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Bonsai

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Bonsai last won the day on June 13

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About Bonsai

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  1. Thanks for replying! I think that makes it much easier than to just remove a post without any reason why. In my opinion it does pertain to the project in the way that a questionable new team member might affect its quality or direction. That was basically my concern, not trying to start any drama. Not sure how I worded my original post, maybe it came across the wrong way.
  2. So I guess my reply was censored? It was perfectly valid.
  3. When you work for a company, everything you do at work while being employed belongs to the company. Just because you quit the company, you cannot tell them to remove everything you created. This is pretty much the case here. Imagine some former MTA dev decides he doesn't want MTA to use his parts of the code anymore. Its not his code, it belongs to MTA. Best case for him, he may also use it for his own projects. But he can certainly not make people stop using it after he gave it to them.
  4. Well as I said, maybe you can use some code of it or something. You don't have the database with all its tables etc. so that obviously the userpanel won't just work just like that. Where should it get the data from? If you want to use it you need to make it work with your own database structure.
  5. Oh, I forgot to remove them from the main resource meta file. They are not there on purpose.
  6. Hey, so I had some updates and changes that were only on DDC server so far, which I also uploaded to this repository now. New or improved: - Scoreboard - Userpanel - Battle Royale added - Podium added - Register/Login to local database - and more I haven't done any testing after changing how login and register works, so there might some problems which you will have to fix on your own. Probably Userpanel might need some editting to work this way. Maybe someone can use these updates for their own server or some of the code at least. https://github.com/Bonsai1
  7. You only need to create the renderTarget once, e.g. on resource start. Not exactly sure whats wrong, but after you fixed that, you could simply call drawTopTime() in your render function before drawing the renderTarget on screen.
  8. Sorry, I cannot edit anymore. I installed the latest nightly build and that seems to have fixed the crashes. But obviously normal players won't have that version.
  9. Hey, our server is still on 1.5.4. The min required version is set to 1.4. When trying to join the server, it asks you to update to the latest version anyway for some reason. Afterwards, it randomly crashes pretty fast once you joined the server. Version = 1.5.6-release-16535.0.000 Time = Fri Feb 22 19:03:30 2019 Module = C:\Program Files (x86)\MTA San Andreas 1.5\mta\netc.dll Code = 0xC0000005 Offset = 0x001B9227 EAX=11AF1924 EBX=FFFFFFFF ECX=DE16F9FB EDX=00000000 ESI=00002745 EDI=00000000 EBP=2187FD44 ESP=2187FC38 EIP=68299227 FLG=00010206 CS=0023 DS=002B
  10. Some really nice new functions. But why does GetElementsWithinRange use a box and not a circle or sphere? Wouldn't that be much further away from the center when an element is near the corners?
  11. Basically the same features as there are now just that the map editor doesn't have to run on a server for all players, but can be loaded and unloaded and used by certain players only. Basically like a gamemode such as race etc. on a Multigamemode server. Maybe this is possible already with the current map editor, but I guess that requires some changes as I assume it was designed to run on the whole server, same as the default gamemodes.
  12. Hi, I would have reported this on the bug page, but I lost my password and restoring somehow doesn't work at the moment. The problem is, when using the queueName argument of the callRemote function, it just times out. Without using a queueName, it works fine. Bonsai
  13. That's indeed a little confusing, but it's because of the "sendTo" argument being optional (notice the [ ] brackets). You don't need to provide it, then root will be used.
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