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ShOtGuN

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Everything posted by ShOtGuN

  1. Sorry for the double, but I can't get my hands on the language file. Tried arc_, but he isn't responding. I'd really like to do this translation.
  2. Thanks for the tip! I'll ask him. @MCvarial: You are partially right, but IMO the community center is the main thing what a simple gamer needs. I'm not talking about game mode developers. Of course, if I'd have the ability, I'd be glad to translate every site.
  3. Hi there! It's been a while since I last posted here, but since lots of new things came in my life, didn't really had the time to play MTA: SA. Recently, I've been to the community site and seen that the Hungarian translation is not only incorrect, but unfinished too. Is there a way to get an English language file, which I could translate? I'd really appreciate, since there are many Hungarians playing MTA.
  4. GameStar isn't only presented in Germany. At my country [Hungary] it's a very popular gaming related magazine too...But i don't really like them... They make up shit and such
  5. Hey there! I've just wanted to know how can be a 24/7 server QA Approved, so it'll be in mtabeta.com's serverlist. Thanks!
  6. Take a look at this: http://development.mtasa.com/index.php? ... troduction You should really start to read the mta wiki
  7. Try to load the dff before the txd, then the txd file... Maybe it'll solve the problem.
  8. I think sliding can be solved with a simple player state change, like entering in a car as a passenger, then getting out. This was the best solution for it in SA-MP too! [i'm not comparing mta to it before someone flames me!]
  9. ShOtGuN

    Sync

    Weapon skills can be set through resources, so that isn't a problem.
  10. Maybe because the server needs a meta.xml file which isn't in the server package?
  11. BTW, i've heard we can make maps with Race's map editor. Is that true?
  12. Well, the long awaited mod has been released and i have some questions about it. As i've noticed, you've made a really good modification, and all i can say it's worth the wait! So, here are the questions: First...the weapon synchronization is really cool but... Accidentally i went to a server with a modified weapon.dat [i have reinstalled SA after that, since it was really annoying.]. So does this mean the multi has no anticheat ATM? Or is it just because the weapon.dat files contents arn't synced? And related to the weapons.. i've noticed sometimes you can just kill an other player by one hit with a shotgun or something. Is it related somehow the player's bodyparts? Because mostly this happens when i shoot someone near the head area.
  13. I mean you get the files for new maps thats all
  14. Pff, have you read the comments section lately? It's been said by eAi that it's the installer of the mod itself, not some 'resource installer'... And what are you talking about? Resource Installer? Why the hell we would need that?
  15. If you have played CS or CoD, then you should know how things go... Let's say you are the server hoster, who made a nice script which uses custom models and such...so you set up your server and the models what's needed to be transferred to the player's client. So player joins, things get downloaded and you can play on the server... I'm not sure about this but i think this is a similar way how the team made "modding" possible.
  16. /me buys anti-idiotic pills to :Rob/ Mon 12/31 - ChrML: Disabled some commands that shouldn't be in the release
  17. @Frank2368: If the gamemode has the needed files, like vehicle models, then every player which joins to the server is going to get the files needed for the gamemode running on the server. Thanks to this, everybody sees other players modified cars..
  18. LOL, didn't know there's a clan with a name like this! BTW, i think i know you from somewhere Spitfire!
  19. K, sorry then! Just wanted to know because i'll be setting up my server as soon as possible when the mod is released. And maybe mirror it if it's needed.
  20. I'd prefer locking the frame limiter option for MTA SA: DM... Mainly because it can cause bugs and some desync if i'm right. Other than that, who likes to play a game with more than 50FPS? It is very unrealistic and too fast
  21. Hey, sorry if the topic title is confusing, but i just wanted to ask, how do you plan [if you already have a plan] to release the DM part of MTA? Will you provide us the server first, or you'll release the client and the server at the same time? I'd suggest the first one btw, so even SA-MP server owners could set their servers up for MTA. BTW, thanks if you answer my question!
  22. It smells something like STEAK!!!!!!!! We want STEAK! WE WANT MTA!!!! Long live Multi Theft Auto!
  23. Lol @ AlienX "Official Unofficial Release Date: 23rd Nov 2007 - 20:00 hrs"
  24. The only problem is that... There are minor bugs which cause the major bugs happen. And about this respect thing.. Well, there are a lof ot people in this forum who would help testing MTA: DM. BUT the team members have stated they DO NOT need any testers, because the QA team has already more than 20 members, which is enough. Then some noob comes here asking for being a tester, and if the team locks his/her topic, then the Team member who locked it becomes the bad guy.
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