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s0beit

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Everything posted by s0beit

  1. i told SA-MP to use ID3DXLine to make a fillrgba function with D3D...would have worked on the 9200 so HAH! anyway, they could have also used one of GTA's FillRGBA functions....i assume it has at least one function like this.
  2. s0beit

    upload speed

    if you host a 24/7 game server, comcast will probably ask you to stop. this happened to a friend of mine, same ISP, same server (MTA)
  3. sure its possible, pretty simple to find as well. its as simple as creating a ped with SCM, tracking his HP, then when you find it set a breakpoint. then, get in a car and do a driveby... it should look something like mov[esi+0x540],eax the value of EAX is what MTA needs to change... but of course, they know that..but i hope they implement it
  4. 1. the older versions still are laggy, blue isnt that bad. 2. no, but they dont support it...dont ask questions like these. 3. some do, yes.
  5. there is no way to stop trainers in a free mod in reality..even though the SA-MP thinks thier' anti-cheat will be better then most multi-billion dollar companys. trainers and patches and injections can be detected, and then circumvented. its a never ending battle, that will last as long as there are people to use the cheats programmers create.
  6. if there is an SDK i almost garentee it, but i cant be sure 100%. it would be as simple as saving a value to a ini file or SQL database or something. id still wait for a response from the devs.
  7. wont there be an SDK? there should be a feature to disable certain types of drivebys imo. int DBM_DRIVER_WINDOW = 0x1; int DBM_DRIVER_SIDE = 0x2; int DBM_DISABLED = 0x3; core->SetPlayerDrivebyMode(DBM_DRIVER_WINDOW); //cheat style core->SetPlayerDrivebyMode(DBM_DRIVER_SIDE); //normal gta style core->SetPlayerDrivebyMode(DBM_DRIVER_WINDOW); //all the way disabled
  8. Officially, on my own PC: Red Alert 2 / GTAIII unofficially on my cousin's PC, rollercoaster tycoon.
  9. why, hello there sir.
  10. looks possible, with manipulation of D3D the SDK supposedly supports.
  11. theyd have to convert thier D3D9 code to D3D8 for GTA:VC or GTAIII and all those addresses and functions would need to be found again, in a differant game.
  12. incorrect. its a nice feature, i suppose. but it can be disbabled.
  13. yes but is every single file a radio file?
  14. wow i also have this problem, where are the radio files located exactly?
  15. this sometimes happens when i change cars.
  16. gta3.img is CRCd i believe.
  17. a proxy is possible though you would need some one to set up your very own MTA proxy server or get yourself some new ips to host the server on? usless junk.
  18. s0beit

    MTA: MA For SA?

    yeah there is no more coords in the new admin....no weapon data or any kind of ingame data really unfortunatly... thats what the SDK is for but until then you could probably mess around with the freeze function maybe !gamble (random integer between 1 and 3, if it lands on 1 freeze name u specify, if it lands on 3 freeze a random ID, if it lands on 2 FREEZE YOU!) fun things could be made, IRC echo etc... but the SDK would really be nice.
  19. on the other hand, if the MTA versions based on the blue core become as popular as mrbump described( i doubt it, but let's assume that he's right) then some more advanched 'cheaters' will appear. and if they crack the anti-cheat protection, then a lot more cheaters will appear. As stated in the blog, the cheat protection definition files can easily be updated when a new threat appears. so can counter-strikes, but to this day after...what is it? nearly 6 years....and there is still cheats readily available for that game. with every online game, there will be some one able to exploit it...its unavoidable, but as stated before...the key is to make it as difficult as possible.
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