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  1. Dutchman101

    Dutchman101

    MTA Anti-Cheat Team


    • Points

      214

    • Content Count

      2,043


  2. IIYAMA

    IIYAMA

    Moderators


    • Points

      213

    • Content Count

      5,691


  3. Tut

    Tut

    Administrators


    • Points

      211

    • Content Count

      1,061


  4. Lord Henry

    Lord Henry

    Other Languages Moderators


    • Points

      173

    • Content Count

      3,419


Popular Content

Showing content with the highest reputation since 15/06/20 in all areas

  1. Multi Theft Auto: San Andreas 1.5.8 is released Happy autumn! We've been working hard and today we're proud to announce the release of MTA:SA 1.5.8. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. Statistics This is the 25th 1.x.x release 407 days 1 deprecation 5 announced backwards incompatible changes 41 new functions 68+ bug fixes and changes 465 commits (see comparison) 197 new open GitHub issues (see list) 102 resolved GitHub issues (see list) 108 closed
    38 points
  2. Hi. We hope that all of you are safe and healthy. The year of 2020 is finally coming to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened during this year and a handful of other things that might be interesting to you. 2020 in Recap Surely, it is hard to mention this year without mentioning the COVID-19 pandemic. Many lives were lost and millions of people had to deal (and still cope) with the consequences of the disease. The pandemic had locked many of us down in our homes and forced us t
    21 points
  3. Today i proudly present to you: OSWS (OpenSourceWaterShader) for MTA: San Andreas! What is this? This resource is a project that i started long ago in order to finally (!) get a decent water shader working for MTA that benefits everybody. The main goal is to get an amazing shader where everyone should contribute to make it the very best looking water that we can get for this game engine. The code is pretty well optimized and the performance should be good for everyone, but a shader model 3.0 graphics card is REQUIRED for this resource! The effect is applied to the water texture its
    17 points
  4. Hey. After two years of scripting i've decided to shared a bit of my knowledge with community, which i've learnt - special thanks goes to @IIYAMA for teaching me trigger and tables related stuff. Therefore i present you: Custom element data It is data system based on Lua tables and trigger(Server)(Client)Event, which was created and released back in 2020, over few months received a significant updates which introduced useful client-side features and not-so complex logic to fully control data flow through server-side. I do plan to actively develop it, mainly in improving performa
    16 points
  5. Hey folks So, I joined this community back in 2008, when MTA SA DM DP1 was released. It was great. I played in servers. I scripted stuff. The scripting part is especially important here, because I was amazed to see what possibilities to customize the game MTA SA gives to the scripters, and that's what got me involved so much. It was by scripting on MTA that I got lots of coding experience. I had such a great time that 2008 was one of the most memorable years for me, because I can still remember the good moments, including my first time playing the non-race version (I played MTA SA Race in
    14 points
  6. pAttach version 1.1 Optimized bone attach thanks to the new MTA functions/events. This resource doesn't match with well known bone_attach, you can not use the same parameters! Documentation moved to GitHub! Go to GitHub...
    11 points
  7. Map files Table of contents: Introduction How to read a map file? Broken map file, what to do? Editor bugged, what to do? Modify your maps outside of MTA Extra links Introduction A map-file! What is that? The name already gives away the definition. It is a file which contains a MTA map. The format makes maps portable, so that you can send them over to your friends. You can recognize map-files by the extension: .map Here is an example of a map: Syntax highlight When you open a map file in your te
    10 points
