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Johnline

MTA Contributors
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Everything posted by Johnline

  1. haha thanks pals. gonna save the booze up for the weekend!
  2. while in #mta shouting about how great/disappointing the gtaiv trailer was, MAD_BOY took it a step too far: [23:26:39] i want to lay claude!
  3. [02:27:09] playing: "Suv - Colores (Surge Remix) - Winamp" [128kbps][44kHz][stereo] #mta Color is not permitted in this channel (#mta) :C
  4. Johnline

    wtf

    OBVIOUSLY YOU CANT READ JANI CUNTBAG. you should learn to give people a chance Jani
  5. [22:44:04] you need a degree before moving there [22:44:09] that's cause we're better than you Johnline [22:44:09] thats fair enough [22:44:10] well, yeah [22:44:13] ijs: one is me >_> [22:44:14] but thats in nz and canada too i think [22:44:22] [22:44:24] you need to have a job [22:44:28] i'de love to live in nz [22:44:31] educationed [22:44:33] they have problems in NZ, they fuck sheep [22:44:39] me too i guess
  6. hi asonofashadow, and thanks for your interest. at the moment zero progress is being made on the mod sadly. me and Talidan we're the last people to work on it 2 months ago, we were even playing it online, yet some things messed up and then we hit a dry spell. but this mod can by all means kick back off, we still have a lot of work to do to make a whole desert, yet on the other hand we have a LOT of work done. so much that i hate to see it go to waste. a lot of the city is done; just needs optimising, and we have sorted out some vehicles and peds. I like the name vice eisley, yet at the same time i'de like to see the name "mta starwars" stay consistent; so that if this thing ever gets done members of the community might see and remember the mod name and remember when it was just a pipe dream. in answer to your questions we've looked a lot into trying to turn vice city into mos eisley graphically and audibly, however it is very difficult to say make a ATAT Walker or even a monster that is bigger than the vice city bipeds. because of this limitation we will be sticking to bipeds as characters and car replacements. we will however get the cars to fly and have been looking into a very nice way to control flight in vehicles. we are planning for vehicles to hover even when idle in midair by binding a 0 gravity effect the the vehicle when the player is in it, and binding the flying cars cheat to vehicles that we want to be flyable. another exciting thing we are implementing is pod racing, i've been working on anakin's pod racer and have devised a pod racing track. The pods themselves we hope are to behave quite like the real thing by replacing some of the bikes with them. this means they will bank left and right and have a certain degree of back/forward tilt. the moving parts of the original bikes like the front and rear forks, wheels, handlebars can be assigned to parts like the carriage on the pod, the main bike parts to the engine, the wheels to the purple electric arc etc. Laser fire is possible and has been done through the particle.txd. if you're still interested and serious about helping we could really use another modeller, as its just myself at the moment and talidan on textures hud coding and getting online. join us in irc at irc.multitheftauto.com in the #mtasw channel for the best means of communication.
  7. I know that you all know You KNOW and i know your thinking the same thing. Itsjustmike is a pillock.
  8. [21:48:34] lol all cars in america are autos i guess [21:48:42] most yes [21:48:45] but fuck them [21:48:48] im always gunna get man [21:48:55] quotewall? [21:49:01] i feared that [21:49:04] hahaha [21:49:11] only spackers have automatic cars [21:49:17] brb [21:49:17] you're your own worst enemy rob
  9. yes, it was a joypad. i knew some bastards would complain about my misfires on that ambulance. but it just kept moving ffs!
  10. noit yet brophy, i think he's scared of me, or my ample modelling skills. But one thing's for sure, The Blokker player model is up next!
  11. BLOKKER IS THE CUTEST ABOARD I would once again like to celebrate Blokker's supreme work within the MTA community by giving him a space ship to boldly go where the boundaries of vc stop you going any further. BEHOLD; the Blokker USS Enterprise. This vessel is capable of 38MPH and can float on water. It has dual anal vector thrusters that are powered by rheostat technology, and an enterable cockpit (bridge) to shout "ENGAGE" in. It spawns in a plethora of colours and its wingspan measures 13 Tommy's! Pictures. Download the Blokker USS Enterprise here:blokkership_1.0.zip (right click > save ass) Youtube Video removed
  12. HAPPY FACKING BIRTHDAY YOU ALIROG KUNT. I HOPE YOUR CAKE EXPLOADS
  13. [23:35:11] brophy has a phobia of tits though [23:35:31] when brophy was young his mother used to beat him with her boobahs [23:35:49] lmao [23:35:58] i use to be an ass man [23:36:06] then i had a dream when i was in 5th or 6th grade, i forgot [23:36:32] i was ontop of a big container (like the ones that store grain) with Phill and Lill (from rugrats) [23:36:37] and we were all naked and taking a dump [23:36:46] then for some reason it became the shower [23:36:55] and some big lady with big titties got me [23:36:57] and dried me [23:37:07] and i looked down and she said "no dont look there, thats private" [23:37:15] so i looked up at her boobs (cuz she was naked) [23:37:21] and when i woke up, i was a boob man [23:37:44] lol Robpol86 [23:37:49] fascinating [23:37:53] indeed
  14. [02:09:07] ya know what nobodies done yet [02:09:13] a girl
  15. Just the ending part of a long drawn out joke session:
  16. WTF BBQ Rebel lol. That looked pretty cool. Kamazy and dcxbox the aspect of converting to SA has been discussed by us quite extensively. Being the main modeller and organiser of the 3D mechanics in the mod, the learning curve for implementing all models, sfx, text, animations, characters and vehicles into SA would fall on me. VC and SA are very different and so far I only have a grounded knowledge in modding Vice City. It would be better for publicity if we were making the mod for SA, I personally prefer the VC engine. If you remove the huge existing map from SA, which we would be doing, I cant see the advantages the game has over Vice City; except for smoother graphics. As far as multiplayer we could get the MTA devs to release a client that accepts the modifications of MTASW, so not having blue yet is not too much of a problem. The main problem once again is me being able to mod SA. For MTASW we are adding new character models and animations, and i dont think the tools are available yet for replacing character models; plus CJ has more bones in his skeleton than all the other peds.. just adds complications. PS. Kamazi the tool for replacing audio in VC and GTA3 is called Lithjoe's GTA3 Audio editor. Small update:
  17. Johnline

    Bloods

    i dont have the integrity to be in a gang like yours
  18. More Progress with lots A3 and A4 and some of the pod racer track sneaking in:
  19. OMG MERRY CHRISTMAS TO YOU ASWELL
  20. that pie picture just made me extremely hungry
  21. not possible unless you create a semi borked player model
  22. As a celebration of Blokker's contribution in irc, these forums and the ongoing Multi Theft Auto mod I would like to award him with a NEW CAR! The 2006 Blokkermobile has optional sunroof, fuel injected 999cc engine, realistic windows and doors, damageable windshield, state of the art alloy metal 15" rollingonf*ckingfloorpissingmyselflaughingoutloudoutloud rims, REAL DOORHANDLES! it can seat up to 4 pedestrians and uses a groundbreaking reflection mapping technology to make it look shiny. The Nova lookalike replaces the BF Injection in Vice City and even comes with an installscript free for one year! Download her: https://dl.dropbox.com/u/58483366/cg/pr ... le-1.0.zip
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