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Showing content with the highest reputation since 17/10/18 in Status Updates

  1. 2 points
    It took a while before I had time for explaining an enchantment which I created a while back, but I finally wrote a topic for it. Just another enchantment topic/tutorial. This time it is about communication between serverside and clientside. The context of what will be enchanted These 2 sides will have communication with each other: serverside > code that runs in the server application. Program Files (x86)\MTA San Andreas X.X\server\MTA Server(.exe) clientside > code that runs on all clients/players > game application. Program Files (x86)\MTA San Andreas X.X\Multi Theft Auto.exe In most cases there is just 1 server. And there might be more clients / players connected to that 1 server. If you already know how client/server trigger events work, then it is still worth looking at. It is an enchantment, which means it does things for you, so less code is needed to achieve something complex. There are some stupid jokes included, which are actually really bad... sorry. It is suppose reduce the cognitive load of the content by letting the reader first visualize the context before explaining it. (it is a method)
  2. 2 points
    دعوةمرحباً صديقي , اتمنى انك في تمام الصحة و العافية ..أود سماع رغبتك في قبول دعوتي لدخول سيرفر فقط لنتجمع فيه , ثم سأقوم بتحويل الجميع لسيرفر [Gta-Ar] , سيرفر حرب العصابات المشهور و المعروف و هو السيرفر الأول عربياً .سيكون هذا التجمع يوم الخميس القادم , أتمنى ان ترد علي ب لا او نعم , لكي أقوم بإعطائك أي بي سيرفر التجمع في أقرب وقت .
  3. 2 points
    /\ / \ / \ / \ / \ ---------- For those who have already downloaded the tool I post. I found and removed a critical bug in it, which had to do with calling back the client. While testing (alone) I didn't notice that it was sending information back to all clients instead of the one that should receive it. My apologies about this. Change in the source code: https://gitlab.com/IIYAMA12/mta-communication-enchantment/commit/c425481b5e49da3ff4aab9b5552795e2f2563e98 It is recommended to re-download the tool in that case. NOTE: I will not make feature announcements here, only critical bugs. Re-download
  4. 2 points
    MTA-Communication-Enchantment It is finally far enough in development to share this with you. I made an announcement a few days ago about solving some struggles, that people have with communicating between the server and the client. Today is the day that it isn't just rumour, but for you to use. Before I am going to write a topic for it, I prefer to solve any unknown issues first. That is where you guys might come in! Just an example:(1) Passing arguments like you used to@ --CLIENT callServer("passingArguments", "arg1", "arg2", "arg3") -- SERVER function passingArguments (arg1, arg2, arg3) outputChatBox(arg1 .. " " .. arg2 .. " " .. arg3, client) end Just an example:(2) Calling back! -- CLIENT callServer( "calculation", 50, 100, function (value) outputChatBox("Value: " .. value) end ) -- SERVER function calculation (value1, value2) return value1 + value2 end Just an example:(3) Calling before a client has loaded his scripts! --SERVER addEventHandler("onPlayerJoin", root, function () callClientAwait(source, "testCallClientAwait") end) -- CLIENT function testCallClientAwait () outputChatBox("Yes this works!") end Thank you @Xwad and @JeViCo for early testing! Repository: (+ download) https://gitlab.com/IIYAMA12/mta-communication-enchantment [NOTE] The documentation on the repository is not 100% complete. Direct download link: [NOTE] On the repository there is syntax highlight https://gitlab.com/IIYAMA12/mta-communication-enchantment/-/archive/master/mta-communication-enchantment-master.zip
  5. 2 points
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  8. 1 point
    Lol, I am the old founder of fts. Anyway, I sad I don't help bcs I don't play mta, just wanted to release our MGM for other servers. If it's not allowed then I just don't release it. Have a nice day.
  9. 1 point
    Your Open Source GameMode ( Lakeside ) Won't Work for me
  10. 1 point
    Helpful and nice person, thank you for all advices
  11. 1 point
    Thank you, that often help!
  12. 1 point
    For those who haven't seen it yet. There is since yesterday a tutorial available about scaling DX components on the tutorial section. This tutorial can also be user for other types of user interfaces, like the MTA GUI or DX libraries.
  13. 1 point
    دسكورد
  14. 1 point
    دعوة مرحباً صديقي , اتمنى انك في تمام الصحة و العافية .. أود سماع رغبتك في قبول دعوتي لدخول سيرفر فقط لنتجمع فيه , ثم سأقوم بتحويل الجميع لسيرفر [Gta-Ar] , سيرفر حرب العصابات المشهور و المعروف و هو السيرفر الأول عربياً . سيكون هذا التجمع يوم الخميس القادم , أتمنى ان ترد علي ب لا او نعم , لكي أقوم بإعطائك أي بي سيرفر التجمع في أقرب وقت .
  15. 1 point
    دعوة مرحباً صديقي , اتمنى انك في تمام الصحة و العافية .. أود سماع رغبتك في قبول دعوتي لدخول سيرفر فقط لنتجمع فيه , ثم سأقوم بتحويل الجميع لسيرفر [Gta-Ar] , سيرفر حرب العصابات المشهور و المعروف و هو السيرفر الأول عربياً . سيكون هذا التجمع يوم الخميس القادم , أتمنى ان ترد علي ب لا او نعم , لكي أقوم بإعطائك أي بي سيرفر التجمع في أقرب وقت .
  16. 1 point
    Solo quería decir que eres buen scripter y están buenos los scripts que haz publicado en la comunidad
  17. 1 point
  18. 1 point
    Dear scripters, A few days ago I started building on a new tool/enchantment for a mta functionality. The tool is an enchantment for the trigger[Client/Server]Event function. It will be available for everybody once it is finished. I decided to build this tool as challenge for these issues: - The current trigger*events can be complex for some people to use. - CallBack functionality is not directly available. - Sending trigger events before the client has been loaded happens too often. This message will not be received. - Can't pass over arguments to the callback function without losing them or making copies. So a functionality that allows you to send tables and functions from(from A to B): [A] serverside > (clientside) > B serverside callback (Clientside is left out, while passing functions/tables) [A] clientside > (serverside) > B clientside callback (Serverside is left out, while passing these functions/tables) A question to you guys: Is there any other issue related to the trigger*Event functions that you would like to see automatically/easier?
  19. 1 point
    .بالتوفيق... سيرفر فخامة اكثر من رائع..والمودات اكثر من رائعة.. واصل نحن بانتظار المزيد من الابداع☺️ SAMURAI
  20. 1 point
    [EU NÃO MORRI NÃO] Me mandaram print ae de nego dizendo que dei calote em cliente, ou morri. NÃO ACREDITEM NESSAS COISAS! Meu perfil foi bloqueado, e como só tinha eu de administrador na página de scripting e na do meu servidor foram bloqueados também. Clientes, fiquem tranquilos, seus pedidos estão salvos no meu banco de dados, agora mesmo eu ainda estou produzindo mods.
  21. 1 point
    يعطيك العافيه رسلت لك بالخاص
  22. 1 point
    لك خبره في برمجة ؟ تعرف تسوي مثلا شات لاعبين
  23. 1 point
    انا مسافر حالياً ومشغول فتره
  24. 0 points