MTA Blue as the few people that could possibly accomplish this have lost interest in the mod a while ago.

    on the other hand, if the MTA versions based on the blue core become as popular as mrbump described( i doubt it, but let's assume that he's right) then some more advanched 'cheaters' will appear. and if they crack the anti-cheat protection, then a lot more cheaters will appear.

    As stated in the blog, the cheat protection definition files can easily be updated when a new threat appears.

    so can counter-strikes, but to this day after...what is it? nearly 6 years....and there is still cheats readily available for that game.

    with every online game, there will be some one able to exploit it...its unavoidable, but as stated before...the key is to make it as difficult as possible.

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