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Jay C

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  1. not quite the chicken race I think he had in mind. more like the stuff you see in old "Happy Days" styled movies where two cars race towards a cliff to see who chickens out first and turns away. Of course I just realized why this wouldnt work The whole deciding factor is fear of death, which is absent from GTA. Each race would be a tie because neither player really cares if they die, they'll just pop right back for another race.
  2. Lol. The Weinermobile. When my friends and I play multiplayer in San Andreas, we like traveling around in the weinermobile because its like a mobile health station. You can drive along, stop, get in a gunfight, buy a hotdog, and keep on going. I wonder if we'll see strategic uses of this vehicle in mta.
  3. lol thats good, but I would much rather race towards a big cliff, like the ones over in the southwest corner. I dont know if there are any long stretches leading up to a cliff like that but it would be a lot more satisfying. Actually yes I do but its not in the badlands. Theres a farm on a cliff overlooking a small town in the countryside north of Los Santos. Its got a pretty good stretch before the cliff, and whoever loses flies off the cliff explodes and dies rather than floating to the bottom of the water.
  4. thats a pretty good idea. I like that.
  5. Well I guess thats all I can think of for now. Keep posting any thoughts you may have and I look forward to seeing you all in San Andreas. I'll be the one standing naked on top of cluckin bell screaming "I am the other white meat!"
  6. hmm. never noticed that. I just thought of a good game mechanic. I'm sure most of you are familiar with the enemy tags you can spray over. Well, is it possible to make these objects invisible so that it appears that you are just tagging a wall? Then another player with a different color spraypaint could tag over it. It would be similar to Grafiiti matches in Tony Hawk, where whoever has the most tags of their color wins the round. Of course, you could just make this a small addition to the game itself, without making it an actual game mode, so that players could choose to tag buildings for the hell of it, and maybe spray over other players tags. Of course, with all of the spray can pickups spraying green as default, you would have to make some kind of coding changes so that it would spray the color of the player's team/gang, or just their chosen color.
  7. yes i'm sure that everyone was itching to say that. not really. skin, model, whatever. you obviously got the gist of it
  8. alright. I will continue to keep this conversation free of spooky wares and I appreciate your feedback on which GTA I should buy. I always loved the city Liberty way better than Vice anyway. Hey, I have been wondering about this for a while and I just remembered it. Nothing against CJ, but not everyone is going to want to play as CJ, even if you can customize his clothes. Is it possible to change the skin of your character, while retaining the ability to change clothes? That way players could choose a skin, then customize their clothes, so in theory you could have an old lady with a do-rag and gangsta clothes.
  9. lol ok then. though I am hoping for a burned copy of a game, that doesnt really make it a ware since its not a pirated program, but instead a legitamate backup of a bought copy of a disk, and though I'm sure Turd got really fired up to argue over software piracy, I dont even know anything about it.
  10. OMG no warez!!!! If I understood that I would probably still be confused by it.
  11. I've never played the GTA3 servers, but I'm considering buying GTA3 now, since its only 10 bucks. Besides, I dont actually own Vice City anyway. I borrowed it and installed it, and am currently waiting for a burned play disk. It would be cool, if possible, to arrange Co-Op Mission servers, so that people could help each other out in the missions somehow. Of course, this would probably be complicated, since certain players would have acess to different missions than other players, but it would be cool to have a kind of mutual gain from co-operating on certain missions so that all of the players would beat the mission in the single player mode.
  12. Well, even though that would be cool, I'm sure there would be some servers that would want to turn off the npcs anyway for some classic empty city San An survivor stuff.
  13. oops right. thats what i thought. Well, I'm excited about this, even if I probably wont be shelling out 50 bucks for a game I already own.
  14. I've seen cars with multiple passengers Well that sucks. i can never get in the backseat for some reason if theres already a guy in there. maybe im doing something wrong. I haven't played SA yet but don't you have RPG-like stats relating to fitness and strength etc? If so, someone further in the game is likely to have better stats. Also, I've heard some people say that they've played it on the PS2 and they can't be bothered to go through the single player game again on PC but they'll buy it for the multiplayer. I think a better way would be to have a set of credits or money when you start a multiplayer game and pick out your skills and appearance beforehand, much like when you start a new single player Deus Ex game. I had forgotten about that. I myself have maxed out all of my stuff on the ps2 version. Because I have experienced the advantages of having all of your stats maxed, I think that it would be best to just give every player maxed stats when they enter the game. Either that, or increase the speed at which you gain stats so that after maybe ten in-game kills with the pistols you've maxed out your pistol skill, ect. As for getting busted. If blue is going have npc synchronization, including cops might make things a little too chaotic. I mean, things are hectic enough with sixteen people in vice city by themselves, but with the combined forces of the San Fierro, Los Santos, and Las Venturas Police Forces trying to contain the mayhem of sixty armed criminals fighting in the streets, I'm not sure if I'd be able to handle it. Plus, it would just get annoying, trying to fight someone when the police pull up and try and coax you to put down your weapon. It's just not polite. Maybe you could make it so that in the safehouse select screen you can spawn at a police station wearing the cop uniform and outfitted with a lot of weapons. That would be cool. Or even still, carry over the vigilante mission some how, so that players with wanted levels show up on the radar, whereas players without a wanted are invisible to radar. But I'm not sure if that's really necessary.
