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Showing content with the highest reputation on 09/08/21 in all areas

  1. Dear Community, Today I would like to introduce you to the gameserver sponsor Servertux. Servertux was already in 2016 until about 2017, an active gameserver sponsor. At that time, caused by a lack of concept, the server costs rise and we needed more and more power, for more and more gameservers that were not actively used. Unfortunately, this led us to close down the whole project at that time. We invested a lot of time and effort in a completely new concept and now we want to bring Servertux to life in the long run. We use a virtual currency called "Tux Token", which allows you to order and renew gameservers. By logging on to the website every day, you will already receive 20 tokens. From Time to Time a code is posted in various online forums or on our discord, which releases additional tokens. The main component, however, is the activity system, which gives you a daily token payout through player or slot utilization. Gameservers always run for 30 days by default and then have to be extended. If you are 50% of your runtime and on average half of the slots are occupied, you will receive so many tokens through the daily payout that you can extend your gameserver. Our goal is to allocate free resources that we do not need to you, the community. We do not rent servers for the project, but use already existing resources. We use a container virtualization for running the gameservers, with a completely self-developed software, which offers us a lot of freedom and modernity. Just try it out, we would be happy about every single feedback. So we have already introduced you to the new concept and now, with a few pictures, we want to give you an even better impression... Slots, CPU cores, RAM but also the version can be configured individually here. The heart of Servertux. The Gameserver! Since we are gamers ourselves, we have tried to present all the necessary functions and details that you need as a gameserver.... compactly Our available gameservers: Minecraft (verschiedene Versionen), Forge, Bedrock, Bungeecord Multi Theft Auto RageMP Rust Garry's Mod Counter Strike Global Offensive 7 Days to Die More gameservers will follow For feedback, questions about your future game server, we recommend using our support system. the Servertux.net Team Informative Links Our website: servertux.net Discord: Servertux Discord Twitter: https://twitter.com/servertuxN PS: With the code TUXFUERALLE you will get 300 tokens to order game servers. We wish you a lot of fun with it.
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  2. Hello MTA community, for quite a while I have been thinking about the Lua language. I think that we can all agree on this fact: that the Lua language is simple and beautiful, especially inside MTA San Andreas. Would any of you be interested in a service that lets you compile Lua directly into machine code, for example into a stand-alone PE executable file? I am not talking about srlua or LuaJIT, rather a completely new application/web service where you could queue your Lua code for compilation. There are major benefits to compiling to machine code rather than Lua bytecode. When I'd finish this project then I would implement a C++ interface and port it into MTA aswell. Benefits of machine code translation Speed boosts during script execution due to native format of the code Code cannot be reversed into Lua anymore Lua code optimizations that the reference Lua compiler does not perform (constant optimizations, function inlining, computation node grouping, loop unrolling, etc) The ability to market your programs I am thinking about a future business partnership with the MTA team where electronically-signed machine code translated from Lua would be securely run on MTA clients. The modernization of the Lua component would bring more freedom in designing the future scripting possibilities too. If you guys voice enough interest for this product then I would be greatly encouraged to create it. There is no such product available yet and it's creation would be both interesting and challenging. What do you think, community member? - Martin
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  3. Hello , Price : 1$ - 5$ Payment : Only Paypal Will be sold to one person only Status : Not Sold Open Source : YES Properly Parked Vehs : 88 Randomly Parked : 100+ Prictures : Contact me on DISCORD Freaky403#9944
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  4. Buenas, abro este hilo para tener un lugar central donde revisar si X empresa esta reportada por fraudulenta. Ya sea porque no cumple con los terminos contractuales o porque participa en actividades ilicitas. Para incluir una empresa en esta lista, enviar un PM con pruebas contundentes del ilicito. De la misma forma, para ser removido de esta lista, enviar por PM pruebas que refuten.
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  5. internal.db contains all player accounts (unless you're using a custom account system, rather than the default one). 99% of the servers use built-in account system in accordance with the ACL. Besides that, it contains other data as well, such as stored with setAccountData which a lot of resources to date use (less than ideal, yes). So basically, deleting this file would bring destruction to most servers.. whoever is reading this: don't do that. server\mods\deathmatch\databases\global > registry.db is used (for example) by the default admin resource, to store player screenshots taken through the admin panel. For this example, deleting only the .db (and not the contents of conf/screenshots folder) will create inconsistencies and untracked files. I'm not sure of the potential contents of the other registry.db (located in the main server\deathmatch folder), e.g in my case it's always empty (no tables) but judging from the source code at https://github.com/multitheftauto/mtasa-blue/blob/927509565ab3a8d48df006440654c38e0942aa89/Server/mods/deathmatch/logic/CGame.cpp#L836 i wouldn't want to mess with it, also not knowing what it may contain on a variety of servers. Back to the original question though @skybad, It's called defragmenting, you can do that using either of the following 2 methods: Method 1): open mtaserver.conf and set defragmentation to instant on server launch: <!-- This parameter specifies when the internal sqlite databases should be defragmented. http://www.sqlite.org/lang_vacuum.html Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 --> <compact_internal_databases>0</compact_internal_databases> Change the value to 2 - On server start always so it will be like this: <compact_internal_databases>2</compact_internal_databases> Now launch the server, wait for it to output this in console: Compacting accounts database 'internal.db' ... Compacting database 'registry.db' ... Then shut it down, and change back the value in mtaserver.conf (to 1). You just forced defragmentation for now. Method 2): use SQLite browser (download and install from https://sqlitebrowser.org/), this software allows you to open the .db file and defragment it using "Compact database" option from the Tools bar: I personally prefer this because i found that defragmentation results using this software are better than built-in mtaserver.conf vacuum. You can also first defrag it with the software and then with the config vacuum, even though it's probably unnecesary. I also prefer it for the reason that it supports .db files that belong to any resources on the server that use SQLite. The built-in config vacuum only supports databases like internal.db and registry.db.. with SQLite Browser, you could just perform a search for all database files in your server folder (e.g in Windows explorer: *.db) and optimize them one by one. Obviously, no matter the method you use to defragment/optimize your .db files, back them up in a safe location first.
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