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DJ muppetmaster

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  1. You can make it slide, if its in a cutscene, it can be done, the action is still happening in the game, all a cutscene does, is allow the game to take control of the actor.
  2. We're dicks, and the Film actors guild are pussys, and that guy is an asshole, etc, bleh I wont ruin it.
  3. no, its the same version, you have to have some experience with it, and if ur having trouble, then i dont think u shud do it, u need some experience, but il tell u anyway, change the poly selection, go to modify>move, when a single poly goes blue, delete it, keep doing that until you're left with the head, and other divisions gta models say nvm, i'll try and find the one i converted, but i cant do anything big like convert another one atm
  4. most of the good custom player models out there, for gta,3 were made by Commando Funebrero, a complete wizard at modeling. theres a link to his site on http://www.codenamegta3.co.uk, ill find it here it is http://jarramono.codenamenetwork.com/
  5. zmodeler is a crazy program u have to painstaking delete each poly on and on until its done, in zmodeler select and delete all objects in the hierarchy which are not root[0], u may have to re map the skin, i converted a tommy v ages ago, if i manage to find it, ill hook u up i did say that u have to have quite alot of zmodeler experience to be able to do it @l2ebel: well yeah, but zmodeler doesnt detach each body part as the vc player models are just one mesh, zmodeler detaches polys, although u could detach and uniteselect each poly until u have one part although that might take long. u might want to put tommy v, and his body parts, in the same physique as the fido player model is when u import him in zmodeler, not necessarily the same height but the same stance ++the arms and legs are divided into upper and lower, e.g lowerleg upperleg, lowerarm, upperarm, they are also divided into l and r for left and right, and the hands are also seperate
  6. i think switch designs made one, but maybe not look here http://www.codenamevice.co.uk, here http://www.gtagaming.com or here http://www.gtaforums.com
  7. woo Im recognised, u need to remove all the bones in a prog called rw analyse, thats all the sections named HanimPLG (just click them and press delete), import into zmodeler, get the tommy vercetti skin from the vc player.txd in the vc gta3.img or from models>generic>player.bmp, then flip it vertically in paint, and save, go to material, load the flipped image, delete all the sections with dummies, on root[0] is the main models mesh, for models to function correctly in gta3, the head, torso, upperarms, lower arms, upperlegs, lowerlegs etc etc, need to be all seperate pieces on the model, rather than dummies on the model which deform the mesh to the animation sequence defined, to seperate them u can either, keep deleting the polysof the rest of the body, until u have one body part, such as the head, save it as head.z3d and keep doing that until u have seperate body parts then merge them in one file, u may have to remap the skin using uv assign, once that is done, open up a gta3 player model to make sure all body parts are seperated into their right places and named poroperly (although maybe you should have done this before hand to get the names and seperate pieces) export it as a dff, add to gta3.img, stick the non flipped player.bmp in ur gta3 skin folder and PLAY! to do this all you need to have quite alot of experience in zmodeler and understand the interface, failing that their are some custom made tommy vercettis for gta3 on http://www.codenamegta3.co.uk however most look like a pile of shit
  8. Woah... That wouldnt be possible through programming, you would have to edit the DFF model file to do that, which MTA wouldnt do. youd have to edit the col file actually
  9. you could balance it by having the person with the rocketlauncher, should lose some health, u could say the rocket launcher is too heavy, or put the player in turret mode which they cannot escape until they are dead, so the rocket launcher is basically only allowed on some form of rampage
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