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Remi-X

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Everything posted by Remi-X

  1. A handlingTable is ina a Propert = Value pair. For example, "mass = 1000" or "driveType = 'electric' " would be correct. Also, get this version of hedit. Youre obviously using an outdated one. http://code.google.com/p/hedit/download ... =hedit.zip
  2. Becausr you do not read what i said. You gotta use a HANDLING TABLE, not a STRING.. Besides, what is your version of hedit? That XML looks awfully old.
  3. NEED MORE DEVELOPERS Hedit is getting abandoned, we need more developers. I totally lost the interest in the project and I'm busy with my own server now which I love to do. Nevertheless people would still like updates on it. So, if anyone like to help the project, no matter in what way, PLEASE contact me or John_Michael. I will thank you forever for anything you can do <3 Thank you!
  4. Jesus.. I thought I could do some other projects instead of hedit Use this export for now: setHandlingFromTable ( element vehicle, table handlingConfig ) vehicle: The vehicle you want to modify handlingConfig: The handling configuration you want to apply, in a property = value table. There's not really an alternative yet. I might see if I can do some work again on hedit, but meh, I lost the interest in it
  5. No, more like this local window = guiCreateWindow ( ... ) local guiElements = { -- Here we store the window element into the table you want window = window, -- Here we use window as the last argument so the button and label will be a child of the window. button = guiCreateButton ( ..., window ), label = guiCreateLabel ( ..., window ) -- Moar elements. But keep in mind, you cannot use and element created here to another root. -- So for example, you cannot create a tab panel and give the tab panel items in the table. }
  6. I'm sorry if I sound dumb, but how to do this? With shaders? With other DX functions. You can for example get a screensource, convert the screensource to "pixels" and then modify them with the new functions.
  7. I'm going to update ModLoader soon. MTA 1.3 has fixed vehicle collisions so I can remove this from the loader. And I will make it somewhat more stable.
  8. Use "resourceRoot" instead of "getResourceRootElement(getThisResource())". resourceRoot is a predefined variable doing just that.
  9. Then why did you leave resedit unprotected? You can make resedir only allow certain accounts for access.
  10. Ignore that error, some values of handlings in handling files are not compatible with MTA and thus causing errors. Im not going to put my time to prevent this, I have better stuff to do
  11. Besides, it will be an ELEMENT streamer. This means it does NOT affect any visible stuff, unless you got 65535 elements within your streamed area..
  12. Also theres a limit of 750 objects which can be streamed in or visible, don't remember which one. IIRC, both. And indeed you can't change the element limit, however, you can make element streamers if you really need to.
  13. Not in this case ChaseOquinn (Atleast I'm hoping and expecting so). The reason for these rushed version numbers are a high amount of network bugs, only fixable in a way that older client and newer server or vice versa are not compatibel anymore. I want to say we should've done such testing with 1.1 already, but we could never expect all these problems before we had them. Anyway, hows testing on the CIT test server going Arran? I don't hear a lot about failing map downloads (only little freezes), so this issue seems fixed? Would be supernice to even get these freezes fixed, but oh, thats not important. Also I'll try to finish some scripts today so I can put my server online for some testing too. A while ago Arran noted that MTA stops sending out data when theres no bandwidth available. I don't know if there has been an attempt to fix this, but this will be easy to test if I can get up around 40 players. Also, the map download of my server is relatively big so may also be a nice thing to do some testings with. Let me know if anyone is interested in that.
  14. Haven't had time for that yet. The language file will need some tweaks, plus there are new strings which are not translated yet. I'll give you some info very soon.
  15. BETA RC1 Is now stable. Update your servers! Thanks to John for his work lately! RC2 will be started now, with the following features to come: - Better help menu. - Get and share menus. - Various minor fixes and changes.
  16. I love new people making such detailled post, good job on that! And thanks for your.. thanks (how the heck can i call that correctly in english) But parachute in vehicles? Funny your game crashed then, because a parachute in the vehicles folder shouldnt be found Why? Because a parachute is a weapon, not a vehicle. So placing your parachute txd and dff into the weapons folder should solve this. Hope that will do
  17. I love your third point; you sorta broke it already lmao This topic was meant for a tutsubforum, although I can go into your suggestion too. We already have a "Servers" subforum, where you can post a topic to introduce your server. If any of these servers need help, they can make that clear there right? -- About the tutorials subforum. I've seen quite a lot stupids who just post 2 pieces of code and say "combine them". Well, these are NOT tutorials. So I've been thinking about a "Master Tutorial List". This is a list of proper tutorials, where text colors represent the difficulty and gives you a list of must-read tutorials. Like this, we can make a big list of tutorials without listing the stupid and useless tutorials. I've had experience with this on another forum, and it works very well. I can easily maintain such a topic, so I see this as a good way to avoid retarded tutorials (which arent tutorials blahblah once again)
  18. So when can we expect our superawesome tutorials subforum? :3
  19. MIGRATE YOUR SAVED HANDLINGS TO MTA 1.2!
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