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Showing content with the highest reputation on 26/02/21 in all areas

  1. WE RENAMED -- International Zombie Community RPG-- --International Zombie Community RPG-- Introduction: International Zombie Community RPG, for short: IZC is a server composed of multiple genres such as Zombies, RPG, and War, basically, we're different from most zombie servers, where they just kill, levelup, etc, here we got more missions and jobs, but mostly, jobs are locked to civilians, and jobs are restricted in the safezones, outside the safezones, it's hell and war. Current Factions / Teams San Andreas Military Forces The remnants of the military of san andreas, they're the ones that try to keep order, but not in the most humane way They do provide law and order, and save civilians, but if you defy their orders, it will be a hell to pay They have dark secrets of their own, and will do anything to have order in their hands no matter what They currently reside in Tierra Robada, as their former base in Bone county was overrun by the infected. United Liberation Front A Heavily-Armed resistance group that stood up against the SAMF due to disagreements ULF is a very dangerous group and a high threat to the SAMF, as they are composed of armed soldiers and very skilled EX-Special Ops members. They currently reside somewhere in Red County. Civilians Remnants of the civilian population in San Andreas and they live in safezones There are 2 safezones in San Andreas, one is military held and one is survivor held, due to survivors escaping the military held safezone and made their own safezone as the military is very brutal to the civilian population if disagreements are met. Outlaws Outlaws of San Andreas They are part of the survivor community but they are segregated from the civilian community as they are brutal savages that like to go around and kill people for their own desires. Note: 95% of the images / clips are done alone, multiple players in clips / photos will come soon for a better perspective. Current Features: Login Panel Screenshot: Video(OUTDATED): Spawn panel Army's side of the spawn panel REDESIGNED: Custom Animations Idle armed animation + Crouch armed Level System Level bar: Boss System Rewards after killing boss: Civilian Jobs Fisherman GUI: Lumberjack cutting tree: Skin-selection GUI Improved Combat System Kevlar Screenshots / Clips will be released soon Military / Rebel Jobs / Missions Rescue Zones(Military, Civilians) ULF/Rebel bomb truck mission + Military defusing bomb truck Bombed military outpost: Military defusing: Supply Delivery for Army and Rebels(both have) Airstrike Zones Group Panel A super-human suit aka Purifier Weapon shop Black Market(More available equipment and weapons): Custom map with base labels on map Hud, Radar Improved zombies, stronger and faster( especially at night) Save System and maps with quality, modded objects, and shaders Screenshots / Clips will be released soon There are still more to come! Please stay tuned! Screenshots / videos(Current state): Maps: We are in BETA state and will open BETA a few days from now, so please don't expect much and report any bugs if seen, I'm the only scripter / developer of this server and I'm not a very perfect one, I can manage to do my things from learning and asking help from generous and helpful people. to those interested in this project, do not hesitate to PM me or such. We are currently in need of developers, such as mappers, scripters(if someone volunteers), and especially! beta testers and players. I can handle most scripts so far by asking for help and learning new things as I'm not a very experienced scripter but I'm learning pretty well!, but if someone volunteers to help, I would gladly accept it, don't hesitate to pm if you're interested in this project. Please stay tuned for more information and photos / clips, thank you. -Aftermath Staff Team -Bean Special Thanks To: @IIYAMA, @Tekken for helping me with tons of scripts, helping me learn new things. and Tekken's Level System.
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  2. I've had a look, doesn't seem possible with Blender.
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  3. No, these are maxscripts. Check with Blender script if it mentions 2dfx or light.
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  4. Duplicate thread closed. Please create only one instance per question. Your thread has been moved into a better section. If you use Goldfish's scripts, you can apply 2dfx to an omni light or dummy. The light must be child of the object. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-31052020/ I also have a guide for this. https://forum.multitheftauto.com/topic/119253-model-integrated-lights-and-particles/
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  5. The next MediaWiki update will have VisualEditor extension built-in. We're looking to update the Wiki by June.