  8. Reason: SERIAL CHANGING + BOT TESTING Serial: 0F51EF5D01C9C9ACAD6B3592A5E62233 Some time ago I coopareted with you @Dutchman101 about my server project "Twoj Serwer MTA" and with duhack we helped u with some problems, and now when I wanted to join to my server I saw this reason. I have no idea what is the reason, maybe thats why cause of using a VPN. But I have never using any type of bot because my mission is to invite new people to play MTA on my YouTube channel: https://www.youtube.com/channel/UCU-21oVPvbBwNSicUcVfItw I hope to get unban asap to create next video Cheers
    10 points
  9. This post was an April Fools joke! We are NOT going on mobile at this time After a long time in the making, MTA team is proud to announce Multi Theft Auto for mobile available today for Android, and iOS devices! Read more on our dedicated mobile page at https://multitheftauto.com/mobile/
    9 points
  10. We all know high FPS limits cause various GTA bugs. But the most common annoyance, is that at FPS limits higher than 70, it becomes hard to move around while aiming a weapon (e.g start walking sidewards) which happens between 71-74 FPS, after which at extremely high FPS limits (80-100 FPS) it's no longer possible to strafe. For all server owners that have a reason to set high FPS limit but don't want to get this annoying bug, i wrote this scripted solution: local previousTask = false local defaultFpsLimit -- Store FPS limit on resource start to ensure its reliability (as server FPS
    9 points
  11. Woop woop, look who has accumulated 1,000 posts.
    8 points
  12. Ok, this was a hard decision to take (regarding privacy and drama), but because we noticed that you made a video in which you're implying MTA made a bad decision, we will now offer some more transparency towards the community to reveal what we suspect you, TheVarus, of doing: See below picture Mirrors (you're probably going to want it gone): Since you have also spread the link to this ban appeal by yourself, I hope this will let your 'blind followers' (who believe your "my serial has been with me for 5 years" claim is something that proves you're right with everything) l
    8 points
  13. Introdução O conteúdo deste tópico será separado por seções, ensinando passo-a-passo cada detalhe - desde criar um BOT no site do Discord Developers, até finalmente ligá-lo e executar os comandos, que serão enviados para o seu servidor MTA. Siga todos os passos para que tudo dê certo. Configurando o ambiente Bom, para que nós possamos iniciar, é necessário instalar duas coisas no seu computador: Node.js e Visual Studio Code. Só um adendo: não é estritamente necessário usar o VSCode, estou apenas sugerindo-o, e também é a IDE que irei utilizar neste tutorial. Após instalá-los, seguirem
    7 points
  14. This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all are found and important features (from you guys?) are implemented. Feature list: Custom rockets (Customizable through Lua scripting) The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
    7 points
  15. It's already being worked on.. see https://github.com/multitheftauto/mtasa-blue/pull/1684 (new ID's for objects) and https://github.com/multitheftauto/mtasa-blue/pull/1701 (vehicles).. it's possible that it will be merged and released soon, during 1.5.8's lifespan, like with so many major features.
    7 points
  16. Hi, You are a dedicated tester of the 4Life / PyLife bot that is being described at these 2 topics: 1) https://forum.mtasa.com/topic/125549-banned-by-mta/ (you work for him, as a tester) 2) https://forum.mtasa.com/topic/125545-banned-by-mta/ (read my post there) We initially banned you for 1 month (due to higher involvement with the bot, as a tester, not just an user) on serial 4995B3E3EADBA4BE8EA58259A54B0602 (where you ran the bot), but later found out that you are a massive serial changer, who knows how to change their MTA serial solidly and as a result has generated ove
    7 points
  17. San Andreas Roleplay Launched: December 1, 2020 sa-roleplay.net History San Andreas Roleplay is a community founded by @FernandoMTA in early 2020 and @Portside who became co-founder in August of this year, which is now also being led by @SherryMTAand @TheNeonGuy! A big shoutout to these guys for the excellent community leadership they've been doing and for all the work they've put into the project. My idea and project of making a server shaped by the MTA Roleplay community started back in 2017 with what some may know as Neptune Gaming. The goal was to
    6 points
