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Showing content with the highest reputation on 21/01/21 in Posts

  1. comandos = {"test1", "test2", "test3", "test4"} for i, v in pairs(comandos) do addCommandHandler(v, funcaoTeste) end funcaoTeste(playerSource) outputChatBox("comando executado", playerSource) end
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  2. Hi, I'll showcase in this post the custom maps & 3D models that are available on the San Andreas Roleplay server (you can find the link for + info in my signature). 1. New roads near Angel Pine Remodelled the mountain terrain near the Angel Pine junkyard adding a paved road and a dirt road next to it. Seamless textures. Fits the game's atmosphere. Perfect collisions. BEFORE: AFTER: 2. New Palomino wooden bridge Remodelled the Palomino terrain that includes: - a wooden bridge that has flawless collisions and perfect textur
    1 point
  3. 13.01.2021 Added our new Palomino wooden bridge mod:
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  4. -- meta.xml <meta> <info author="srslyyyyy" version="1.0" name="Test" type="script"/> <script src="test.lua" type="server"/> </meta> local allowedAuthor = {["srslyyyy"] = true} function testFunction() local author = getResourceInfo(getThisResource(), "author") local allowed_author = allowedAuthor[author] if allowed_author then outputDebugString("Everything okey.") else outputDebugString("Failed to load script.") cancelEvent() end end addEventHandler("onResourceStart", resourceRoot, testFunction) Check, should work, this is for server si
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  5. UPDATE: This resource is now on version 1.1 This update includes: * Hydra targetting actions now trigger MTA events. * Only rendered vehicles are considered, making it scale much better on larger servers. * Many bugs fixed (Such as errors spawning from a hydra being deleted via "destroyElement" * The coloured boxes around the targets are now optional, and can be customized. * A new feature called "focus" to show what the events triggered can be used for. * Better colour choices. New demo video is here: ==========================================
    1 point
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