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DoKtoR

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Everything posted by DoKtoR

  1. Use 'Stage' resource for some action screenshots. https://community.multitheftauto.com/index.php?p=resources&s=details&id=646
  2. NICE ONE, and maybe add some meta.xml settings like: for enabe/disable that new components.
  3. maybe like this (when player join server) use: local flag = call(getResourceFromName("admin"), "getPlayerCountry", source) setElementData(source,"Country",flag) and ofcourse add scoreboard collumn called "Country" @ onResourceStart.
  4. New site: http://www.PCPGANG.net
  5. i like og-servers! im customer and im very happy!
  6. Actually, I prefer BaseMode, because AAD gamemode reminds me of some called samp.
  7. good luck, but wheres the server for this event located?
  8. imo main lobby should be changed,its too small
  9. I played VC singleplayer, then heard about multiplayer for VC, when i found MTAVC on google I was happy . It was 2004/2005.
  10. Hello I have been working on movie - .adrenaline THE MOVIE and here's the trailer that shows gameplay in one of PCP's gamemodes - #bomb da base. Click on the image below to watch. I hope you like it! Video: http://pcpgang.net/adrenaline/ Full version coming soon. Stay tuned!
  11. u dont need serial, http://development.mtasa.com/index.php? ... nistrators
  12. try this converter: http://gtamap.delux-host.com/converter/ the correct format for objects in mtadm map: <object name="object (2)" posX="2657.447510" posY="1254.248047" posZ="18.519930" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="4576" />
  13. 1,2,4 - YES Ad1: Server side local x, y, z = getElementPosition(source) local lolz = math.random( 22, 138 ) --//-- skin ID ped = createPed( lolz, x +1, y, z +1) setTimer( giveWeapon,1000,1, ped, 31, 100, true )
  14. r111 ** -- Unhandled exception -- ** Time = Sun Nov 30 15:01:50 2008 Code = 0xC0000005 Offset = 0x72746150 EAX=00000004 EBX=00000000 ECX=0F4B9764 EDX=00863C40 ESI=0F4B9764 EDI=00000016 EBP=7E370A72 ESP=0022FDA8 EIP=72746150 FLG=00010202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- **
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