  18. Part 0; Preamble At the moment we have a long discussion about databases in the MTA Community, a huge part of the Team thinks that DB-drivers must be only as modules, but right now, we have only RDBMS databases(SQLite and MySQL). It isn’t enough for many dynamic MTA servers. So, I want to suggest an interesting solution to this problem, so let’s get started! Part 1; Tarantool When we think about DODBMS the first variant of this is MongoDB. MongoDB works well with JS, like nodejs, but I want to present to you the DODBMS which work with Lua. This database is some
    6 points
  19. I don't know why I even have to point this out since this is something I figured out automatically in my early days of MTA scripting. But it seems necessary because I see people using Lua tables but not taking advantage of their flexibility. Very brief overview of tables as arrays Anyway, Lua tables are often used as arrays - that is, data structures that store values under consecutive integer keys starting at 1 (0 in most other languages, but that's another story), making a sequence. Various functions that operate on tables, including those in table namespace, treat them as arrays.
    6 points
  20. Hi MTA community recently I was browsing the useful functions list and I saw a new and interesting function available from version 1.5.8 r20704 onwards: attachElementToBone() and using the "onClientPedsProcessed" event. After seeing that this function gives better accuracy and better performance than 'bone_attach' resource I told myself why not making a new bonne attach resource, so this is what I did basically just using the function and the event I just created a synchronization between client and server with tables. Thank you to Einheit-101 and Saml1er for they’r hard work. Also thank
    6 points
  21. طلعت من هايبر ديف ومالي علاقه فيه السلام عليكم أفتتحنا شركة برمجيات لصنع سكربتات. تخصصنا في اللغات التالية lua, php, mysql, javascript, html and css خدماتنا تتضمن صنع سكربت الى بروجكت كامل. https://hyperscript.dev/ (سيتم أستلام الطلبات في سيرفر الدسكورد) أعمالنا المزيد
    6 points
  22. Salutări tuturor, Având în vedere contextul actual din cadrul comunității românești la nivelul platformei, am decis să desfășor un sondaj de opinie pentru a observa și înțelege mai bine unde se situează diferite aspecte ale comunității din punctul vostru de vedere. Prezentare generală a demersului Sondajul de opinie se desfășoară prin intermediul unui chestionar compus din cinci secțiuni scurte, majoritatea cuprinzând întrebări închise cu unul sau mai multe răspunsuri prestabilite (cu posibilitatea de a adăuga un răspuns propriu). În urma și pe baza răspunsurilor pri
    6 points
  23. السلام عليكم ورحمة الله تعالى وبركته لوحة تسجيل لدخول للرولي بلاي تصميم جديد و ميجيب لاق رابط التحميل في الفيديو BY MR POP
    6 points
  24. Olá pessoal, hoje vamos falar de algo que destrói a cabeça de novatos no MTA: Quando e onde devo usar source? Então vamos a primeira pergunta que surge, mas o que diabos é source no MTA? source nada mais é do que: parâmetro determinado por uma função ou evento. Você agora você deve estar perguntando o que é parâmetro. É muito simples, pense comigo na função addCommandHandler. Ela tem 2 parâmetros predeterminados que são (Quem_Executou, Nome_Do_Comando), como na imagem abaixo: Como você pode ver na imagem, ela tem os
    5 points
  25. SAMP MAP LOADER This resources adds the ability to load your favourite SA-MP maps into the MTA-SA! Screens Even works on this kinds of crazy map Resource Structure sampobj - provides the core functionality to load the samp.img, cols & texture materials. sampmap - SAMP Maploader, loads the map files either from specific format or SA-MP Texture-Studio file. Usage places the sampobj and sampmap into your mta-resrouces folder in sampmap resources, find a file nammed sampmap.lua , it already contains a example map made by s
    5 points
  26. Hi. With the most recent update we are now able to hijack vehicles and take npc peds out of vehicles. I took the opportunity to edit MTA's traffic resource and add a working traffic system to MTA! I'm planning on using it in my own server once it launches. What can we do with it? * How many traffic vehicles will spawn depends on the online player count. * Each player will add a few vehicles to global vehicle limit. * You can set a hard cap so that even if we have too many players, we won't exceed a certain vehicle count. * Vehicles will spawn in locations where there are player
    5 points
