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kevuwk

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Everything posted by kevuwk

  1. inside function pic, change local image = to image =
  2. could possibly be that it is needed as a global variable so 'local spawnProtectMarker' right at the top
  3. if you need any help with scripting don't hesitate to ask
  4. kevuwk

    MTA:DM Bugs

    5) De sync/lag on foot, yes I know its very common but in the previous videos that have been posted, it looked like they had no lag effect at all. the player was running, and the shot right on them and there health went down. a) its obviously a little lag and as you said in videos it worked but why would they put lag into a video so it does work sometimes and shooting someone from behind is less likely to hit them 6) Fist fight rarely work. a) again, it can't be perfectly synced, the client is told what animation to do basically, if they are fighting and you are fighting then there is a chance that you think you did and they think they did... you get the idea 7) The update to 0.2... I didn't notice any updates, i clicked map editor, and it say it not downloaded. I'm not trying to be an ass, i support you 100%, but i personaly didn't notice anything. sorry. a) obviously this isn't a bug but we fixed bugs, added 1 or 2 features, added updated resource and the map editor isn't ready yet
  5. kevuwk

    Server Restart

    "refresh" checks the resources for new resources or changed resources
  6. this is a known bug, will investigate what causes it but i think it will most likely be gta/mta not the admin resource
  7. kevuwk

    spider people! :O

    the top pics are of a known bug, we are not sure what causes it though
  8. tell us some of the limitations and we may be able to help
  9. kevuwk

    Sync

    shooting behind someone has its bugs, i can't remember why but you don't always shoot where you think you are shooting on their game
  10. considering the race gamemode was only made a week or 2 before dp1 release i think it works quite well, there are a few bugs that will eventually get fixed and it has the possibility of more on dm, say you wanted another pickup, lets say half the damage during a collision for 10 seconds, that can be easily scripted
  11. strange, there was an error that supposedly went away when the build was changed, didn't get the error myself
  12. think i use the sarge build on centos and it worked better than the generic build which gave quite a few errors in places
  13. why, are you experiencing problems that none of the builds address?
  14. are you saying the kick function doesnt work work or is that a question? the ban functions shouldn't crash now, there is still the problem with the xml files although a very quick search on the forum would find you a way round it (and no it isn't just making it read only) and the "Console" login has been disable as it was a security risk, in dp1 anybody could of accessed your server knowing that this account existed, just make your own account and login with that
  15. a script isn't classed as a game mode so if there is a script (it think hay is classed as a script) then it will bring up the vote
  16. if he sees it in the right place after a rejoin then there is no problem with it
  17. can you upload the module somewhere and put a link to it so it can be tested, possibly the source code for it aswell so that can be looked into aswell
  18. either use addAccount or stop the server, make the changes then start it again, this has been logged as a bug
  19. function camp ( command, text ) local thePlayer = getPlayerFromNick ( text ) if ( thePlayer ) then outputChatBox ( "Dont Camp " .. getClientName ( thePlayer ) .. " Or Get Kicked By An Admin!", getRootElement() ) end end addCommandHandler ( "camp", camp ) or function camp ( command, text ) local thePlayer = getPlayerFromNick ( text ) if ( thePlayer ) then outputChatBox ( "Dont Camp Or Get Kicked By An Admin!", thePlayer ) end end addCommandHandler ( "camp", camp )
  20. i believe this will be fixed in the next release
  21. are you then actually creating a vehicle?
  22. put something in to stop people connected with it in their name, untested as of yet though
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