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kevuwk

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Everything posted by kevuwk

  1. function replaceModel() txd = engineLoadTXD ( "supergt.txd" ) engineImportTXD ( txd, 506 ) dff = engineLoadDFF ( "supergt.dff", 506 ) engineReplaceModel ( dff, 506 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
  2. when you move a vehicle the position is given to the server which stores it, then when someone else joins the server, they should get the stored position of that vehicle, it could be that that resource you are running (guessing it is ctv) is moving the vehicle back to its original position when you haven't been in it for a certain length of time
  3. lol,'vehicle blips' when you look at the radar you see where the vehicles are located like in SA-MP. Understand now ? script them
  4. yes it is, just wasn't sure how it was structured, i did say "use tags for phoenix.txd and phoenix.dff"
  5. if you think it has something to do with d3d9.dll then try it without
  6. [1] this has been mentioned by the qa a number of times [2] this is a suggestion thread, what do you suggest should be done about it? [3] make a script so you can use the id of the player [4] this is a script, stop it running [5] this has been looked at recently although i'm not sure what came from it [6] what car icons?
  7. That isn't a bug, the admin panel made the vehicle so the admin resource owns that vehicle, the vehicle will only be destroyed if one of the resources uses destroyElement on it, you delete it from the admin panel (if that is even possible) or you stop/restart the admin resource.
  8. what do you mean, how does it work? if you mean what does it do, then if you shoot the point where the petrol goes in the car (usually a visible square on some of the cars) it will blow instantly
  9. function resourceStart ( thisResource ) txd = engineLoadTXD ( "phoenix.txd" ) engineImportTXD ( txd, 603 ) dff = engineLoadDFF ( "phoenix.dff", 603 ) engineReplaceModel ( dff, 603 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), resourceStart ) <script src="replace.lua" type="client"/> use tags for phoenix.txd and phoenix.dff and that might just work (i'm not 100% confident, never dont it before )
  10. this script then may be out of date due to changes made in scripting functions, if you want to paste the script to http://mta.pastebin.com/ and post the link back here i will take a look at it
  11. i'm not sure if it is just the way gta renders them, will see if someone can look into this
  12. the problem with hay is a known problem with the get and set functions not working properly on linux servers, not sure if this is fixed in dp2 either but there is a quick fix for hay atleast, you unzip hay.zip, open hay.lua, search for "get", go to start of the line and put -- and delete the -- from the line above, there should be 2 lines like this in there, save it, zip it up and it should then work, hopefully this will be fixed in the very near future
  13. this has been reported as a bug within the dev process
  14. is needed so that the script will run on the client (may need a little tweaking to work on the client though)
  15. moved to the correct area, i would suggest this is most likely an xml reading/writing problem
  16. you obviously haven't read the EULA and have no interest in it or what it contains and therefore do not realise that what you are attempting to do is breaking the EULA and you will not be helped with what you are trying to perform
  17. you either have to use the acl functions (check the dev wiki for them) or stop the server, edit acl.xml and accounts.xml and then start the server again and don't keep bumping a post because nobody is replying
  18. if you run the installer i'm pretty sure it will tell you what account you used if you try to register a new account
  19. as the above post said usually \program files\rockstar games\gta san andreas\
  20. can't say i've seen this but if people are connected, it could be sending the element list to all the client and then the clients are downloading the resources, a little more information like ram usage and cpu usage before, during and after you notice this happen is required really and also if it is happening on certain resources everytime
  21. you can't reload them without the stopping the server but you can use the functions to edit them and I believe it has been reported as a bug
  22. go to mods\deathmatch\resources\hay\ or unzip hay.zip in mods\deathmatch\resources\ change what i said in hay.lua then zip it back up or leave it in the folder
  23. delete the ion folder in resourcecache and either unzip the ion.rar file to resources\ion\ or make it into a zip file
  24. mta race inside mta dm will never happen as it doesnt really exists anymore, put your suggestions to scripters or implement changes yourself
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