  27. I back to work on BP! I Successfully added support for multithreading, so simulation will work smooth until you get crazy. Also set of function get changed, old function has changed and new get added. Here's current progress:
    5 points
  28. Community (download) GitHub
    5 points
  29. عيدكم مبارك تقبل الله منا ومنكم صالح الأعمال ورزقنا وإياكم زيارة بيته المعظم وأدام علينا نعمة الإسلام والإيمان وجمعنا وإياكم ومن تحبون مع النبي محمد صلى الله عليه وسلم في الفردوس الأعلى وكل عام وأنتم بخير.
    5 points
  30. my earlier days with gta :) any suggestions? oh yea plot the whole planet earth satellite view, start with some cities, players have to fly to the city with feeling real cheers
    5 points
  31. After a worrying discussion on Discord last night regarding password storage and remember me functionality I've decided to write a tutorial on how it should be done. This guide assumes you are not using MTA's built in account system, but a custom one. Any code shown in this tutorial is purely for illustrative purposes, and is not finished code, you should use it as a guideline, not a solution. The following topics will be discussed in this tutorial: How to hash and salt passwords (register) How to validate a hashed password (login) How to add "remember-me" functionali
    5 points
  32. Lua tutorial for absolute beginners This tutorial can also be viewed on GitHub This tutorial aims to teach the Lua scripting language to those with 0 previous experience with programming / scripting. This guide will start with explaining some Lua concepts, and will later on move to explaining MTA:SA specific concepts. Table of contents: Lua Scripts Variables Data types Operators If statements Functions Return values scopes & locals For loops Tables
    5 points
  33. Introduction Modding is a term used when modifying components, files and what not, in this particular case modifying game installation files in order to achieve unique results not seen in the vanilla game. GTA:SA is 3D era, where modding the game requires special 3D packages. Older games such as GTA:II uses a 2D engine, which means that modding the game was commonly done with image editing applications. We will cover some aspects of modding game textures and models. This guide intends on introducing those inexperienced with modding and 3D as a whole, on how to obtain 3D software and
    5 points
  34. MAP Converters Some basic map converters that may be useful. https://mtaclub.eu/converters Please let me know if you find a bug!
    4 points
  35. For those who still wonder The idea of drawing on top of it with dx functions was actually good and it works! Here is the result from what I tried: This was done by drawing a rectangle with the size of the screen and some text over it and as you can see you can barely see the ***NETWORK TROUBLE*** text. function onGotProblem(status) if status == 0 then -- we got a problem addEventHandler("onClientRender", root, networkWarning) else -- all good removeEventHandler("onClientRender", root, networkWarning) end end addEventHandler("onClientPlayerNetworkStatus", root
    4 points
  36. Maybe you can draw something on top of it. *edited* https://wiki.multitheftauto.com/wiki/OnClientPlayerNetworkStatus
    4 points
  37. I've been thinking of the easiest way to put this, but let's give it a shot. Your 'brother' (for my reply let's assume true.. true or not, you can imagine we often hear this) is a problem for MTA, because he is playing on a highly competitive server, CIT (in CIT LV which is even more competitive) and being part of a small group of people that you can find on any game where there is a high level of competition and serious stakes: cheaters. The thing is, on MTA the border for cheating is extremely high and most cheat devs already cannot even deliver a product, with AC being too strong.
    4 points
  38. No We never said that you're a cheater, and your ban isn't cheating related - but being Liberty / Finciakk you know exactly why you received a permanent ban from MTA services. Huge summarisation: severe abuse and extreme troublemaking on MTA services, and major efforts to toxify the Polish scene and your followers to become just like you. And attitudes similar to those you are showing right here. Your behavior and actions made you no longer welcome on MTA, and this was a decision made by MTA staff team after discussing you together.. they agreed it was time for you to go. After getti
    4 points