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  6. Hey, I played a little bit with the world sounds and found some stuff. Here is what I found: IDs 55 and 51 of the group 5 (weapons) are the reloading sounds for the pistols. But its different for the other types of weapons. For example the AK47 reload sound ID is 31. It will take some time to find them all tho since there is no (or at least I didn't find one) list of the sound IDs from each group. local allowedSoundIDs = { -- all the punching IDs are here, just find the reload sounds of all weapons and add them 9, 28, 31,32,34,35, 45,46,47,48, 50,51,54,55,56,57,58, 64,67, 75, 86,87,88 } setWorldSoundEnabled ( 5, false ) for i, sound in pairs(allowedSoundIDs) do setWorldSoundEnabled(5, sound, true) end
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  7. Hi, after the problem I don't know something happened, but it is already working :O If the problem would come back, I will write. Thank you for your help.
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  8. O source é uma variável cujo valor depende diretamente do evento ativador da função. Por exemplo: Se sua função estiver sendo ativada por onPlayerLogin, então o source será o jogador que logou. Mas se a função for ativada por um onVehicleEnter, o source será o veículo que o jogador entrou e não o jogador em si. Ao usar a função setTimer, o source que antes tinha o valor do evento ativador da função passa a ter valor nulo. Por isso que não dá pra usar source dentro do setTimer, pois o valor dele será nulo dentro do setTimer. Para resolver isso, passamos o source por parâmetro do setTimer, colocando ele depois da quantidade de repetições do setTimer. setTimer (function (parametro) -- Parametro vai receber o valor que estiver após o 1 lá em baixo, que no caso é o valor de source. -- CODE end, 1000, 1, source) -- Source será o parâmetro 1 da função que será executada pelo timer, se quiser adicionar outros parâmetros, só ir declarando após o source e assim por diante.
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  9. Price: 10$ This Resource saves the steering rotation of vehicle when player leaves the vehicle. Payment Methods: TransferWise Screenshots from clients:
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  10. Isso aí. Você deve usar o getPlayerTeam em um if comparando com o time desejado para verificar se a pessoa tem acesso. Um detalhe que eu não sei é se quando o player relogar ele vai continuar no time, tem que testar isso aí...
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  11. Olha, o getPlayerTeam, é só pra executar tais funções que você queira se ele tiver em tal grupo certo? Vamo supostamente, que você queira que só o Grupo A entre em tal área, você terá que setar a ele Grupo A. E na próxima função, vc usa o getPlayerTeam para ver se está no grupo, caso esteja, ele deixará entrar em tais bases.
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  12. O setPlayerTeam atribui um time ao player, lembrando que antes de setar você deve criar um time com o createTeam. O getPlayerTeam você pega o time do player, afim de comparação ou alguma checagem. Exemplo de uso: server-side local cv = createTeam ( "CV" , 255, 0, 0 ) local markerEntrarCV = createMarker ( 1213, -500, 13, "cylinder", 1.5, 255, 255, 0, 170 ) local markerChecarCV = createMarker ( 1213, -400, 13, "cylinder", 1.5, 255, 255, 0, 170 ) function setTeam (player, team) setPlayerTeam ( player, team ) outputChatBox ('Você entrou para '..getTeamName(team), player) end function checkTeam (player, team) local teamPlayer = getPlayerTeam (player) if teamPlayer == team then return true else outputChatBox ('Você não faz parte do '..getTeamName(team), player) end return false end addEventHandler ("onMarkerHit", markerEntrarCV, function(hitElement, matchingDimension) if isElement (hitElement) and getElementType(hitElement) == 'player' then setTeam (hitElement, cv) end end) addEventHandler ("onMarkerHit", markerChecarCV, function(hitElement, matchingDimension) if isElement (hitElement) and getElementType(hitElement) == 'player' then if checkTeam (hitElement, cv) then outputChatBox ('Você é do CV', hitElement) else outputChatBox ('Você não é do CV', hitElement) end end end) Lembrando que eu não testei, digitei tudo pelo fórum mesmo e nunca mexi com times também, pode haver algum errinho ou outro mas acho que assim funcionará, teste e qualquer coisa posta aí.
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  13. Tem sim, você só precisa atribuir um time aos usuários com acesso com o setPlayerTeam e depois fazer a verificação com o getPlayerTeam, em vez de verificar com a ACL
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  14. Thread moved to Portuguese forum. For any further posting in said language, please use this forum.
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  15. Assuming that you are asking for the max health of the player. I couldn't remember if max player health is 1000. for i,player in ipairs(getElementsByType("player")) do setElementHealth(player,1000) end
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