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Bluntz-X

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  1. hi all anybody tell me how i make casino robbery which element and function i use just like a saur casino robbery pls anybody tell me Thanks in advance
  2. this think i make easly but i want ingame make pickup
  3. what you mean please ex me better
  4. hi all guys i am making race map anybody tell what is easy way ingame pickup,spwanpoint,(Ex: Ingame make spwnpoint and pickup repair) Sorry for bad english
  5. hi all guys anybody tell me how i make custom object which think i need to make thanks in advanced
  6. hi you complete this smartphone please release this
  7. hi all anybody tell me how i make a moving picture pic change in 5 sec like a SAUR which element and funtion i use Thanks
  8. anybody tell pls i want
  9. hi all this police job download from community anybody tell how i make which police arrest criminal..criminal follow this police and police hit the marker criminal teleport in jail .and show the reammaing time.anybody help me... Client GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "This is Police Job/n/Press Accept to take the job if you don't want to press cancel.", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1540.70459, -1634.32251, 12.54688, "cylinder", 2.5, 0, 170, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 30); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("Police.saPDj", localPlayer, "teamSet") end server Teame = createTeam("Police", 0, 0, 255) CT = { [Teame] = true } CV = { [596] = true } function CopCar () setModelHandling(596, "driveType", "awd") setModelHandling(596, "engineType", "electric") setModelHandling(596, "numberOfGears", 3) setModelHandling(596, "collisionDamageMultiplier", 0.10) end addEventHandler("onResourceStart",resourceRoot,CopCar) function PoliceSet () local team = getTeamFromName ( "Police" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 255 ) setElementModel(source, 281) outputChatBox("Welcome to the Police Job (by Price).",thePlayer) else local teamx = getTeamFromName ( "Police" ) if teamx then cancelEvent() outputChatBox("You do not need to use this again!", thePlayer) end end end addEvent("Police.saPDj", true) addEventHandler("Police.saPDj", root, PoliceSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( CV[getElementModel ( source )] ) and ( not CT[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only cops can use this car!", thePlayer) setPlayerWantedLevel(thePlayer,3) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) theWL = getPlayerWantedLevel ( source ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theWL > 0) then if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" then setElementPosition (source, 4076.3999023438, -1788.5, 3.511967, true) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) outputChatBox ( "You have been jailed by "..theCop.. " for 10 seconds.", source ) local playeraccount = getPlayerAccount ( attacker ) givePlayerMoney (attacker, 100) setTimer ( setElementPosition, 10000, 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setPlayerWantedLevel (source, 0) end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) wantedlevels --WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP function aplayerdied( ammo, attacker, weapon, bodypart ) local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 6 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 6 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end setPlayerWantedLevel( source, 0 ) end addEventHandler ( "onPlayerWasted", getRootElement(), aplayerdied ) --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED function assaultinganofficer ( attacker, weapon, bodypart, loss ) if getElementParent(source) == kingCOP then if isElement(attacker) then if ( getElementType( attacker ) == "player" ) then if getElementParent(attacker) == kingCOP then return end elseif ( getElementType( attacker ) == "vehicle" ) then thedriver = getVehicleController( attacker ) if isElement(thedriver) then if getElementParent(thedriver) == kingCOP then return end end end if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then setElementData ( source, "justdamaged", "yes" ) local damagereset = setTimer ( resethurt, 20000, 1, source ) if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 1 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then local thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 1 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end end end end addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) function resethurt(source) if isElement(source) then setElementData ( source, "justdamaged", "none" ) end end --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE function carjackcheck(theVehicle, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then return end local wlevel = getPlayerWantedLevel( jacker ) if wlevel < 4 then setPlayerWantedLevel( jacker, wlevel+1 ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR function copcarcheck(theVehicle, seat, jacked) if getElementParent(source) == kingCOP then return else local carid = getElementModel( theVehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then local wlevel = getPlayerWantedLevel( source ) if wlevel < 4 then setPlayerWantedLevel( source, wlevel+1 ) end end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! function inspection ( element ) if isElement(element) then if ( getElementType ( element ) == "player" ) then if getElementParent(source) == kingCOP then local wlevel = getPlayerWantedLevel( source ) if wlevel == 0 then if (getElementData ( element, "legalstatus" ) == "illegal" ) then local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then setPlayerWantedLevel ( element, 1 ) end end end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) --STUFF TO MAKE BRIBE PICKUPS WORK function pickedUpWantedCheck ( player ) if ( getElementType(source) == "pickup" ) then if getPickupType ( source ) == 3 then if (getElementData ( source, "model" ) == "1247" ) then local level = getPlayerWantedLevel(player) if ( level > 0 ) then setPlayerWantedLevel ( player, level-1 ) end end end end end addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) here is marker where police hit maker criminal teleport in jail createMarker = ((587.85107, -635.79315, 22.81306, "cylinder", 2.5, 0, 170, 0) here jail maker where criminal teleport createMarker = (1259.77979, 2068.58154, 32.63382, "cylinder", 2.5, 0, 170, 0) pls tell how i make it
  10. hi i am come back again with more help i make lock button but lock system is server side how i can lock car function () -- Create our button GUIEditor.window[1] = guiCreateWindow(166, 127, 540, 359, "lock", false) GUIEditor.button[1] = guiCreateButton(311, 254, 162, 19, "lock", false, GUIEditor.window[1]) function lockcar ( thePlayer ) playervehicle = getPlayerOccupiedVehicle ( thePlayer ) -- define 'playervehicle' as the vehicle the player is in if ( playervehicle ) then -- if a player is in a vehicle if isVehicleLocked ( playervehicle ) then -- and if the vehicle is already locked setVehicleLocked ( playervehicle, false ) -- unlock it else -- otherwise (if it isn't locked) setVehicleLocked ( playervehicle, true ) -- lock it end end end function bindLockOnSpawn ( theSpawnpoint ) -- when a player spawns bindKey ( source, "l", "down", "Lock car", lockcar ) -- bind the 'l' key to the 'lockcar' function end addEventHandler ( "onPlayerSpawn", getRootElement(), bindLockOnSpawn ) -- add an e thanks for help
  11. the problem is ip i have two ip one internet ip is 192.168.1.3 and two mtasa ip this ip always change 116.71.164.188:22003 if this ip not change my server show in server browser
  12. my server show in internet browser as offline and ip adress was change again now ip is: 119.152.13.2:22003 but i see my ip is not change where i can set ip and i see my server in local list it ip is 192.168.1.3:22003.i also go this https://nightly.multitheftauto.com/ports/it show ip is 116.71.160.80.Everywhere different ip please tell.. thanks for help
  13. i remove ip from mtaserver.conf and i go this website https://nightly.multitheftauto.com/ports/ it show me red close and it show this ip 116.71.173.48 but my ip is 192.168.1.3 and i type openports in console show me all ports is open what is wrong ...
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