  39. let's gooooooo. #makeMTAroleplaygreatagain
    4 points
  40. We have determined that you're 1 of those people in the Turkish DD scene looking to toxify it, through inventing (looking for) exploits and methods to gain unfair advantage and then, like usually happens, spreading it amongst the scene. This kind of behavior tends to include constantly trying to bypass EXEMOD patcher, working on lagswitches, other tools to gain an unfair/cheating advantage and such.. This group, known as the "core abusers" in Turkish DD scene, has began getting banned, and it brings a benefit to fair play for MTA. Ban appeal denied, unban isn't possible. It's just th
    4 points
  41. it's been a long time, finally I have decided to spend few days on the MTA code to make it compatible with new limits. The FLA does the work once, when proxy_gtasa.exe gets run. Limits can be changed once per process launch. Instability - the FLA has been designed very carefully and any errors in the FLA are completely unacceptable. Tested over many, many thousand computers all over the world. A bit of MTA code had to be changed to work with new ID limits and world map limits and it was also done in a proper way. Some ASM code had to be changed. @S
    4 points
  42. It's done. Only the license may remain the problem at this point. I have been working few last days on the MTA code to make it work with possibly changed ID limits and world map limits. And it works. Other limits will likely require no changes to the MTA code. Picture: Log: Starting fastman92 limit adjuster 5.7, non-public version, release mode, compilation time: Nov 1 2020 07:38:25 (UTC) Website: http://fastman92.com Launch time: 1-11-2020 8:12:44 (UTC) Launched during the day. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELE
    4 points
  43. Arkadaşlar merhaba, turf,greenzone vb. alanları belirlerken bazı kişiler için pozisyon almak yada düzgün ayarlamak zor geliyor bu nedenle bu konuda size kolayca pozisyon almayı göstereceğim dev.prineside.com adlı sitesinin bize sağlamış olduğu bir editördür ulaşmak için : https://dev.prineside.com/gtasa_gangzone_editor/ Kullanımı hakkında : Kırmızı çizgi ile belirlediğim yere 1 kere basarak alanınızı oluşturabilirsiniz. Kırmızı çizgi ile belirlediğim yerde alanın kordinatları ve genişlik,uzunluğu yazmaktadır. Sağ click basılı tutarak haritayı gezebilirsiniz. oluştur
    4 points
  44. I always wanted to create a facility on the mars like Elon musk, woho .. that's not possible. I have just imagined how it would be. And i have created the Mars Facility in my dreams and I didn't forget to add some little details on it) FEATURES In this map there are three panels over the map lets you enable/disable the scripts. 1. Irrigation System: there is a script panel in the artifical garden place that lets you watering plants, if you hit the red marker Irrigation system will stop and then if you hit the green marker, it will start to watering plants again. 2. Nexcar Lights ON /
    4 points
  45. Hi! It's looks like a bug, or maybe it's a "tree mechanism", and trees always stay vertical. Here you can see, it's rotated because I can stand on the rotated tree.
    4 points
  46. I am selling a SA map in vector format (*.ai, *.psd). It's extremely convenient for designers and server administrators who want to quickly recolor the map into the desired palette to fit their server's theme. Make any palette you want - be it blue, gray or pink (example palettes on the screenshots have been made in a couple of minutes). You want to quickly add/remove mapping elements to/from a map? Have been asked to recolor the map but tweaking selection and masks is incredibly slow and tedious? Want to add player-customizable palettes but the former designer didn't make enou
    4 points
  47. This topic contains the MTA global ban policy, information on how to appeal your ban and instructions on how to file a report (see bottom of topic) If you are looking for general information about the anti-cheat instead or on how to report cheat related stuff, go here: https://forum.mtasa.com/topic/66858-bounty-for-finding-security-flaws-and-working-cheats-in-mta/ (including the spoiler) ** Different language versions ** Russian (русский): КЛИКНИТЕ СЮДА Для русскоязычных пользователей Portuguese (Português) CLIQUE AQUI Versão em português Arabic النسخة العربية (عربي
    4 points
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