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JacoB

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Everything posted by JacoB

  1. the difference in blue and "normal mta"? pretty much everything. we don't know much, not being developers, but we have a pretty good idea that all of blue will be "in vice's process", thus having more control over what happens in the game - such as drivebys, smoother sync, full aiming rotation, etc. not to mention the sdk that will be provided, giving you the long-awaited option to mod the game to your heart's consent.
  2. there's lag in every online game (even in lan, just at such a small amount that it has little/no noticable effect), but that doesn't mean on every game you have to 'guess' where the player is moving and shoot there. games such as cs have both server and client side checks that ensure that if you shoot them on the client, they will get shot remotely on all other clients. a large factor of mta's lag is the fact that their animations force movement (which is a preventable factor by the way). i don't think this is the case for gta3, hence why on foot movement looks smoother. another factor is the packet encryption/other security they've added the client, which has resulted in a lot more calculations occuring per second then in previous versions. something else that may contribute to the lag is that the ping/chat/other outgame features reside on the same protocol as ingame sync (your position, animation, car, etc). i doubt that this has too much of a difference though. i'm not wanting to get too technical here, but its just a thought. and lastly, in my opinion - the interval at which packets are sent is too slow, but thats up to the developers really. 56k users may have serious problems if the interval was decreased, especially for larger servers.. it may result in more of a downgrade then an upgrade.
  3. and any suggestions where i can find a ledge like that?
  4. Yeah, nitro gives us nothing but problems though. It boosts you to such a speed that you have little or no control over how high you ramp...and you need some sort of control seeing how you have other people ramping over you etc. its hard to explain.
  5. Haha, thats next to impossible. I just spent 2 hours trying to do it. The problem was getting the last caddy to jump over the first one.. they aren't that fast so you cant exactly control their ramp height/etc. Pass?
  6. just watched it. LMFAO!!!!!!!!!! 2 thumbs up from me. that looked so f*cking fun. the end was mad, when you swiped off like 4 people off the cliff and it showed them splash in the water.. when is the next dodo duel?
  7. downloading this (slowly.. 29kbps, err) never played a dodo duel, sounds mildly interesting. do dodos also give you an insta-kill when a driver touches you with one?
  8. JacoB

    [MOD]SA-MP

    Way to kill a convo oli To the point, look at sa-mp's newest update.. New screens of healthbars, some cars, weapon firing (with y rotation!), etc. Check it out.
  9. JacoB

    Camhack

    ah.. well here anyways. Moderator message: url removed for now. It will be replaced when the file has been checked for virii, worms, backdoors and anything else nasty.
  10. JacoB

    Camhack

    It's because MTA changed GTA's window title from MTA:VC to MultiTheftAuto: Vice City. Stretchnutter's cam-hack looks for the previous MTA:VC window. He's released the source to this program at his website toca-edit.com, I'll go recompile it with 0.5 support now.
  11. Perhaps you should further study Vice's engine before spreading false information, cause I dunno who's ass you pulled that one out of.
  12. Are you f*cking serious? Comparing a hardly-multiplayer game with a MMORPG?
  13. False. "Warping cars" in MTA can only be done through packets, and its not exactly a simple process. The only way to sync cars through scm would be for you to put yourself in a car, move the car, then remove yourself from the car.
  14. JacoB

    Hello to all!

    /me wonders who's going to tell him the difference in lag and cheating.
  15. Great idea! I'm sure Rockstar would just love the fact that people have to pay someone else to play their game! No, they won't be buying your software (or is it even software? ingame client..), but they might as well be, seeing how they would have to pay to be able to play in the first place. Nonetheless, this whole paying idea wouldn't be too bad for the current community of gamers that play MTA. But new people will turn this game down the first time they hear anything about paying. Having people pay is just a desperate act to stop cheaters, when I still think that you all should WAIT AND SEE just how many cheaters pop up.
  16. No, GAdmin uses a remote connection with MTA and is probably considered a 'cheating bot', considering their definition of cheating is completely f*cked. Its functions are carried out within packets, and it alone proves that not all bad things have come from the bot era. What I'm saying is the MTA Team should have given us, as a host, the choice to or to not encrypt the packets. Not only would it massively decrease the lag but it would also bring back GAdmin to our server (and possible others?), as it causes no harm.
  17. JacoB

    Client

    In case you didn't notice, the server listings are in the almost exact same position as the MOTD, thus having the option to 'hide' the server listings would obviously also hide the MOTD.
  18. No, GAdmin does not REQUIRE an Admin+ connection to allow users to warp theirselves to other players; in fact, its just the opposite. A normal connection is required, the only thing the Admin+ connection was for was banning players, checking ips, etc.
  19. Well I appreciate you maturely handling the situation, I was in a bad mood.. Nonetheless, they did in fact improve the security a lot. The packets seem to be randomly encrypted with Rijandael (AES) encryption, wich is in some cases even used by the government. The client seems to be packed, thats why the released crack requires a 3rd party ASM hook instead of just simply re-compiling the MTA client. The CRC protection as also been slightly revamped, with 1 single error message (You are running a modified mta client) instead of it telling us exactly what we're missing, etc. As for trainer detection, it seems the client is now constantly scanning particular areas in the memory, making sure they arent 'changed' by a different process - if they are, you're disconnected (such as the drive on water cheat).
  20. If you had the slightest clue on how memory hacking works and the consequences that come with Read/WriteProcessMemory, maybe you'd think before posting things like this. You have no idea what goes on behind the scene, how changing one method requires you to change ten others, how many things happen that we don't see. Have you simply forgotten that GTA was not designed multiplayer, or is your head so far up your ass you've been brainwashed by this third party multiplayer concept, somehow conceived into thinking its 'natural'? And whats up with your definition of gameplay? Do you not agree that new additions alter gameplay? Do you not think that the SWIMMING addition to San Andreas affected gameplay? If not, I suggest you return to second grade where you belong; it is obvious you severely lack something we like to call common sense. The security improvements mainly were directed towards the netcode. Tell me, have you seen ONE BOT since this new version has been released? Have you? If you're having problems on your 700mhz 64mb PC, then don't bother complaining about the sacrafice concerning decrease in quality for the increase in security, unless you actually enjoyed people ruining others' games.
  21. Its never been done before, even in VC, but its been heavily looked into. I believe a person named Stretchnutter found the closest memory address to for this to be accomplished, but sadly he never went through with it.
  22. This may have been brought up before, but oh well. Why are you officially planning on making an 'MTA:San Andreas' (thats assuming you did make it official, considering you've registered mtasa.com) when we still have yet to hear whether or not Rockstar is going to implent multiplayer gameplay theirselves? Nrj, you make it sound like syncing the player information - such as weight, clothes, etc - would be a problem, when 99.9% chance is that such data is easily accessible with one opcode. The only 'problem' I see with this is whether or not Rockstar has given the option to customize actors the same way players are; theoretically, with some hardcore game hacking, there is a chance this could be accomplished - whether Rockstar makes it "possible" or not.
  23. Yeah, we sure are gonna miss those 2fps moments that had a 99% chance of crashing our game and / or causing massive de-synchronization.
  24. My suggestion: Play 0.4.1 until blue is released. I'll agree with twig on this. Two steps forward, one step back.
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