  15. Oh well, these are hard times for us poo folk, they aint no denyin that Regardless, I'd like to make a few more suggestions for MTA:SA. You say that San Andreas could likely hold up to 60 players at a time? Now that makes things a bit more interesting. It seems like this would mean a lot fewer servers, maybe four official MTA servers tou house the majority of players, much like an mmo works. Sure, there would still be servers run by individuals, but the majority of game traffic would go to the official ones. I've noticed that in MTAVC there can only be one passenger, even if there are four seats. It shouldn't be much of a problem to fix this in the San Andreas version, since you can fill a bus with gang members. it should be easy to carry this game mechanic into mta and allow as many player passengers as there are seats. I've also noticed that in the PS2 versionof San Andreas, for some reason, Jets like the Harrier, Leer, and the Jumbo can only hold one person. This I know from two player, where my friend would have to stand on the back of the plane in order to travel alongside me. This would of course lead to the passenger falling off and tugging the invisible dog-chain until the Jumbo is pulled into the Earth. If possible, these values should be altered so that a harrier can hold two people, a leer like six people, and a jumbo about as many as a bus. Also, if possible, it would be cool if passengers on leer and Jumbo jets could walk around inside the plane, much like the mission where you have to jump the bike inside the jumbo or the mission where you have to jack that leer mid air. Each leer and jumbo would be assigned to an exterior room, maybe. Whenever a passenger entered one of these planes, they would be transported to the corresponding room, much like the interior of a building. Since the small enclosed space of the leer might create camera issues, it could use the first person perspective used in the latter mission mentioned. Hell, what if you could shoot out the windows at other planes? Ok, that last thing might be taking it too far, but I'm not just blindly asking for acts of god here. I'm familiar with game development, and though I'm sure game modification is very different, it is probably very similar as well. Achieving the things mentioned above would probably be hell to program, so it's understandable if some of these things can't be done. Regardless, allowing multiple passengers to a leer or jumbo is just expected, and though having multiple players surfing the back of a plane sounds fun, it shouldn't be the only way to do it. Given the amount of space there is in San Andreas, it might be interesting to create multiple levels of chat. There would still be a public channel for speaking with all of the players at once, but also a local channel. In this channel, only those within 20 feet with(or in the same vehicle as) of the speaking player would recieve the message. If typed in Caps, the range of the message would be greater. Typing an exclamation point at the beginning of the message could allow it to be viewed in the public channel. Also, I think it might be a nice touch to attach the cell phone animation to private messages. Sending a whisper would acess the animation used when CJ answers his cell phone. The recieving player would react with the same animation. If another private message isn't sent or recieved within a certain amount of time or the player fires a weapon, the character would hang up the phone. Also, I'm curious about character creation. Since San Andreas has a built-in system of clothing customization, it would change the way a player spawns. Much like other single player games with multiplayer modes, your single player character's appearance would be carried over into multiplayer. However, while in multiplayer, all of the clothes in the game would be made available if the player enters a closet. Rather than choosing a character and a spawn point when entering a server, a player could choose any of the properties in the game to spawn at, or possibly just spawn wherever they last saved (What if you could save in game?). Spawning with the weapons from your last save, however, is out of the question, since it would be too easy to cheat, so all weapons and armor would be removed at the point of entry. Players would not enter the game totally defenseless, though, since most safe houses have weapons nearby, and if they dont, individual weapons sets would be placed in each safe house. I don't see why you don't spawn at a hospital when you die in MTA. It just seems to make sense to spawn at a hospital rather than returning to the spawn point select screen. In Vice City, this leads to a lot of never-ending firefights at the robber spawn point due to the repeating die-spawn-die-spawn pattern. Respawning at a hospital would free players from this constant firefight and make it more difficult to rack up the points like that. Also, if pedestrian synchronization is perfected in Blue, it might be possible to get busted in MTA. You think about that. I'll have more on that later.
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