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Spider-Vice

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  1. I know it's wrong to modify other people's resources but this one is for personal purposes only, I'm not releasing it obviously and it's just for my server. Now on topic, I'm a scripting noob and I have a question, is it possible to decrease the update times to 0/real time? Like the player thingy moves every second but I'd like that to update in real-time. I know the update ratio should be somewhere but I can't find it. Thanks.
  2. Bah, hope someone spots it and fixes on the next MTA resources release.
  3. It's the normal interiors resource included in MTA. I had made custom interiors before and they worked well.
  4. I made an interior today but I'm having a problem. I can enter it but not exit, I just walk to the marker and nothing happens <interiorEntry id="ADLE" posX="1834" posY="-1293" posZ="119.5" rotation="1" dimension="0" interior="0" /> <interiorReturn refid="ADLE" posX="1837" posY="-1294" posZ="119.5" rotation="97" dimension="0" interior="0" /> Any suggestions?
  5. Not really about the graphics card. There are servers that allow mods, such as my private one and I need the stream fix because I have lots of HD mods that make the WHOLE city disappear and my graphics card is an nvidia GT 220 and in normal SA it works without a single lag and looks awesome.
  6. Hello I'm trying to restrict access to a resource on my server for admins only, how can I do this? Thanks.
  7. Hey, I'm here to ask a thing: I run a private hamachi server with some people and a forum to talk about the server, now I ask is it possible to make people register in the MTA server database when they join the IPB 3.1 board? Or show server info in the board? thanks.
  8. Sorry for the double post but now I've seen it seems to work but I got another problem. When I enter my server it says something like HTTP Code said error.
  9. I have a private MTA server running at home but some american friends get REALLY slow download speeds so I moved the resources to a folder in my site. Thing is, it still seems to load the resources from my PC (Only moved like 100 resources and console still says 300+) and the config is good I think. Here's the config: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Spider-Vice's MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>ip here</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl>http://gtamoddingfans.sixserve/MTA_Resources</httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>1</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>3</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>3</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>100</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="helpmanager" startup="1" protected="0" /> <resource src="joinquit" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="glue" startup="1" protected="0" /> <resource src="race_progress" startup="1" protected="0" /> <resource src="admin" startup="1" protected="0" /> <resource src="killmessages" startup="1" protected="0" /> <resource src="deathmessages" startup="1" protected="0" /> <resource src="dxspeedometer" startup="1" protected="0" /> <resource src="heligrab" startup="1" protected="0" /> <resource src="chaticon" startup="1" protected="0" /> <resource src="water_editor" startup="1" protected="0" /> <resource src="house_system" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> </config> Thanks.
  10. Told you I was a nub. Well I just took examples from the wiki, nothing more
  11. Spider-Vice

    Help?

    I made a model and I am trying to get it on game. I made the .lua file with the LoadCOL, DFF, TXD, everything and I think it's correct (I'm a script noob), so if it's not take a look: col engineLoadCOL ( string :<empirestate>/chrysler_tower.col ) txd engineLoadTXD ( string :<empirestate>/chrysler_tower.txd ) bool engineImportTXD ( chrysler_tower.txd, int 0 ) dff engineLoadDFF ( string :<empirestate>/chrysler_tower.dff, int 0 ) Now I made the meta.xml file with everything as on the Dev Wiki. Now when I start my resource it says it can't parse the meta.xml... Why? And another question, how can I get this ingame (on a position I want) Thanks
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